The inclusion of space cliff racers would be tremendous incline in Current Year.
Wall dont be so negative, innovation is always appreciated but its hard to always be innovative when we have so many established and popular mechanics that gamers enjoyCan we drive any vehicle in Starfield, except our spaceship? I guess no, but on brighter side Galaxy is overrun by niggers. Now, THAT! is innovative
so there will be 80 000+ adult animations in first month of relased game, nice. hope it wont crash like skyrim (without modders patch) when trying to load thousands of animation files.I recommend reading these leaks on 4chan, 2018, 2019 and 2021. Each one supposedly made by the same programmer in Bethesda, every single thing so far checks out, both the presentation on E3 and Kotaku article. I am especially interested in the claims that they have a new and better physics system and after ditching Havok, plus the ability to do animations in their Creation Tool.
The One Way Starfield is Different From No Man's Sky: it'll actually be worth a AAA price tag.
Duh? Business as usual, that's how you get all those sweet, sweet day-one purchases.The game isn't even out and Bethseda is already shilling out dosh for influencers to promote the game.
Worth mentioning that Fallout 4 lines count is bloated with a voiced protagonist, that is 2 genders for every line and tons of useless choices (yes/oh yes/sarcasmic yes/whetever yes). I bet up to 2/3 of all dialogue is wasted on those.Skyrim: 60 000
Fallout New Vegas: 65 000
Fallout 4: 110 000
(13 000 belongs to the protagonist, both male and female)
Starfield: 200 000+
(Todd says this in IGN interview, not sure where the 150 number comes from?)
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And yet.. Fallout 4 felt like it had almost none.. and New Vegas felt so full.
Quality over Quantity.
Todd also forced Stephen Russell to voice a bazillion of possible names for the main character, i bet they counted each name as a separate line.Worth mentioning that Fallout 4 lines count is bloated with a voiced protagonist, that is 2 genders for every line and tons of useless choices (yes/oh yes/sarcasmic yes/whetever yes). I bet up to 2/3 of all dialogue is wasted on those.
Help us, Todd-Howard Kenobi. You're our only hope.Only the Todd can save AAA single player RPGs. 2023 is going to be the year of incline.
ye i was thinking about this with that leak saying todd going hardcore. no reason for him to care, he already made zillions on his lies, he could retire. unless its something bigger going on.Only the Todd can save AAA single player RPGs. 2023 is going to be the year of incline.
the only thing no mans sky provided were very rare, pretty, serene planets with that awesome wavy grass; those, after updates that are so greatly prised amongst zoomers, along with mentioned grass were completely eradicated leaving only pointless grind; by pointless i mean u cannot build titty filled mansion.
Mass Effect is a series of tight hub-based corridor cover shooters with RPG elements and a focus on a cinematic narrative experience. Starfield is exactly like No Man's Sky crossed with Fallout 4, see the video above. Toddlers are in strong denial if they don't think Sean Murray did all this years ago. What kind of drugs do you have to be on to make a connection to Mass Effect instead? It's in another genre entirely, it doesn't do anything that's new in Starfield.This seems way more like Bethesda's Mass Effect than it does No Man's Sky to me.
Are you aware that first Mass Effect allowed you to freely explore planets in search for resourcers? Subsequent titles gone to shit though.Mass Effect is a series of tight hub-based corridor cover shooters with RPG elements and a focus on a cinematic narrative experience. Starfield is exactly like No Man's Sky crossed with Fallout 4, see the video above. Toddlers are in strong denial if they don't think Sean Murray did all this years ago. What kind of drugs do you have to be on to make a connection to Mass Effect instead? It's in another genre entirely, it doesn't do anything that's new in Starfield.This seems way more like Bethesda's Mass Effect than it does No Man's Sky to me.
Nah the idiot is correct. This is far more similar to NMS.Are you aware that first Mass Effect allowed you to freely explore planets in search for resourcers? Subsequent titles gone to shit though.Mass Effect is a series of tight hub-based corridor cover shooters with RPG elements and a focus on a cinematic narrative experience. Starfield is exactly like No Man's Sky crossed with Fallout 4, see the video above. Toddlers are in strong denial if they don't think Sean Murray did all this years ago. What kind of drugs do you have to be on to make a connection to Mass Effect instead? It's in another genre entirely, it doesn't do anything that's new in Starfield.This seems way more like Bethesda's Mass Effect than it does No Man's Sky to me.
