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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
Am I the only one who thinks this is going to bomb hard?
Yes, you probably are. Plenty of people around here might think it's gonna be shit because this is the Codex, but they all know everyone's gonna buy it and play it for a million hours. Including themselves.

I just don't see what it brings to the table that No Man's Sky doesn't already provide.
:nocountryforshitposters:
 

MichaelB

Literate
Joined
May 1, 2022
Messages
27
Location
Poland
Breaking_Bad_S04E01__Box_Cutter__-_Denny%27s_Scene_0-25_screenshot.png
I do be like this sometimes... I'm sowwy UwU UwU :oops::oops:
I think the idea is the player will spend most of their time landing next to structures and other points of interest. My guess is they only simulated the entire surface because it made the rest of development that much easier. If a level designer wants to add a small settlement with its own questline on some random planet, they don't have to hardcode in a specific landing zone for that area. They just plonk it down with the knowledge that the landing mechanics are robust enough to accommodate wherever they decide to add the content. A peculiar trait of BGS that doesn't get enough mention (even though they themselves talk about it all time) is that their development process is basically creating a tool set so flexible and easy to work with that their developers can crank out a lot of content very quickly.
Don't know about that. Realistically speaking they do not need that much space.
My guess is they only simulated the entire surface because it made the rest of development that much easier. If a level designer wants to add a small settlement with its own questline on some random planet, they don't have to hardcode in a specific landing zone for that area. They just plonk it down with the knowledge that the landing mechanics are robust enough to accommodate wherever they decide to add the content.
It would work exactly the same if the designer were to place it in a set point on one of the, say, three separate maps allocated to that specific planet, around points of interest. The advantage is that there's no need to come up with a novel system for handling an enormous open world area. Besides, functionally it amounts to the same thing, because without the vehicles you'll be teleporting via ship anyway.
 

Red7

Prospernaut
Dumbfuck
Joined
Jun 20, 2022
Messages
79
add 2-3 years for bug fixing and matured enough (porn) mod base.
For a forum supposedly dedicated to "old school CRPGs", you guys sure don't seem comfortable using the console to fix bugs yourself.
no bethesda game is playable without console utilization. im talking rudimentary bugs that prevents u crashing every 5 min and losing 20 hours of progress cause u realise u encountered practically unfixable bug that corrupted your save file.
 

Red7

Prospernaut
Dumbfuck
Joined
Jun 20, 2022
Messages
79
Am I the only one who thinks this is going to bomb hard?

I just don't see what it brings to the table that No Man's Sky doesn't already provide.
Same can be said of Fallout 4, and that one sold great.

the only thing no mans sky provided were very rare, pretty, serene planets with that awesome wavy grass; those, after updates that are so greatly prised amongst zoomers, along with mentioned grass were completely eradicated leaving only pointless grind; by pointless i mean u cannot build titty filled mansion.
 

Red7

Prospernaut
Dumbfuck
Joined
Jun 20, 2022
Messages
79
>Refuse to stop using the creation engine.
If the choice is the outdated creation engine that's easily moddable and a new engine that's better looking, more stable, offers more options to the developer but it's hard to mod I would still choose creation engine since I believe Bethesda no matter the tools can't make a good game. That way at least you have hope that modders will fix it.
As if downloading a few mods will completely transcend those games into something worth spending dozens upon dozens (or even hundreds) of hours on.

the hell it isnt. skyrim sucks (mostly) but show me porn game with better writing and world building than modded skyrim. when most of your blood is in penis rather than your brain u become much less judgemental when comes to writing and plot coherence.

right now i already spend hundreds of hours on simply modding my ultimate waifu follower (incorporating hundreds of of animations and almost gig of wav sounds files) and im not even 20% done. hopefully finish before starfield tho.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,438
Location
Grand Chien
>Refuse to stop using the creation engine.
If the choice is the outdated creation engine that's easily moddable and a new engine that's better looking, more stable, offers more options to the developer but it's hard to mod I would still choose creation engine since I believe Bethesda no matter the tools can't make a good game. That way at least you have hope that modders will fix it.
As if downloading a few mods will completely transcend those games into something worth spending dozens upon dozens (or even hundreds) of hours on.

