another abandoned outpost needs your helpDoesn't matter where you go, there will always be some "abandoned outpost" or whatever that isn't actually abandoned. Sure makes it feel like an unexplored galaxy out there.
another abandoned outpost needs your helpDoesn't matter where you go, there will always be some "abandoned outpost" or whatever that isn't actually abandoned. Sure makes it feel like an unexplored galaxy out there.
I think we've very nearly reached the point where we'll have to start considering Call of Duty as an rpg. The legendary final step in the long decline.
Yeah, it's a looter shooter. Kill stuff, get rare weapons, get xp, etc. My issue right now is severe lack of enemy variety. I've been fighting the same type of enemies the whole time, I also think I made a mistake thinking that the wildlife are supposed to be posing a threat. I'm going to do some more exploration and see if I can kill real level 65 enemies with my lvl 16 character.How much of an actual RPG is it, then? The bit's I've seen are mostly just shoot outs with pistols and rifles. Looks more like a lite FPS with some RPG elements tacked on. Like Borderlands but with far less interesting weapons. Do the guns ever get more interesting and actual futuristic spacey? if it has DNA seeking biological bullets than can be fired from 5 miles away, seeking out the person you've programmed a DNA match too, I may get it. But if all it is is space pistols, space rifles and a bit of space metal horse combat, might as well stick with RDR2.
I haven't met her yet. But... "Machete gets the space babes!"am I the only one who prefers Andreja over her?
This yet again smells like another Fallout 3 situation where anyone defending is doing so more out of some principle rather than because they have an actual reason to defend the game. I have yet to hear or read any good reasons to invest into this game and I do not see that changing any time soon. Because basically even the praise I hear most of the time sounds like a half-assed negatives.
Combat does not feel visceral. Most of the time it feels you and the enemies are playing laser tag game at a park or something.
There's massive enemy stagger, they go flailing all over the place if they're shot. I'm using the Deadeye revolver and it staggers enemies with pretty much every hit.Basically firearms in this game are extremely unsatisfying. You feel like you are firing from a BB gun or an airsoft gun. There is no visible feedback either visual or gameplay wise that the enemy got shot. The enemy does not get staggered. When they die from firearms they just collapse in the most hilarious way. The guns do not sound good and do not pack a punch, even with advanced revolver.
Yeah, it's a looter shooter. Kill stuff, get rare weapons, get xp, etc. My issue right now is severe lack of enemy variety. I've been fighting the same type of enemies the whole time, I also think I made a mistake thinking that the wildlife are supposed to be posing a threat. I'm going to do some more exploration and see if I can kill real level 65 enemies with my lvl 16 character.How much of an actual RPG is it, then? The bit's I've seen are mostly just shoot outs with pistols and rifles. Looks more like a lite FPS with some RPG elements tacked on. Like Borderlands but with far less interesting weapons. Do the guns ever get more interesting and actual futuristic spacey? if it has DNA seeking biological bullets than can be fired from 5 miles away, seeking out the person you've programmed a DNA match too, I may get it. But if all it is is space pistols, space rifles and a bit of space metal horse combat, might as well stick with RDR2.
Yeah, that's the impression I get - there must be 10000 hours of shootouts with Space Pirates on YT already! I have a free key unlocked on PC release day and still not sure whether to use it or give it away. I don't despise FO4 or FO3, but don't like them all that much either. 30 - 40 hours and seen all they have to offer. And it looks like Starfield will be much the same. Can't get over how earthbound it all looks. Cowboy hats. Automatic rifles. Bars not too different to modern city bars. Then there's the space travel that looks much like 100+ games of the past 30 years. Only it will be worse. Because Bethesda. Is there not anything like a gravity gun? A nuclear missile launcher to nuke whole settlements? An option to role play a space insurance salesman?
