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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Silverfish

Liturgist
Joined
Dec 4, 2019
Messages
3,965
Morrowind, Skyrim, Redguard. Still more hits than your favourite developer.

You're right. No other developer has managed three hits.

Anyways, here are Imagine Dragons (really?) singing a gay song for Starfield.

13A2AE4780722685AF6921CF1F66FBFDD7E9E51C


"I guess they usually miss, huh?"
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,122
Lore video dropped. I haven't actually had time to watch it.

Edit: Two minutes in and you sound like a Rogue Trader lol.

Factions are pretty standard space opera fare: your centralized gov, your fringe gov, mercs and pirates, weird space cult, and then Constellation. could be interesting depending on execution.

 
Last edited:

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,807
Location
Danzig, Potato-Hitman Commonwealth
Bungie wasn't even first to pull that kind of musical stunt. If we're going to go into this musical derailment then I'll mention that at least Biowhore had the decency to put in some no name indie band track that fit their synthy aesthetics in Mass Effect.



But the real OG is Relic getting Yes to contribute a song to Homeworld in the late 90s:



Hmm, I only now thanks to this thumbnail noticed they give special thanks to Chris Taylor. Is this just for Total Annihilation inspiring them or because he actually helped somehow or is it just someone named identically?
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,366
Location
Future Wasteland
Strap Yourselves In
I'll take upscaling. Something like FSR can do it just fine. But can you do it without generating goyslop in the process using DLSS?
DLSS is upscaling, with A.I. You're thinking of frame generation, which was only introduced in RTX 4000-series.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,106
Pathfinder: Wrath
We are ready.

image.png


Oblivion - "Lovers with PK"
Fallout 3/NV - "Sexout"
Skyrim - "Sexlab"
Fallout 4 - "Advanced Animation Framework"

What's Starfield gonna be space coomers?

New age of coom. Finally, Skyrim can release throne.

the proportion of mod, adult or not, is much higher for skyrim vs any other Bethesda games. I don't see a "normal" sci-fi setting is going to dethrone Skyrim in modding scene
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
the proportion of mod, adult or not, is much higher for skyrim vs any other Bethesda games. I don't see a "normal" sci-fi setting is going to dethrone Skyrim in modding scene

A large % of the major prolific modders were essentially castrated and beheaded over the paid mod fiasco..

The truth about modding is it takes almost the same effort as game development but has zero of the benefits, assuming you don't get fucked by lawyers, you make zero money and your "fans" are generally 10x more entitled.

It's a pretty thankless job. Skyrim reached an apex and your probably not gonna see that level of engagement again until a new generation of starry eyed mod makers come into the eco-system, ignorant to what a shit deal it is.

--

Also.. compared to the fantasy genre.. nobody gives a shit about space or dystopia worlds.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,196
Location
La Rochelle
We are ready.

image.png


Oblivion - "Lovers with PK"
Fallout 3/NV - "Sexout"
Skyrim - "Sexlab"
Fallout 4 - "Advanced Animation Framework"

What's Starfield gonna be space coomers?

New age of coom. Finally, Skyrim can release throne.

the proportion of mod, adult or not, is much higher for skyrim vs any other Bethesda games. I don't see a "normal" sci-fi setting is going to dethrone Skyrim in modding scene

Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,837
Paid mods are absolutely the way for beth games to go. Who wouldn't pay $1.99 for FCOM, Frostfall, or Tamriel Rebuilt? Put mods on Steam and GOG and let the market sort it out.

The problem is that while the game is still being developed, there's no way to know what is even going to end up in the final product. It's better to let competent programmers assess the problems with the shipped game and fix them instead of just telling danger hairs on minimum wage to "Make Space Daggerfall"
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,122
But the real OG is Relic getting Yes to contribute a song to Homeworld in the late 90s:



The Yes song was great.

In many ways, Homeworld is one of those games that will never be surpassed by the feeble dev studios of the modern era.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.

This didn't happen when Fallout 4 came out.. there's no reason to expect it for Starfield either.
I'm not even sure if Elder Scrolls 6 will do it. ( a lot of Skyrim Modders, never moved to new games, they left modding altogether)
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,196
Location
La Rochelle
Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.

This didn't happen when Fallout 4 came out.. there's no reason to expect it for Starfield either.
I'm not even sure if Elder Scrolls 6 will do it. ( a lot of Skyrim Modders, never moved to new games, they left modding altogether)

Starfield is not Fallout 4, in game scale, marketing or pumped hype.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.

