Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Just Locus

Educated
Joined
Mar 11, 2022
Messages
539
The only feature that'll make or break this game for me, is whether space cuckoldry will be a crime or not in this universe.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
- Bethesda writing :D.

When the black guy in the space suit said "you saw it... the visions!?" I had a flashback to mama murphy, the story will be utter shit I have zero doubt about it.

Do we know if the MC will be voice acted? Seemed like they went back to silent protag route.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,481
Location
Lair of Despair
Supposedly, the story is supposed to have some big factions you can join, and at least two of them are religious factions, one about space jumping, other 'Sanctum Universum.' You could see it in the gameplay video, there are three perks associated with that, there are even consequences of being one or the other because faction 'Enlightened' (probably the anti-religious, science-focused one) doesn't sell to people from the Universal Church, and vice-versa. Consequences? In MY Bethesda game? Meaningful backgrounds that impact gameplay and your character's standing in the world? What is this?

Moreover, from what I read the guy behind the narration and quests in Starfield is the same one that was behind The Far Harbor DLC in Fallout 4, and that one also had a religious faction. I didn't play it, but heard basically only positive opinions about it. It will be interesting to actually have religious storylines in Bethesda game, made by a person that apparently knows what he's doing.

Fuck, am I getting hyped? I don't care about technical stuff, that doesn't matter to me, but if they actually improve the actual CORE of the game...
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
Location
On the internet, writing shit posts.
Far Harbour wasn't bad, probably the better part of FO4, really.
Only downside is that there are some arbitrary quest triggers and DiMA was annoying as hell.

If they got the bloke behind Far Harbour doing Starfield, the writing might be decent.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Earlier in the thread, someone (sorry, can't remember who, I've been reading this on my phone while drifting in an out of sleep) made the point that Bethesda is trying to recapture Daggerfall despite having never shown the level of skill necessary to make Daggerfall since. That's a good point, but I'd go further and suggest that they didn't even have the skill to make Daggerfall when they made Daggerfall. DF is a wonderful game but it's 100% a case of the devs biting off way more than they can chew.

What the hell is the big idea behind procedural generation here? It's like they have no idea why people actually like their games - a quick look at any thread about what people loved in Morrowind/Oblivion/Fo3/Skyrim (and NV, since Bethesda should learn from it) will show that people loved the strange and unique things hidden out of the way, people loved specific characters and quests, people loved finding unique items handplaced in memorable locations. What people don't like are the shit endlessly generated "go to Piss Stream Camp and kill the bandit leader" radiant quests in Skyrim and Fo4.

Todd misreads everything yet again by thinking that "you can explore 1000 planets (that are all shit and have repeating content)!" is a selling point, much like "you can play Skyrim forever! (by doing boring radiant quests)".

It does look distressingly just like Fo4. Fo4 where you run through procedurally-generated fields. Fuck.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
539
Far Harbour wasn't bad, probably the better part of FO4, really.
If they got the bloke behind Far Harbour doing Starfield, the writing might be decent.
I'm pretty sure from the interviews i've watched, that the guy behind Far Harbor(Shen) will be the lead quest designer in Starfield.
 

vibehunter

Learned
Joined
Feb 1, 2021
Messages
264
As soon as I saw that stupid Creation Engine walking animation yet again I wanted to shoot myself.

I am hopeful for what the modding community comes up with for this one, however.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,941
Actually, it would. Satisfying shooting is a combination of a few key elements:

- weapon and reload animations (they need to be fluid and feel weighty)
- sound design (shooting, reload and impact sounds need to be LOUD and punchy)
- on-hit animations (enemies need to react appropriately to getting hit)
- effects (muzzle flash, bullet holes, dust, blood, entry wounds etc.)
- careful balance of enemy health and weapon damage (to avoid enemies being bullet sponges and the weapons feeling weak)

id managed to accomplish all this with NuDoom, so why can't Bethesda? Hell, many other studios with the fraction of resources Bethesda has at their disposal managed to accomplish this, and it's not like they had ample time to implement all these systems in FO4 and FO76 and then port them over to Starfield. Bethesda are just lazy and inept.

And yes, their perk and skill system are terrible, but that's just more evidence Bethesda has no idea what they're doing and clearly require outside help
You didn't actually play Fallout 4 did you? Or are you basing this off a showcase video that was shit, of a game 8 months from release? You are just listing obvious things a game should have. Comparing it to shitDoom is not the comparison you should make. Compare it to Fallout 4. You know, a game made by Bethesda and not Arkane or iD.

Here is a video showing weapon reloads. It proves you are just parroting Fallout 4 hate without any knowledg of the game whatsoever. Seeming that you want Starfield to play like shitDoom I doubt you will be able to sit through a video over 30 seconds.


The above video also show cases sounds. And they are Loud. Not going to call them punchy because I can't imagine the state of mind it would require to use that word. Trying going through downtown Boston with a BoS Vertibird flying overhead, as they are firing a minigun into a complex full of Super Mutants. Who are firing back with their makeshift pipe pistols, and a Fat Man.

In Fallout 4 when you shoot a ghouls legs off, they crawl to you using their arms. If a ghoul still has his legs and you shoot his arms off, he will run at you and headbutt you. With raiders (regular humans) they drop melee weapons, twist and turn to getting hit, loot superior weapons off of fallen raiders. The list goes on for them. Deathclaws react to leg, arm, and tail shots depending on their health. And each limb on these aforementioned enemies has a seperate health bar. If you keep shooting at a leg they will react. Same with an arm.

They are no doubt going to use Fallout 4 assets. It was obvious in this shitty showcase. In that case there most certainly will be muzzle flashes, bullet holes in walls, dust, and a lot of blood Laser Musket, laser guns have visible lights from the guns and bullets. Heads exploding, arms getting shot off, legs too, and spec into bloody mess and you get an even gorier show.

