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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Lemming42

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Basically firearms in this game are extremely unsatisfying. You feel like you are firing from a BB gun or an airsoft gun. There is no visible feedback either visual or gameplay wise that the enemy got shot. The enemy does not get staggered. When they die from firearms they just collapse in the most hilarious way. The guns do not sound good and do not pack a punch, even with advanced revolver.
There's massive enemy stagger, they go flailing all over the place if they're shot. I'm using the Deadeye revolver and it staggers enemies with pretty much every hit.

deIZcD8.png


Just shot this dude 8 levels above me now and he started complaining he couldn't hear and you can see him staggering backwards there. He kept going for like two meters.
 

mediocrepoet

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How much of an actual RPG is it, then? The bit's I've seen are mostly just shoot outs with pistols and rifles. Looks more like a lite FPS with some RPG elements tacked on. Like Borderlands but with far less interesting weapons. Do the guns ever get more interesting and actual futuristic spacey? if it has DNA seeking biological bullets than can be fired from 5 miles away, seeking out the person you've programmed a DNA match too, I may get it. But if all it is is space pistols, space rifles and a bit of space metal horse combat, might as well stick with RDR2.
Yeah, it's a looter shooter. Kill stuff, get rare weapons, get xp, etc. My issue right now is severe lack of enemy variety. I've been fighting the same type of enemies the whole time, I also think I made a mistake thinking that the wildlife are supposed to be posing a threat. I'm going to do some more exploration and see if I can kill real level 65 enemies with my lvl 16 character.

Yeah, that's the impression I get - there must be 10000 hours of shootouts with Space Pirates on YT already! I have a free key unlocked on PC release day and still not sure whether to use it or give it away. I don't despise FO4 or FO3, but don't like them all that much either. 30 - 40 hours and seen all they have to offer. And it looks like Starfield will be much the same. Can't get over how earthbound it all looks. Cowboy hats. Automatic rifles. Bars not too different to modern city bars. Then there's the space travel that looks much like 100+ games of the past 30 years. Only it will be worse. Because Bethesda. Is there not anything like a gravity gun? A nuclear missile launcher to nuke whole settlements? An option to role play a space insurance salesman?

Please somebody correct me, point out that I'm wrong and the game isn't derivative and full of the standard lazy minded space game tropes all in that cheesey easy to digest Bethesda sauce, else I'll be giving my key away! I so want to believe the hype but my faith is waning.

Game is boring, derivative and full of gay wokeness and googly eyed negronauts. PM me your key, plz.
 

Vic

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don't understand that locational damage doesn't exist. The crosshair gives visible feedback when you hit an enemy's weakspot, and hitting them in the head enough often staggers them and they cry out "my eyes!"
 

mediocrepoet

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don't understand that locational damage doesn't exist. The crosshair gives visible feedback when you hit an enemy's weakspot, and hitting them in the head enough often staggers them and they cry out "my eyes!"

"My eyes! ... taking six .45 rounds to the face really smarts! I can hardly see! And what... was that a grenade!? I feel sunburnt!"
 

Potato Canon

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I don't have any sympathy for anyone who would buy this. Did you not learn your lesson from the last two Bethesda monstrosities? How could you think this time would be any different?
 

AwesomeButton

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The guns do not sound good and do not pack a punch, even with advanced revolver.

That is why I said Fallout 4 gunplay is better, because even with pipe guns if you hit an arm or a leg you can see the visual and gameplay cues that you hit that area. The enemy limbs, his weapon fall, he holds his arm and you might even dismember him if you keep shooting at it.
Look at this, and weep like I did:

https://www.nexusmods.com/newvegas/mods/69403?tab=videos
https://www.nexusmods.com/fallout4/videos/14224
https://www.nexusmods.com/fallout4/mods/65834
 

Robotigan

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From everything I've seen and read about the game in the last week...I maintain my opinion from the first trailer - the game's weakest point is the lack of hook. They have good set-up with Nasapunk they were going for, but aside of that it's rather dull. Compare that to grandiosity of Oblivion and its daedric invasion, epicness and dragon fighting in Skyrim, even the satirical climate of 60s in Fallout 4. All of the previous Bethesda games had concrete identity. Starfield doesn't seem to have even half of that.
I agree, at least about the plot hook. But at the same time this is literally what everyone said they wanted.
  • "I don't want to be a super important chosen one right away! I want to play an ordinary person going about their business."
  • "Bethesda sucks at main quests, they should stop making them altogether!"
  • "You become too powerful too quickly! You're supposed to be weak in the beginning!"
  • "I hate the tutorialization and hand holding!"
I had always been suspicious of these complaints because outside of Morrowind (and Fallout 76 strangely enough), most of the RPGs I've played with any kind of budget do elevate the main character to a privileged status. People say this stuff because they think it makes them sound sophisticated and it's easy to discount the value of the main hook on subsequent playthroughs when you're already familiar with how the game works. Even the people who never completed the main quest, probably followed along with it until they were comfortable with the mechanics.