This didn't happen when Fallout 4 came out.. there's no reason to expect it for Starfield either.
I'm not even sure if Elder Scrolls 6 will do it. ( a lot of Skyrim Modders, never moved to new games, they left modding altogether)

Starfield is not Fallout 4, in game scale, marketing or pumped hype.

Yea it seems worse..
Falllout 76 really took the wind out of Bethesda's sails.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,196
Location
La Rochelle
Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.

This didn't happen when Fallout 4 came out.. there's no reason to expect it for Starfield either.
I'm not even sure if Elder Scrolls 6 will do it. ( a lot of Skyrim Modders, never moved to new games, they left modding altogether)

Starfield is not Fallout 4, in game scale, marketing or pumped hype.

Yea it seems worse..
Falllout 76 really took the wind out of Bethesda's sails.

And that's why they sold themselves to Microsoft. For resources on hype. With hype you have everything, just like Cyberpunk 2077 show us all.
 
Joined
May 6, 2009
Messages
1,876,889
Location
Glass Fields, Ruins of Old Iran
RPS didn't get a code either. lolaeiou

https://www.rockpapershotgun.com/our-starfield-review-is-going-to-be-a-little-late

You may have heard a little game called Starfield is coming out soon, and that its review embargo is due to lift later this week. Alas, RPS' review won't be among them, as we haven't received code yet.

I'm not gonna lie. This isn't the first time RPS have been in this situation regarding review code. After all, no game developer or publisher is obliged to provide us with a copy of their game ahead of release, and there have been a couple of times even since I took over editorship of the Treehouse two years ago where we've found ourselves similarly short of code while other outlets received them yonks ago. But given the high profile nature of Starfield's release, it's important that we're upfront with you, our readers, about what this means for our coverage of it.

Like our friends at Eurogamer, RPS weren't included in the initial round of review codes that went out to other UK outlets. This batch went out around two weeks ago, and we've spent the better part of that time trying to rectify things with Bethesda.

Unfortunately at time of writing, we've still yet to receive code from them. I've been told by Bethesda we can expect it "soon", which I hope means in the next day or so. But given that, by their own admission, Starfield is both "irresponsibly large" and "doesn't even really get going" until after the main quest 130 hours in, there's simply no possible way we'd be able to bring you our usual in-depth critique of the game in time for the embargo.

As a result, our review will be arriving a little later than everyone else's. The plan is still to publish it as soon as we're able to do so, but we're also going to take our time with it and give it the attention it deserves. In the meantime, the rest of the team will (hopefully) be writing about Starfield in much the same way as we did for Baldur's Gate 3, bringing you shorter and more observational posts about the things we've encountered during our playthroughs while our reviewer gets on with the business of playing the damn thing.

(And if the thought of reading yet more Starfield posts has just made you groan inwardly with cries of "Spam!" and "Hype!" on the tip of your tongue, please try to allay those fears with the thought of this instead: another thing I'd like to do this month is create a space on the site to celebrate other great space games we've enjoyed over the years as well - just to remind you that, yes, Starfield isn't the be all and end all when it comes to epic, galactic space operas, so please do keep your eyes peeled for that over the coming weeks).

The same applies to our guides coverage. You'll still see some guides from us on launch day, as we've been working with a couple of US-based freelancers who have had much more readily available access to the game than we've had here in the UK, but the bulk of our usual expert advice will also be arriving later than planned, once we've had a chance to properly put it through its paces.

I wish things had turned out differently for what's arguably one of the biggest PC games of the year, but there you have it. Hopefully you'll join us for the journey ahead, even if we're a little slow to get off the ground.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
RPS didn't get a code either. lolaeiou

https://www.rockpapershotgun.com/our-starfield-review-is-going-to-be-a-little-late

Unfortunately at time of writing, we've still yet to receive code from them. I've been told by Bethesda we can expect it "soon", which I hope means in the next day or so. But given that, by their own admission, Starfield is both "irresponsibly large" and "doesn't even really get going" until after the main quest 130 hours in, there's simply no possible way we'd be able to bring you our usual in-depth critique of the game in time for the embargo.

Good lord, the entitlement. Heaven forbid they might have to buy a copy. The horror! Get the premium edition and play with the rest of the commoners tomorrow.
 

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