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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Irxy

Arcane
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Project: Eternity
Well thats super lame. I found a random ship parked on a moon, crew was non hostile but I killed them anyway, no option to take the ship.

This is Cottonfield not Grand Theft Spaceship...
You actually can highjack ships, both in space by boarding them and those landed on the planets.
Need piloting skill leveled up for class B & C ships though.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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Well thats super lame. I found a random ship parked on a moon, crew was non hostile but I killed them anyway, no option to take the ship.

This is Cottonfield not Grand Theft Spaceship...
You actually can highjack ships, both in space by boarding them and those landed on the planets.
Need piloting skill leveled up for class B & C ships though.
exactly, I was actually calling the game Grand Theft Spaceship for this reason, you can just go in and steal their ships.

more retarded hater fake propaganda
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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So Todd(ler) bros is it any good? Rate /10.
it reversed the downfall of western civilization caused by your failed attempt to brainwash people into accepting trannies and faggots and playing barbie dressup with them
We will see at the GOTY awards who wins the normie appreciation
from the looks of it Starfield is getting a lot of normie hate, I think it will take some time for people to start appreciating it.

In a few years people will call Starfield a masterpiece
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
442
I've just seen a Starfield NPC be shocked at the thought that carrying potentially invasive life forms from planet to planet might result in dire consequences. Said NPC is a scientist.

Look, I don't mind magic Star Trek gravity on board of a spaceship, or pretending you're doing planetary entry quarantine during the loading screens, but you can't then turn around and highlight those things you covered up for the sake of gameplay convenience with a massive spotlight in a major quest.
 

JamesDixon

GM Extraordinaire
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Dumbfuck
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Strap Yourselves In Codex Year of the Donut

ArchAngel

Arcane
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Mar 16, 2015
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I've just seen a Starfield NPC be shocked at the thought that carrying potentially invasive life forms from planet to planet might result in dire consequences. Said NPC is a scientist.

Look, I don't mind magic Star Trek gravity on board of a spaceship, or pretending you're doing planetary entry quarantine during the loading screens, but you can't then turn around and highlight those things you covered up for the sake of gameplay convenience with a massive spotlight in a major quest.
You do know that you are talking about people that designed Fo4 where after 200 years you can still find items that would be completely gone in much shorter time than that. Not to mention settlements that nobody lives in that in 200 years are not taken over by nature..
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,217
Shadorwun: Hong Kong
As expected, the ship builder is the best part of this "game" :lol:

Outpost building is basically the same as Fallout 4 - 100% unnecessary with zero effect on the main plot.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,052
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Schism
Project: Eternity
There sort of is.

You can take damage conditions based on what you are exposed to that doesn't just go away with healing. You need a specific recovery item or a visit to a doctor. Things like lung damage, broken/dislocated limb, disease, etc... And you get them based on the type of damage and how you got it. Fall damage can result in a broken limb while breathing in poisonous gas causes lung damage.
Also npcs sometimes fall on their fours and try to crawl away when low on health, looks totally dramatic, even feels bad to finish them off.
Would look totally unsettling if this game had more gore and moans.
 

man-erg

Novice
Joined
Dec 18, 2015
Messages
42
300 years in the future and clothes and weapons have changed less than in the last 20 years. Is that explained? Did humanity put all it's effort into space travel, there was nobody left to do anything else? Also, our moral value system will remain firmly locked in the year 2023. Forever.
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
280
Location
Switzerland
I've just seen a Starfield NPC be shocked at the thought that carrying potentially invasive life forms from planet to planet might result in dire consequences. Said NPC is a scientist.

Look, I don't mind magic Star Trek gravity on board of a spaceship, or pretending you're doing planetary entry quarantine during the loading screens, but you can't then turn around and highlight those things you covered up for the sake of gameplay convenience with a massive spotlight in a major quest.
You do know that you are talking about people that designed Fo4 where after 200 years you can still find items that would be completely gone in much shorter time than that. Not to mention settlements that nobody lives in that in 200 years are not taken over by nature..
Things like that are more forgivable in a semi-serious setting like Fallout.

peter-hines-twitter-jpeg.4096
 

sebas

Am I the baddie?
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449
Strap Yourselves In Codex Year of the Donut
Playing a game with artificial difficulty built in with no way to get better outside of leveling up is not.
I feel like you guys are really having a wild ride talking about RPG needing skill. The way I see it, an FPS can be a great RPG (see System Shock 2). You need good worldbuilding, build variety to give you the feeling of character growth and ideally some sort of C&C. You could make a reflex shooter into a great RPG, you'd just have to tailor the build variety towards out of combat interactions for example.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
442
You do know that you are talking about people that designed Fo4 where after 200 years you can still find items that would be completely gone in much shorter time than that. Not to mention settlements that nobody lives in that in 200 years are not taken over by nature..

Sure, but my point is that people can overlook those things as long as they're not overtly highlighted. It's what suspension of disbelief is for.
 

man-erg

Novice
Joined
Dec 18, 2015
Messages
42
Yet there are none which have all of that, it is as simple as that. So if you want to play a space cowboy, who flights a ship of his own design, doing piloting, trading and all kinds of adventures, builds a base on some random rock to store trophies and whores, there are simply no other games which would allow you to.
Yes. But what else is there if you don't want to be a space cowboy? Everything I've seen looks like a Wild West shooter, only with a space reskin. Outlaws everywhere. Saloon shoot outs. Docs. Sheriffs. Fair enough as one way of playing the game. Not seeing much else. And trading doesn't count because the novelty of buying something cheap in one place, then fast travelling somewhere else and selling it repeat ad nauseum, has worn out.

If it's FO4 in space, why not just stick with FO4 and not have all the loading screens? What does it do better than FO4 worth the price?

Game should have been called "Starcowboy". Though it seems Borderlands already does that way better than this.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,052
Location
Schism
Project: Eternity
Thanks retard. I did not know this but knowing Bethesda if a large number of people ask for refunds they will suspend it.
They can't suspend it because it is steams policy. Lot's of people are refunding the $100 as we speak and the $70 plebs are pissed off.
It's more of a bug. Steam early access is there for the unfinished games during the various stages of development. Not the same as giving a couple of days earlier access for the finished product.
Likely steam engine doesn't fully support it yet and unlimited refunds is an unplanned technical peculiarity.
 

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