I'll say this for Morrowind though, you don't get to the disorientingly huge Vivec City right away. It eases you in with Seyda Neen and then Balmora so it becomes clear that you're not supposed to hang around one city for too long. Starfield drops you into New Atlantis right off that bat, maybe to parallel Mass Effect? But it suffers the exact same problem as Mass Effect. The player hasn't played enough of the game to know what the game is yet so they're going to meander around and mistake the "get to know the city" fetch quests as being the meat of the game. Heck, most of the big city economy isn't even useful to the player yet. All they really need is a Riverwood Trader.

Best Bethesda baseline game to date, would be much better if they had the game take place on just a few hand-crafted big locations instead of immense space filled with repetetive content.
I think gamers need to play more board games. Board games are procedural by their very nature. You can't rely on presentation, convoluted narratives, or highly scripted events. You need game systems that provide meaningful engagement and diversity across permutations derived from the same base state. Furthermore, you also can't just chuck arbitrary complexity at them because the setup will become unbearable. You need to tune mechanics that are simple on their face but explode into emergent decision networks in practice. Chess and Go are very elegant games because their rule sets are so simple you could teach them to a child in 15 minutes, but the decision networks are so complex that even with entire datacenters of computing resources thrown at them they remain un-solved.

I guess what kind of annoys me is that despite this stuff being the closest to what the technical definition of a "game" is, reviewers don't seem to take it into account very much unless they're evaluating a strategy game or boomer shooter or something. Worse yet, sometimes good game mechanics look janky and good animations make for poor mechanics but the animation is always what wins critics over. Now I do understand that some games are more about an immersive story than the game loop but it's increasingly common that games that are definitively the former also advertise themselves as the latter, do it poorly, and no one calls them out on it. Rockstar's economy completely breaks down if you do more than a few side missions and yet no one seems to care.
 

Lemming42

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Imagine if, instead of 500 empty planets or whatever, the game had four planets that were all as in-depth as Skyrim, Cyrodiil, or Vvardenfell.
But this would be work. Whereas generating a rock landscape costs nothing.
But the baffling thing is, they've done the work - it's just scattered out across the needlessly large map. They've more or less made one of their usual games, in terms of the amount of actual quests and content and such.

It'd be like if they made Skyrim, except decided that Windhelm and Whiterun should exist on completely different maps which can only be travelled between via fast travel, and that those maps should be one hundred times larger than they need to be, and that the game's dungeons should spread across them with miles of blank space in between that the player has no vehicles to travel across.

Bethesda's formula was "there's always something worth checking out over the next hill", which was perfect and kept people playing for hours, but in Starfield it's "there's always something worth checking out if you spend an hour messing around going to look for it first".
 

Vic

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just checked out what reddit says about this because you are all whining bitches here and they all say "man I was so bored in my first few hours but then it just clicked!"

wtf
 

TheHeroOfTime

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Looks like MxR is back to doing mods for a Bethesda game. Reupload because he showed too much of Starfield's first nude mod, which is made by the guy who made the first nude mod for Skyrim.



I'll be the coomer and say that anything that doesn't reach the standards of Skyrim nude mods is completely trash, but also expected. The customization, details and physics (That applies not just to the naked bodies but also to clothing and armors) of Skyrim mods are unmatched.
 

Lemming42

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just checked out what reddit says about this because you are all whining bitches here and they all say "man I was so bored in my first few hours but then it just clicked!"

wtf
That's been my experience too, and my girlfriend's, and two of my friends. You are highly unusual and unique for enjoying New Atlantis, which everyone else hated. Take it as a compliment.
 

Vic

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just checked out what reddit says about this because you are all whining bitches here and they all say "man I was so bored in my first few hours but then it just clicked!"

wtf
That's been my experience too, and my girlfriend's, and two of my friends. You are highly unusual and unique for enjoying New Atlantis, which everyone else hated. Take it as a compliment.
todd created a masterpiece that only those of the highest IQ can immediately grasp
 

Crispy

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One time I saw the exact same NPC model 3 times in an alley.
This has mostly been solved, and for quite a long time. It still occasionally happens, but there's a lot more variety in random NPCs now.