NMS is a different genre altogether, not to mention the cartoonish design, and while some secondary mechanics may seem similar, the core game is obviously very different.Nah the idiot is correct. This is far more similar to NMS.Are you aware that first Mass Effect allowed you to freely explore planets in search for resourcers? Subsequent titles gone to shit though.Mass Effect is a series of tight hub-based corridor cover shooters with RPG elements and a focus on a cinematic narrative experience. Starfield is exactly like No Man's Sky crossed with Fallout 4, see the video above. Toddlers are in strong denial if they don't think Sean Murray did all this years ago. What kind of drugs do you have to be on to make a connection to Mass Effect instead? It's in another genre entirely, it doesn't do anything that's new in Starfield.This seems way more like Bethesda's Mass Effect than it does No Man's Sky to me.
That's hilarious. You should be a comedian.NMS is a different genre altogether, not to mention the cartoonish design, and while some secondary mechanics may seem similar, the core game is obviously very different.
tl;dr it's an actual RPG for one, with a story and stuff, not a survival resources grinding sim like NMS.
Mass Effect is a series of tight hub-based corridor cover shooters with RPG elements and a focus on a cinematic narrative experience. Starfield is exactly like No Man's Sky crossed with Fallout 4, see the video above. Toddlers are in strong denial if they don't think Sean Murray did all this years ago. What kind of drugs do you have to be on to make a connection to Mass Effect instead? It's in another genre entirely, it doesn't do anything that's new in Starfield.This seems way more like Bethesda's Mass Effect than it does No Man's Sky to me.
I kind of disagree. Mass Effect has you play a specific character and mostly playthrough a linear sequence of events. Bethesda's always been encouraging the player to go off-script, explore the world, and "make your own story" as they like to say which is really just taking advantage of the emergent systems to play out your own goals. The reason they wanted to buy Fallout is because you can also play those games like that, meandering through and discovering the wasteland and toying around with the RPG systems. If you think Fallout 1 & 2's story as a conduit for the world rather than what the game is about, then you'll probably understand Bethesda's design decision with the franchise a bit better. But Mass Effect is undoubtedly all about the main narrative so its game design is irreconcilable with Bethesda's.By Bethesda's Mass Effect, I mean Bethesda's take on Mass Effect...which I explained in the post you quoted. It looks like Mass Effect if Bethesda had made it, like Bethesda wanted to make a Mass Effect but unlike with Fallout couldn't just buy up the rights. This game looks like Bethesda (Todd Howard) looked at Mass Effect and said: What if we did that but actually followed through on the idea of planet exploration (which, while bad, was in the first game, and was something they hyped up during development) and customization, and actually let you do shit in your spaceship in this game where you're flying around in space and have your own spaceship and crew.
The similarities between No Man's Sky and Daggerfall, a game Bethesda made, are obvious. I think a lot of people who first experienced Elder Scrolls through Morrowind don't realize just how much Bethesda laments all the world sim and procedural elements they had to strip down in the transition to 3d consoles. They've been slowly reimplementing sim elements in every subsequent title. They even advertised mortgages in Starfield's gameplay trailer for Pete (Hines)'s sake! But it should also be noted that Daggerfall is more fun to play than No Man's Sky. No Man's Sky's problem has nothing to do with its scope or procedural generation, entire genres of games rely on those and are more fun to play. No Man's Sky's problem is that it doesn't have a game loop; it's a game without a game. Rookie mistake. When you encounter a procedural dungeon in Daggerfall, there's a quest objective to complete and obstacles to make that objective interesting. Additionally there's overreaching objective for the entire game and grinding/looting dungeons helps you achieve that. No Man's Sky was basically just a tech demo.The No Man's Sky similarities are just a byproduct of shit Bethesda is already known for doing being done in a game that takes place in space.
jewoogle says to me its online only; i dont invest my time in something i dont OWN and can be remotely conficated/denied easily. cause thats kuking.the only thing no mans sky provided were very rare, pretty, serene planets with that awesome wavy grass; those, after updates that are so greatly prised amongst zoomers, along with mentioned grass were completely eradicated leaving only pointless grind; by pointless i mean u cannot build titty filled mansion.
play Conan Exiles. It lets you build as big a mansion(s) as you want and you can fill them with as much tittys as you want. It's pretty much the greatest game ever made but the queers don't want you to know about it