I will say, the biggest weakness in Bethesda games in regards to both their open worlds and their immersion is the limitations of their engine which restricts settlements to small amounts of people/buildings. It's hard to feel a sense of grandeur/scale in Skryim when all the towns have like 10-30 people at the most, and you could massacre everyone in them if you wanted to. Bethesda has the opportunity with Starfield to create a setting where the low amount of people actually makes sense considering the remoteness of space. I hope they lean into this aspect, and that'll go a long way towards fixing my gripes regarding the believably of their settings/worlds. Of course, that just leaves the actual shit gameplay that they'll have to fix, but baby steps.