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Starfield - "space epic" from Bethesda Game Studios

markec

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Codex 2012 Strap Yourselves In Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
>Refuse to stop using the creation engine.
If the choice is the outdated creation engine that's easily moddable and a new engine that's better looking, more stable, offers more options to the developer but it's hard to mod I would still choose creation engine since I believe Bethesda no matter the tools can't make a good game. That way at least you have hope that modders will fix it.
I don't fucking understand you people who fully recognize the awful aspects of Bethesda's modern games and yet you keep playing their games BUT modded. As if downloading a few mods will completely trandscend those games into something worth spending dozens upon dozens (or even hundreds) of hours on.

The only Bethesda games I can stomach playing modded are Daggerfall and Morrowind. But that's because I like those games even unmodded. Not for a second have I ever been tempted to spend countless hours on finding/downloading/testing/tweaking tons of modes for a game I can't stand in it's vanilla form.

So basically, what a hell is wrong with some of you people? Or are you just pretending to think games like Oblivion/Skyrim/Fallout 4 are shit?

I like first person, open world, sandbox rpg genre thats unfortunately unique to Bethesda games with very few exception. I already spent countless hours playing Daggerfull, Morrowind and New Vegas, and while I return to those games every once in a while I do get urge to play something like that but different.

Fallout 3 and Oblivion are beyond salvation no matter the mods. Fallout 4 is barely playable modded and not really worth it. Skyrim I personally find that with certain mods like Requiem turns into a decent game, not great but a decent 7/10 game. And to me who love this genre and have little options is a good enough choice.
 

DeepOcean

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Joined
Nov 8, 2012
Messages
7,215
Todd has 10 points in luck as pretty much all his potential competition is moving into the virtual cassino business otherwise, some more competent company would have a good version of Skyrim by now.
 

Jarmaro

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Dec 31, 2016
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Lair of Despair
Todd has 10 points in luck as pretty much all his potential competition is moving into the virtual cassino business otherwise, some more competent company would have a good version of Skyrim by now.
And his other competitor self-destroyed by making Cyberpunk 2077 a legendary failure. It's insane how lucky Bethesda is. Even Bioware no longer delivers anything servicable. Who's even left now? Sony with its another Horizon type game?
 

Yosharian

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Joined
May 28, 2018
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Location
Hammerfell
Whites are still the majority in every Western country, but Whites are shown less than ever in advertisements, movies, and games.

:takemyjewgold:
Ok but who asked?
 

Risewild

Savant
Joined
Mar 23, 2018
Messages
436
Location
Australia
Why is this thread and "Bethesda Game Studios" in the General RPG discussion > RPG Developers section?

Bethesda hasn't made a RPG in more than a decade and with several other games already released.
 

Gargaune

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Joined
Mar 12, 2020
Messages
1,758
Am I the only one who thinks this is going to bomb hard?
Yes, you probably are. Plenty of people around here might think it's gonna be shit because this is the Codex, but they all know everyone's gonna buy it and play it for a million hours. Including themselves.

I just don't see what it brings to the table that No Man's Sky doesn't already provide.
:nocountryforshitposters:
 

Jarmaro

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Lair of Despair
Bethesda hasn't made a RPG in more than a decade and with several other games already released.
Thanks for correcting us, friend! Could I bother you with asking for a definition of an RPG game so that we don't make this mistake again? Cheers!
 