the hell it isnt. skyrim sucks (mostly) but show me porn game with better writing and world building than modded skyrim. when most of your blood is in penis rather than your brain u become much less judgemental when comes to writing and plot coherence.

right now i already spend hundreds of hours on simply modding my ultimate waifu follower (incorporating hundreds of of animations and almost gig of wav sounds files) and im not even 20% done. hopefully finish before starfield tho.
:shredder:
 

Red7

Prospernaut
Dumbfuck
Joined
Jun 20, 2022
Messages
79
Whites are still the majority in every Western country, but Whites are shown less than ever in advertisements, movies, and games.

:takemyjewgold:
fear not as impending small hat banking cartel debt ponzi scheme implosion this time will face bitcoin secured by superior extraterrestrial quantum computer that obliterated "red queen" illegal hostile ai system they build to enslave humanity and rob bitcoiners.

take the money printer black magic machine away from them and they are done. then hunt will begin.

btw i have doubts starfield releases before usd hyperinflates. who knows, starfield may cost 10000 usd or more. how about that breaking "60 usd mark".
 
Joined
Mar 15, 2021
Messages
188
iUQLy4c.jpg


So strange how a team like Bethesda would not feature a single NPC that even resembled themselves. Its embarrassing really. If that is a look at the future Bethesda sees for humanity, It a bleak future indeed. Inclusivity means excluding the largest part of your playerbase.
Comrade, there are many bad things you could say about Bethesda but the line-up of pre-made characters represent the necessary physiognomy you would be required have in order to enjoy Starfield. I'm quite sure they have done their research extensively and was impressed by how they managed to capture the average member of the Bethesda game target audience. Johann Kaspar Lavater would be proud.
 

Risewild

Arbiter
Joined
Mar 23, 2018
Messages
506
Location
Australia
Bethesda hasn't made a RPG in more than a decade and with several other games already released.
Thanks for correcting us, friend! Could I bother you with asking for a definition of an RPG game so that we don't make this mistake again? Cheers!
I can give you a definition of RPG that is TOTALLY the real one. But I doubt many people would be able to comprehend or even just accept it since most people hate or refuse to process that they were wrong all along.
 

Red7

Prospernaut
Dumbfuck
Joined
Jun 20, 2022
Messages
79
iUQLy4c.jpg


So strange how a team like Bethesda would not feature a single NPC that even resembled themselves. Its embarrassing really. If that is a look at the future Bethesda sees for humanity, It a bleak future indeed. Inclusivity means excluding the largest part of your playerbase.
Comrade, there are many bad things you could say about Bethesda but the line-up of pre-made characters represent the necessary physiognomy you would be required have in order to enjoy Starfield. I'm quite sure they have done their research extensively and was impressed by how they managed to capture the average member of the Bethesda game target audience. Johann Kaspar Lavater would be proud.
i feel bad for person that wasted their energy to produce this abominable haircut and i also feel sad for wasted computing power on rendering this waste of polygons instead doing something productive like adding hashpower to bitcoin network or even playing cat video on j3wtube.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,931
Location
South Africa, Cape Town
I watched the 15 minute gameplay video on Starfield and Im confident this is going to be another entertaining and worthy game from the prestigious Bethesda studio. Some take-aways

  • the highly talented and helpful modding community will take the game from fun to superlative as usual
  • the narrative is interesting where you have to explore numerous planets to find artifacts
  • the combat reminds me of ME which I thoroughly enjoyed. The implementation of jetpacks is a nice touch
  • I like the way you can customize your ship
  • the design of having a 1000 planets is great for those like me who enjoy exploring and being rewarded. It was mentioned by Todd that some of the planets will only have mineral resources and some of them will have life. That's exactly what I expect and again its similar to ME where not all the planets have structures or aliens or living creatures
  • I dont particularly care about all the character customizations like hair color but its nice for those who do enjoy those types of mechanics
Im not going to give this game a "day 1 purchase for sure " as I will wait for reviews and player feedback but I predict this game will be a huge success

And in closing, all the planets really open up the creative side of the modding community so I cant wait to see what mods we get :salute:
 

