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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,329
why do i get the feeling that the whole space part of this game will boil down to "eve does it better"
then what's left?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,540
then what's left?
FO4_Nuka_Girl_prewar.png
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,062
Location
Adelaide
Motion blur has a bad reputation because it looked terrible in older games. Modern games usually employ more sophisticated per-object and per-pixel motion blur. Unless improperly implemented, this is a good thing and should be enabled for better smoothness and fluidity of movement.
As is the case with pretty much all post-processing effects, they're not meant to be used as a full screen always on solution. They are purely situational effects.
In the case of Motion blur it should only be used in the context of lenses just like lens flare and depth of field should be, these effects don't occur like that in the human eye they are far far more subtle, and for the situations where they would occur is in fact outside the scope of what game engines can pull off (eg. Depth of Field on something being too close to your eyes, can't do it because the near clipping plane in games is too shallow to the point where the object will just clip through the camera). Chromatic Aberration has its uses but specifically in relation to emulating old CRTs or projectors or old film cameras, instead the industry thinks "this will make a good damage indicator and not be annoying as shit right?".

The industry doesn't know how to use post-processing properly, it still treats it as a fad after-thought which is why its always used as a full screen effect. Its supposed to be used situational like a shader would be on a per object basis.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,871
Sure bitching and moaning is the bread and butter of this god forsaken website, but atleast play it yourself or read/watch some reviews before you get down to business?

That's fair. It's not like there's 20 years worth of Todd games to draw conclusions from.

What the fuck is it you actually do on these barren planets?

Whatever Preston Garvey XVII asks you to do.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,506
Are mods for Fallout 3 and 4 so good?

The bulk of Fallout 4 mods are shit. The ones that are good are either very big changes (Frost), or things that make already existing fans of the game have a better time. A lot of quaility of life type mods that are worth getting in that regard. My playthroughs on the norm consist of around 50 mods give or take. Skyrim on the other hand, I go with around 250 mods on the average and have had a robust difference in playthroughs over the years. I can't say the same for Fallout 4 in terms of variety.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,160
Are mods for Fallout 3 and 4 so good? Because so far I've seen modders are only interested either in fantasy games or more realistic ones like STALKER or ARMA 3.
New Vegas got more love from modders than 3 or 4, but it's still eclipsed by the TES modding scene.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,783
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
We all knew Starfield would be a shit game specifically designed for niggers by a bunch of landwhales from the day it was announced

What do you mean by "niggers"? If you mean "an average American player" (regardless of race) then I agree, their tastes are noticeably different from European and I dare to say more streamlined and casualized. Or do you think white Americans are oppressed 120 IQ minority and black ones are 80 IQ players? Because if you're gonna pull out a card "blacks are dumber" then I present you a purely white American player: SDG

Also what do you mean by "landwhales"? From what I've seen most of Bethesda is actually slim looking, and I don't think how fat you are would affect your writing/programming/design/whatever. Counterpoint: The slimmer Gaider became the more trash his writing was.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,672
F4 needs no mods bc. you can't outdo automatron. Also it's highly doubtful even Bethesda can outdo itself it's evidenced by starfields lukewarm perks.
Good mod for F4 is pseudo NG++ = getting late content early so "start me up" (really well done revised after 2020) at lvl50 and scoring assaultron companion early.
Clearing Quincy was a blast last day I went nearby for robobrain questline and gunners were shooting while I was busy looting assaultron legs. Ofc then went back to reciprocate...

:shredder:
 
Last edited:

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,419
Are mods for Fallout 3 and 4 so good? Because so far I've seen modders are only interested either in fantasy games or more realistic ones like STALKER or ARMA 3.
New Vegas got more love from modders than 3 or 4, but it's still eclipsed by the TES modding scene.

New Vegas definitely got the majority of love from modders compared to other Fallouts, but I feel like the modding space for recent Bethseda games is also decidedly more tame. You don't get as many huge gameplay overhauls as you did in the Oblivion era, or even Skyrim. Currently it's mostly visual mods and porn stuff.

Not sure if this is a modding culture thing, engine limitations or what.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,783
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Are mods for Fallout 3 and 4 so good? Because so far I've seen modders are only interested either in fantasy games or more realistic ones like STALKER or ARMA 3.
New Vegas got more love from modders than 3 or 4, but it's still eclipsed by the TES modding scene.

New Vegas definitely got the majority of love from modders compared to other Fallouts, but I feel like the modding space for recent Bethseda games is also decidedly more tame. You don't get as many huge gameplay overhauls as you did in the Oblivion era, or even Skyrim. Currently it's mostly visual mods and porn stuff.

Not sure if this is a modding culture thing, engine limitations or what.
Yup, Oblivion had the best mods, not only complete overhauls of cities and wilderness which made the hiking fun, but also complete overhauls of combat mechanics and encounters - Deadly Reflex 5 combined with OOO made the game quite a decent action game too.

I didn't play much Skyrim, but I think it has overhauls comparable to ones overhauling graphics in Oblivion. However, I didn't find anything that would improve combat in any significant way.

Overall, modding for Skyrim was much less interesting and gameplay changing than for Oblivion. And other Bethesda published games pale in comparison even with Skyrim.

Hence my prediction that Starfield won't get much modding going.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
57,802
The human eye already has motion blur baked in. I have no idea why we need an extra simulated layer. Games should only simulate what the human eye can actually see in the real world all this photography crap only exists because companies feel games need to be "cinematic" and other bullshit crap like that.
 

Moink

Cipher
Joined
Feb 28, 2015
Messages
675
Lack of bugs probably works against Bethesda since their games being bugfests drew away any attention that would've been reserved for talking about the writing or gameplay.
 

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