Please somebody correct me, point out that I'm wrong and the game isn't derivative and full of the standard lazy minded space game tropes all in that cheesey easy to digest Bethesda sauce, else I'll be giving my key away! I so want to believe the hype but my faith is waning.
don't understand that locational damage doesn't exist. The crosshair gives visible feedback when you hit an enemy's weakspot, and hitting them in the head enough often staggers them and they cry out "my eyes!"
Look at this, and weep like I did:The guns do not sound good and do not pack a punch, even with advanced revolver.
That is why I said Fallout 4 gunplay is better, because even with pipe guns if you hit an arm or a leg you can see the visual and gameplay cues that you hit that area. The enemy limbs, his weapon fall, he holds his arm and you might even dismember him if you keep shooting at it.
But this would be work. Whereas generating a rock landscape costs nothing.Imagine if, instead of 500 empty planets or whatever, the game had four planets that were all as in-depth as Skyrim, Cyrodiil, or Vvardenfell.
I agree, at least about the plot hook. But at the same time this is literally what everyone said they wanted.From everything I've seen and read about the game in the last week...I maintain my opinion from the first trailer - the game's weakest point is the lack of hook. They have good set-up with Nasapunk they were going for, but aside of that it's rather dull. Compare that to grandiosity of Oblivion and its daedric invasion, epicness and dragon fighting in Skyrim, even the satirical climate of 60s in Fallout 4. All of the previous Bethesda games had concrete identity. Starfield doesn't seem to have even half of that.
I think gamers need to play more board games. Board games are procedural by their very nature. You can't rely on presentation, convoluted narratives, or highly scripted events. You need game systems that provide meaningful engagement and diversity across permutations derived from the same base state. Furthermore, you also can't just chuck arbitrary complexity at them because the setup will become unbearable. You need to tune mechanics that are simple on their face but explode into emergent decision networks in practice. Chess and Go are very elegant games because their rule sets are so simple you could teach them to a child in 15 minutes, but the decision networks are so complex that even with entire datacenters of computing resources thrown at them they remain un-solved.Best Bethesda baseline game to date, would be much better if they had the game take place on just a few hand-crafted big locations instead of immense space filled with repetetive content.
But the baffling thing is, they've done the work - it's just scattered out across the needlessly large map. They've more or less made one of their usual games, in terms of the amount of actual quests and content and such.But this would be work. Whereas generating a rock landscape costs nothing.Imagine if, instead of 500 empty planets or whatever, the game had four planets that were all as in-depth as Skyrim, Cyrodiil, or Vvardenfell.
Looks like MxR is back to doing mods for a Bethesda game. Reupload because he showed too much of Starfield's first nude mod, which is made by the guy who made the first nude mod for Skyrim.
That's been my experience too, and my girlfriend's, and two of my friends. You are highly unusual and unique for enjoying New Atlantis, which everyone else hated. Take it as a compliment.just checked out what reddit says about this because you are all whining bitches here and they all say "man I was so bored in my first few hours but then it just clicked!"
wtf
todd created a masterpiece that only those of the highest IQ can immediately graspThat's been my experience too, and my girlfriend's, and two of my friends. You are highly unusual and unique for enjoying New Atlantis, which everyone else hated. Take it as a compliment.just checked out what reddit says about this because you are all whining bitches here and they all say "man I was so bored in my first few hours but then it just clicked!"
wtf
This has mostly been solved, and for quite a long time. It still occasionally happens, but there's a lot more variety in random NPCs now.One time I saw the exact same NPC model 3 times in an alley.
This is also p. much an illusion. It's just the new version of, "I saw a mudcrab yesterday," with just a little less retardation factored in.Now for Starfield I can say that the world feels much more alive, and if you walk around in Akila NPCs actually talk with each other like in Oblivion. "Isnt this where we had our first date?" "No we had our second date here", children running up to their mom and having little gossip. etc.
wutPlus, the randomly generated NPCs actually result in many NCPs looking unique and the facial animations are actually very fluid