Late Bloomer
Scholar
- Joined
- Apr 7, 2022
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How is docking a spaceship an adult mod?
With a name and avatar combo like yours, I thought you could figure that one out.
How is docking a spaceship an adult mod?
Well you have a spaceship and a dock. And when a spaceship and a dock come together....you get a...landing zone.How is docking a spaceship an adult mod?
Morrowind, Skyrim, Redguard. Still more hits than your favourite developer.
Anyways, here are Imagine Dragons (really?) singing a gay song for Starfield.
We are ready.
We are ready.
How is docking a spaceship an adult mod?
Still not white dudes. Anyways, here are Imagine Dragons (really?) singing a gay song for Starfield. It's corny.
Couldn't even get to the chorus, that voice is too gay.
Still not white dudes. Anyways, here are Imagine Dragons (really?) singing a gay song for Starfield. It's corny.
Couldn't even get to the chorus, that voice is too gay.
More like Imagine Faggots.
Ask the finns about the ancient sauna ritual of telakoituminen. Hell, search the codex for the term. It is ancient lore.We are ready.
How is docking a spaceship an adult mod?
Still not white dudes. Anyways, here are Imagine Dragons (really?) singing a gay song for Starfield. It's corny.
DLSS is upscaling, with A.I. You're thinking of frame generation, which was only introduced in RTX 4000-series.I'll take upscaling. Something like FSR can do it just fine. But can you do it without generating goyslop in the process using DLSS?
We are ready.
Oblivion - "Lovers with PK"
Fallout 3/NV - "Sexout"
Skyrim - "Sexlab"
Fallout 4 - "Advanced Animation Framework"
What's Starfield gonna be space coomers?
We are ready.
Oblivion - "Lovers with PK"
Fallout 3/NV - "Sexout"
Skyrim - "Sexlab"
Fallout 4 - "Advanced Animation Framework"
What's Starfield gonna be space coomers?
New age of coom. Finally, Skyrim can release throne.
the proportion of mod, adult or not, is much higher for skyrim vs any other Bethesda games. I don't see a "normal" sci-fi setting is going to dethrone Skyrim in modding scene
We are ready.
Oblivion - "Lovers with PK"
Fallout 3/NV - "Sexout"
Skyrim - "Sexlab"
Fallout 4 - "Advanced Animation Framework"
What's Starfield gonna be space coomers?
New age of coom. Finally, Skyrim can release throne.
the proportion of mod, adult or not, is much higher for skyrim vs any other Bethesda games. I don't see a "normal" sci-fi setting is going to dethrone Skyrim in modding scene
But the real OG is Relic getting Yes to contribute a song to Homeworld in the late 90s:
Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.
Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.
This didn't happen when Fallout 4 came out.. there's no reason to expect it for Starfield either.
I'm not even sure if Elder Scrolls 6 will do it. ( a lot of Skyrim Modders, never moved to new games, they left modding altogether)
Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.
This didn't happen when Fallout 4 came out.. there's no reason to expect it for Starfield either.
I'm not even sure if Elder Scrolls 6 will do it. ( a lot of Skyrim Modders, never moved to new games, they left modding altogether)
Starfield is not Fallout 4, in game scale, marketing or pumped hype.
Yes, but when modders interest move to Starfield, Skyrim became museum.Living, full of people, but still museum.
This didn't happen when Fallout 4 came out.. there's no reason to expect it for Starfield either.
I'm not even sure if Elder Scrolls 6 will do it. ( a lot of Skyrim Modders, never moved to new games, they left modding altogether)
Starfield is not Fallout 4, in game scale, marketing or pumped hype.
Yea it seems worse..
Falllout 76 really took the wind out of Bethesda's sails.
You may have heard a little game called Starfield is coming out soon, and that its review embargo is due to lift later this week. Alas, RPS' review won't be among them, as we haven't received code yet.
I'm not gonna lie. This isn't the first time RPS have been in this situation regarding review code. After all, no game developer or publisher is obliged to provide us with a copy of their game ahead of release, and there have been a couple of times even since I took over editorship of the Treehouse two years ago where we've found ourselves similarly short of code while other outlets received them yonks ago. But given the high profile nature of Starfield's release, it's important that we're upfront with you, our readers, about what this means for our coverage of it.
Like our friends at Eurogamer, RPS weren't included in the initial round of review codes that went out to other UK outlets. This batch went out around two weeks ago, and we've spent the better part of that time trying to rectify things with Bethesda.
Unfortunately at time of writing, we've still yet to receive code from them. I've been told by Bethesda we can expect it "soon", which I hope means in the next day or so. But given that, by their own admission, Starfield is both "irresponsibly large" and "doesn't even really get going" until after the main quest 130 hours in, there's simply no possible way we'd be able to bring you our usual in-depth critique of the game in time for the embargo.
As a result, our review will be arriving a little later than everyone else's. The plan is still to publish it as soon as we're able to do so, but we're also going to take our time with it and give it the attention it deserves. In the meantime, the rest of the team will (hopefully) be writing about Starfield in much the same way as we did for Baldur's Gate 3, bringing you shorter and more observational posts about the things we've encountered during our playthroughs while our reviewer gets on with the business of playing the damn thing.
(And if the thought of reading yet more Starfield posts has just made you groan inwardly with cries of "Spam!" and "Hype!" on the tip of your tongue, please try to allay those fears with the thought of this instead: another thing I'd like to do this month is create a space on the site to celebrate other great space games we've enjoyed over the years as well - just to remind you that, yes, Starfield isn't the be all and end all when it comes to epic, galactic space operas, so please do keep your eyes peeled for that over the coming weeks).
The same applies to our guides coverage. You'll still see some guides from us on launch day, as we've been working with a couple of US-based freelancers who have had much more readily available access to the game than we've had here in the UK, but the bulk of our usual expert advice will also be arriving later than planned, once we've had a chance to properly put it through its paces.
I wish things had turned out differently for what's arguably one of the biggest PC games of the year, but there you have it. Hopefully you'll join us for the journey ahead, even if we're a little slow to get off the ground.
RPS didn't get a code either. lolaeiou
https://www.rockpapershotgun.com/our-starfield-review-is-going-to-be-a-little-late
Unfortunately at time of writing, we've still yet to receive code from them. I've been told by Bethesda we can expect it "soon", which I hope means in the next day or so. But given that, by their own admission, Starfield is both "irresponsibly large" and "doesn't even really get going" until after the main quest 130 hours in, there's simply no possible way we'd be able to bring you our usual in-depth critique of the game in time for the embargo.