Red7

Prospernaut
Dumbfuck
Joined
Jun 20, 2022
Messages
79
ppl need to understand companies are not prestigeous; ppl are. the ppl that worked in cd project kuk and made witcher 3, as much as overpraised the game was, were long gone when they worked on woketrash77. they have been replaced by soy zoomers and landwhale vagina diversity quotas. are vaginas good at making games? no.

bioware; bitch that was animation lead there in downdromeda dev time was literally vagina quota with no game dev experience of any kind.
the company that got obliterated and kuked the most is easily obsidian. there is no talent left there whatsoever and its pure, low density pool of soy fluid thats inhabiting its corpse yet fantards keep screeching how they wish fallout would go back there. the outer world is the biggest, steamy pile garbage i have ever seen.

u know its bad when even normie like hyde (thinking that fallout 3 was good) see it as utter trash.

https://youtu.be/itvPz5FxJYY?t=173

"how come nobody said how shit art design is?"

cause it was made by some stupid cunt; cunt dosnt know any better and there was no dick there to put cunt in her place.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
Discussing which past leaks now look like they were genuine, not that riveting a topic, but there's bits and bobs in there that might be interesting to those of you speculating on what the procgen planets will be like:

 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,931
Location
South Africa, Cape Town
Discussing which past leaks now look like they were genuine, not that riveting a topic, but there's bits and bobs in there that might be interesting to those of you speculating on what the procgen planets will be like:



Thanks for sharing, I dont ever follow leaks because I find it potentially ruins the excitement. I just follow official updates and some gameplay videos but I will follow the discussions and see what others think
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,143
Location
Florida
Discussing which past leaks now look like they were genuine, not that riveting a topic, but there's bits and bobs in there that might be interesting to those of you speculating on what the procgen planets will be like:



Didn't Todd confirm that a lot of the planets will just be "resource rocks"?
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,931
Location
South Africa, Cape Town
Discussing which past leaks now look like they were genuine, not that riveting a topic, but there's bits and bobs in there that might be interesting to those of you speculating on what the procgen planets will be like:



Didn't Todd confirm that a lot of the planets will just be "resource rocks"?

Yes, they will be for mining of resources like in ME

They wont have life but they will be rewarding nonetheless
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
Discussing which past leaks now look like they were genuine, not that riveting a topic, but there's bits and bobs in there that might be interesting to those of you speculating on what the procgen planets will be like:



Didn't Todd confirm that a lot of the planets will just be "resource rocks"?

Yes, they will be for mining of resources like in ME

They wont have life but they will be rewarding nonetheless

We don't know what the proportion is yet. What he said was that some will be frozen wastelands, others will be "Goldilocks" worlds with life, etc. If those leeks are to be believed, the progcen algorithms should be capable of having generated outposts, NPCs and dungeons in any or most biomes, though that remains to be seen. It wouldn't necessarily be a stretch, since Bethesda's been playing around with procgen seeds since Oblivion and Diablo II's been a thing for more than two decades, quality is the big question. We'll see.

Todd, we know you're reading this thread, please tell us more about your game.
 

Robotigan

Learned
Joined
Jan 18, 2022
Messages
420
Don't know about that. Realistically speaking they do not need that much space.
It would work exactly the same if the designer were to place it in a set point on one of the, say, three separate maps allocated to that specific planet, around points of interest. The advantage is that there's no need to come up with a novel system for handling an enormous open world area. Besides, functionally it amounts to the same thing, because without the vehicles you'll be teleporting via ship anyway.
I can see the argument either way. All I can offer is that it's not exactly surprising the company that made Daggerfall leans towards enormous open world areas.
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,481
Location
Lair of Despair
I recommend reading these leaks on 4chan, 2018, 2019 and 2021. Each one supposedly made by the same programmer in Bethesda, every single thing so far checks out, both the presentation on E3 and Kotaku article. I am especially interested in the claims that they have a new and better physics system and after ditching Havok, plus the ability to do animations in their Creation Tool.
https://arch.b4k.co/v/thread/448953446/#448957687

https://arch.b4k.co/v/thread/442216303/#q442228231

https://arch.b4k.co/v/thread/558001654/#q558015414
 

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