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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Talby

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Codex USB, 2014
Lack of bugs probably works against Bethesda since their games being bugfests drew away any attention that would've been reserved for talking about the writing or gameplay.
This is pretty much what happened with CP77, the buggy launch overshadowed the fact that game was ass. By fixing some of the bugs they can then manufacture a "redemption arc" for their shit game.
 

Zarniwoop

Closed for renovation
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Shadorwun: Hong Kong
I thought motion blur purely existed to hide shit performance on consoles.

That's old news. Today motion blur exists to hide shit performance on your brand new $1600 graphics card.
Ditto for DLSS.

No, DLSS actually improves framerate. It does it in a dodgy way but it does improve framerate.

Motion blur just blurs things so you don't notice the shitty framerate, it's doesn't make anything faster.
 

thesecret1

Arcane
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Jun 30, 2019
Messages
6,901
Motion blur makes games unplayable to me. I move the camera and everything goes blurry, what the fuck? That shit gets turned off immediately.
 

Zarniwoop

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Shadorwun: Hong Kong
Lack of bugs probably works against Bethesda since their games being bugfests drew away any attention that would've been reserved for talking about the writing or gameplay.
This is pretty much what happened with CP77, the buggy launch overshadowed the fact that game was ass. By fixing some of the bugs they can then manufacture a "redemption arc" for their shit game.

P. clever actually. Everyone is too busy raging over the bugs and performance issues to notice there's a shit game almost completely devoid of content underneath. Modern problems require modern solutions.
 
Last edited:

Zarniwoop

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Shadorwun: Hong Kong
Ditto for DLSS.
You can say this about DLSS Frame Generation if you want to, but DLSS Super Resolution doesn't hide anything. AMD has the same technology. It's nearly free performance with nearly zero image quality loss.

"Nearly" being the operative word.

It depends on the quality setting you use. In "Ultra Quality" mode it has nearly no image quality loss. But it also has nearly no performance improvement.

In Performance mode it boosts framerate significantly, but it looks like ass.
 

Readher

Savant
Joined
Nov 11, 2018
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710
Location
Poland
Ditto for DLSS.
You can say this about DLSS Frame Generation if you want to, but DLSS Super Resolution doesn't hide anything. AMD has the same technology. It's nearly free performance with nearly zero image quality loss.
It's only "nearly zero image quality loss" if you compare it to a vaseline smeared TAA image, which most of the games force on you nowadays. Both are absolute dogshit when compared to a clear image without any temporal fuckery that blurs your whole screen to hell and back.

https://imgsli.com/MTQ3NDA2/1/6

https://www.reddit.com/r/FuckTAA/
 

Hellraiser

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Apr 22, 2007
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Danzig, Potato-Hitman Commonwealth
In Performance mode it boosts framerate significantly, but it looks like ass.
Fine, but the point is there's no hiding of anything with what we normally think of as DLSS. There's no deception going on, which is what Hellraiser was implying.
The whole point of DLSS is to hide that GPUs can't handle the resolutions the consumers would like to use, and thus sell weaker hardware as something better than it is because "it almost looks the same like actually rendering it at that resolution, trust me goy". It's a marketing trick first, graphic technology second.
 

Ryzer

Arcane
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May 1, 2020
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8,178
In Performance mode it boosts framerate significantly, but it looks like ass.
Fine, but the point is there's no hiding of anything with what we normally think of as DLSS. There's no deception going on, which is what Hellraiser was implying.
The whole point of DLSS is to hide that GPUs can't handle the resolutions the consumers would like to use, and thus sell weaker hardware as something better than it is because "it almost looks the same like actually rendering it at that resolution, trust me goy". It's a marketing trick first, graphic technology second.
People buy in drove anyway, so why bother?
 
Vatnik
Joined
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Location
USSR
DLSS can actually improve the game's visual quality if its done correctly
It should've been called GLSS, because it generates goyslop frames:

b5ae6abdd9704bf3ad84839695f25f79.jpg
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
For me it was Fallout: New Vegas. I watched as the now then (and extremely talented) Obsidian Entertainment attempt to do a Fallout game in the utterly fucking abomination within the Fallout 3 Bethesda engine. They DID as much as they could do, and pulled off as much as they could do. But to me, it signaled the end. And then I stopped playing AAA cRPGs. Period.

Sounds like a response for this thread.
https://rpgcodex.net/forums/threads/whats-been-the-most-disappointing-rpg-you-can-think-of.148131
 

Yosharian

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May 28, 2018
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Grand Chien
I'll take upscaling. Something like FSR can do it just fine. But can you do it without generating goyslop in the process using DLSS?
DLSS is better than FSR, and in games like Death Stranding DLSS is literally better than native in many ways

I'm not talking about Frame Generation, that technology is still in its infancy and needs a lot of work
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
386
I'll take upscaling. Something like FSR can do it just fine. But can you do it without generating goyslop in the process using DLSS?
can you use your words instead of internet shitspeak?
dlss is an excellent upscaler and excellent anti-aliaser. even if you're taking a native resolution hit, it often outperforms the native resolution TAA in many, many games.
FSR is mediocre. xess is better and usable on non-intel hardware, the newer versions since 1.1 also have almost identical performance to FSR. even TSR (what Unreal Engine uses) often has better stability and image quality.
 

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