Your last idiotic statment simply doesnt apply to RPGs in a meaningful way. It may never apply. If you have some solutions to the bullet sponge issue in an RPG (not shitDoom) then lets hear them.

Instead of saying whats bad about their perk systems lets hear specifics. Its easy to say "oooh Fallut 4 is shit, Skyrim is shit too" and collect your brofrists and agree checkboxes. You don't even play Bethesda games. I bet the only part you liked was the character creator.

I get a literal headache from the current eye strain/color scheme/font style of the Nudex. Not complaing though. I appreciate the work it must have taken behind the scenes to get this new version of XenForo working. It couldnt have been easy. But I just had to come across your absolute dogshit take and now here I am, eyes strained, small headache forming, defending some piece of shit gameplay showcase like Starfield. I disliked everything about that gameplay showcase. The game sitll clearly isnt ready to show. It ran like shit, looked like shit, had the most embarassing looking NPC's and playable characters I have ever seen in a game. I was super hyped for Starfield. But your points are ignorant. Starfield will at a bare minimum have the same gunplay as Fallout 4 (minus Vats i guess). And Fallout 4 meets all your requirements, save for the last one. But that one still needs a solution that hasnt happened yet.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Don't worry, the last decade doesn't really count as a decade. Fuck all has happened, we've been stuck in stasis since around 2016 at the absolute latest. The only bit of excitement was COVID, which only served to make the "time isn't moving forward, nothing's happening, what the fuck" effect even more pronounced.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,941
Reminder that Fallout 4 is almost 10 years old.
You're getting old.
Would rather be old now and lived through the glory days of gaming anyways.

Here is the tweet from Bethesda saying they are not using a voice for the playable character


100% the reason for not having a voice for the main character isnt because everyone hated it in Fallout 4. Its because they would have had to hire one male one female and one non biary, black, asian, indian, native american, eskimo and maybe a white guy/gal/person to do all the voice lines for the main character. And somehow twatter still would have found a way to be offended.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
100% the reason for not having a voice for the main character isnt because everyone hated it in Fallout 4. Its because they would have had to hire one male one female and one non biary, black, asian, indian, native american, eskimo and maybe a white guy/gal/person to do all the voice lines for the main character. And somehow twatter still would have found a way to be offended.
FO76 wastelanders revamp did the same thing though, it also brought back the traditional dialogue interface.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,941
FO76 wastelanders revamp did the same thing though, it also brought back the traditional dialogue interface.

Because there was nobody to talk too save for a couple of robots. What are they gonna do have your character voiced while interacting with other real life players? By the time they added NPC's it was to late to go back and voice the MC. Plus, 76 was when they went all in on this

It's timestampped for ya rusty



They dug themselves into a hole.

Bioware had two male and two female voice actors for the mc in Inquistion. One brit sounding and one plain ole american english. I bet they are going to have at least four males and four females next time just because they have to now.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
If your character is forced to be voiced, the devs should offer as many voices as possible. How is that a bad thing. If they're going to force your character to speak with a certain intonation and deliver lines in a certain way, the least they could do is give you control over the accent you have, especially in a game set in space where your character can hypothetically be from any place on Earth. Mass Effect was weakened by the fact that Shepard is an annoying American jock with a stupid voice no matter what you do (Hale's performance is better than Meer's, but Shepard ends up sounding like a retard either way).

In Fallout 4, the fact you have a preset voice was just an insult on top of the hundred other insults the game piles on by forcing you into a premade character who's from a specific place, is married, has a child, is of a certain economic class, lives in a suburb, had a specific occupation, etc. Hire as many VA's as possible if you're gonna have a voiced protag. Let me be a grumpy old Chinese woman, an autistic French guy, an upper-middle class Nigerian woman with a received pronunciation voice, a drunk Australian guy, whatever. Anything to avoid being forced into being another fucking white American who sounds like a complete jackass.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
When he started "mining" that iron ore in the showcase it instantly deflated all my hype. The retarded AI and the basic shooting didn't help build it up either. I doubt the writing is going to be good or the role-playing aspects of the dialogue system.

Maybe the exploration is going to be good, but with 1000 planets you can land "everywhere" on, I highly doubt it's going to be more than boring filler content.

Maybe the ship and base building and filling it up with NPCs can be good. Was it any good in Fallout 4?
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,941
Betsheda devs publicly said it was mistake on their part.

You mean Gamestops interview with Todd where he said

I think our fans are used to it over time, that we do like to try new things. And we'll have some successes, you know I think the shooting in Fallout 4 is really good, I think it plays really well. Obviously, the way we did some dialogue stuff, that didn't work as well. But it was I think I know the reasons we tried that, to make a nice interactive conversation, but it was less successful than other things in the game. For us, we take that feedback, and I think long term.


Because I remember when it came out people really didnt like being not knowing exactly what your character was going to say with their trimmed down dialogue options. I always thought he was talking about the Yes Yes Maybe No dialogue. I suppose it could be interpreted as not liking the voiced character. Perhaps this is not what you have referenced. If you find one that talks about voiced main character please share it.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Being able to leave conversations at will was a nice feature, if a bit underused. I think that's the only nice thing I can say about FO4 dialogue.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
This a mod or what, corroded fettercauseway?
It was the major update that the replacement team did after it bombed when it released. It was actually headed by some form (old-)Obsidian dev(Ferret Baudoin) most known for dropping NWN2 in Sawyer's lap.

So, FO76 revamp was being designed by a guy who previously worked on Van Buren. :M
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Pete Hines just said (among else) that you can steal ships too. I mean not that surprising, but just fyi.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom