Spectacle
Arcane
- Joined
- May 25, 2006
- Messages
- 8,363
Because a monitor isn't reality. When a real object moves in front of you it continously reflects light towards your eyes. If the object moves fast then it doesn't register for long in a particular location, which makes it look blurry as the brain tries to make sense of the input from the eyes.The human eye already has motion blur baked in. I have no idea why we need an extra simulated layer. Games should only simulate what the human eye can actually see in the real world all this photography crap only exists because companies feel games need to be "cinematic" and other bullshit crap like that.
Computer screens don't work like that. A game renders the entire field of view in a set moment, and then again a moment later. Our brains interpret this as fast moving objects teleporting instantly from position to position, making the motion look choppy rather than blurry.
Photographic distortions like chromatic abberation and lens flares are bullshit, but motion blur post-processing has a place until we get monitors and gpu's that can render a game at high enough FPS that they look like real motion. I suspect we're looking at 500+ fps before the brain can't tell any difference for the fastest moving objects.