Now for Starfield I can say that the world feels much more alive, and if you walk around in Akila NPCs actually talk with each other like in Oblivion. "Isnt this where we had our first date?" "No we had our second date here", children running up to their mom and having little gossip. etc.
This is also p. much an illusion. It's just the new version of, "I saw a mudcrab yesterday," with just a little less retardation factored in.

Plus, the randomly generated NPCs actually result in many NCPs looking unique and the facial animations are actually very fluid
wut
 

Lemming42

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Lmfao. Alright, it turns out when you agree to marry someone, a lot of their dialogue changes. This is very cool most of the time, and adds a nice touch. However, I've just discovered that sleeping in a bed while in the presence of your beloved causes some dialogue of a humorous, erotic nature to trigger:

Pp7n17D.png

EzEnmLG.png


On its own, this is fairly amusing. However, it's not context-sensitive - it's just any bed. So I'm getting these lines in this room:

9v7ibP4.png


This is a raider base that we're clearing out, and the only reason I went to sleep was to heal myself. You may notice a raider's freshly-slain corpse is lying face-down on the bed we were in. This has added a whole new galaxy of unfortunate and shocking implications. There are also more raiders actively hunting us, raising questions about the safety and rationality of our romantic escapade.

Todd, please patch it so that the funny sexy dialogue only triggers when sleeping aboard the safety and decency of the player's ship. With no corpses present. Thanks.
 

Crispy

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so we are comparing CP2077 after years of patches vs newly launched Starfield?
No, smartass, but I will tell you that behavior didn't happen much (in my recollection) when CP2077 was first released. I think I would remember that, too, because I was so fascinated with the city on the first day I started playing the game.

The NPC popin, the cloning, the object LOD popin, all that shit, was all introduced patch by patch in CDPR's attempts to not personally be responsible for the destruction of thousands of PS5's worldwide.
 

Vic

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Todd, please patch it so that the funny sexy dialogue only triggers when sleeping aboard the safety and decency of the player's ship. With no corpses present. Thanks.
that's hilarious, yeah lots of stuff needs patching, my helmet is constantly clipping through the camera when I exit the loot menu
 

AwesomeButton

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omg, this Sam Cole guy's writing. "Let's talk business...", "It's rough country..." This is Obsidian-level drivel. A waste of a good voice actor.
 

Vic

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because I was so fascinated with the city on the first day I started playing the game.
It was really something, but the more I played the shallower it became, I hope the same won't happen to Starfield.

that was on launch btw, haven't touched the game since.
 

AwesomeButton

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just checked out what reddit says about this because you are all whining bitches here and they all say "man I was so bored in my first few hours but then it just clicked!"

wtf
The art of self-conditioning? :lol: No, I'm still giving it the benefit of the doubt, but I'm only liking it for the novelty.

The main problem for me is what Lemming says:
It'd be like if they made Skyrim, except decided that Windhelm and Whiterun should exist on completely different maps which can only be travelled between via fast travel, and that those maps should be one hundred times larger than they need to be, and that the game's dungeons should spread across them with miles of blank space in between that the player has no vehicles to travel across.

What drags down the feeling of wonder and puts you out of exploration addict mode is having to go through the interface and wait out the loading sequences. As soon as they fix that, I will overlook the jank, at least for as long as I can find new hamster treadmills to run before I get fed up.
 

AwesomeButton

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I think gamers need to play more board games. Board games are procedural by their very nature. You can't rely on presentation, convoluted narratives, or highly scripted events. You need game systems that provide meaningful engagement and diversity across permutations derived from the same base state. Furthermore, you also can't just chuck arbitrary complexity at them because the setup will become unbearable. You need to tune mechanics that are simple on their face but explode into emergent decision networks in practice. Chess and Go are very elegant games because their rule sets are so simple you could teach them to a child in 15 minutes, but the decision networks are so complex that even with entire datacenters of computing resources thrown at them they remain un-solved.
Whatever you might say that overindulgent attention-deficit spoiled brats should do more of, besides playing videogames, you would be correct.
 

Vic

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What drags down the feeling of wonder and puts you out of exploration addict mode is having to go through the interface and wait out the loading sequences. As soon as they fix that, I will overlook the jank, at least for as long as I can find new hamster treadmills to run before I get fed up.
after I gave up trying to explore planets on foot, I am now using my spaceship to hunt for planets that have points of interest on them, so that's how my exploration happens now in the game, which is yeah, a lot of menus and loading screens.
 

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