MichaelB

Literate
Joined
May 1, 2022
Messages
26
Location
Poland
Breaking_Bad_S04E01__Box_Cutter__-_Denny%27s_Scene_0-25_screenshot.png
I do be like this sometimes... I'm sowwy UwU UwU :oops::oops:
I think the idea is the player will spend most of their time landing next to structures and other points of interest. My guess is they only simulated the entire surface because it made the rest of development that much easier. If a level designer wants to add a small settlement with its own questline on some random planet, they don't have to hardcode in a specific landing zone for that area. They just plonk it down with the knowledge that the landing mechanics are robust enough to accommodate wherever they decide to add the content. A peculiar trait of BGS that doesn't get enough mention (even though they themselves talk about it all time) is that their development process is basically creating a tool set so flexible and easy to work with that their developers can crank out a lot of content very quickly.
Don't know about that. Realistically speaking they do not need that much space.
My guess is they only simulated the entire surface because it made the rest of development that much easier. If a level designer wants to add a small settlement with its own questline on some random planet, they don't have to hardcode in a specific landing zone for that area. They just plonk it down with the knowledge that the landing mechanics are robust enough to accommodate wherever they decide to add the content.
It would work exactly the same if the designer were to place it in a set point on one of the, say, three separate maps allocated to that specific planet, around points of interest. The advantage is that there's no need to come up with a novel system for handling an enormous open world area. Besides, functionally it amounts to the same thing, because without the vehicles you'll be teleporting via ship anyway.
 

Red7

Literate
Joined
Jun 20, 2022
Messages
24
add 2-3 years for bug fixing and matured enough (porn) mod base.
For a forum supposedly dedicated to "old school CRPGs", you guys sure don't seem comfortable using the console to fix bugs yourself.
no bethesda game is playable without console utilization. im talking rudimentary bugs that prevents u crashing every 5 min and losing 20 hours of progress cause u realise u encountered practically unfixable bug that corrupted your save file.
 

Red7

Literate
Joined
Jun 20, 2022
Messages
24
Am I the only one who thinks this is going to bomb hard?

I just don't see what it brings to the table that No Man's Sky doesn't already provide.
Same can be said of Fallout 4, and that one sold great.

the only thing no mans sky provided were very rare, pretty, serene planets with that awesome wavy grass; those, after updates that are so greatly prised amongst zoomers, along with mentioned grass were completely eradicated leaving only pointless grind; by pointless i mean u cannot build titty filled mansion.
 

Red7

Literate
Joined
Jun 20, 2022
Messages
24
>Refuse to stop using the creation engine.
If the choice is the outdated creation engine that's easily moddable and a new engine that's better looking, more stable, offers more options to the developer but it's hard to mod I would still choose creation engine since I believe Bethesda no matter the tools can't make a good game. That way at least you have hope that modders will fix it.
As if downloading a few mods will completely transcend those games into something worth spending dozens upon dozens (or even hundreds) of hours on.

the hell it isnt. skyrim sucks (mostly) but show me porn game with better writing and world building than modded skyrim. when most of your blood is in penis rather than your brain u become much less judgemental when comes to writing and plot coherence.

right now i already spend hundreds of hours on simply modding my ultimate waifu follower (incorporating hundreds of of animations and almost gig of wav sounds files) and im not even 20% done. hopefully finish before starfield tho.
 

Yosharian

Magister
Joined
May 28, 2018
Messages
6,438
Location
Hammerfell
>Refuse to stop using the creation engine.
If the choice is the outdated creation engine that's easily moddable and a new engine that's better looking, more stable, offers more options to the developer but it's hard to mod I would still choose creation engine since I believe Bethesda no matter the tools can't make a good game. That way at least you have hope that modders will fix it.
As if downloading a few mods will completely transcend those games into something worth spending dozens upon dozens (or even hundreds) of hours on.

the hell it isnt. skyrim sucks (mostly) but show me porn game with better writing and world building than modded skyrim. when most of your blood is in penis rather than your brain u become much less judgemental when comes to writing and plot coherence.

right now i already spend hundreds of hours on simply modding my ultimate waifu follower (incorporating hundreds of of animations and almost gig of wav sounds files) and im not even 20% done. hopefully finish before starfield tho.
:shredder:
 

Red7

Literate
Joined
Jun 20, 2022
Messages
24
Whites are still the majority in every Western country, but Whites are shown less than ever in advertisements, movies, and games.

:takemyjewgold:
fear not as impending small hat banking cartel debt ponzi scheme implosion this time will face bitcoin secured by superior extraterrestrial quantum computer that obliterated "red queen" illegal hostile ai system they build to enslave humanity and rob bitcoiners.

take the money printer black magic machine away from them and they are done. then hunt will begin.

btw i have doubts starfield releases before usd hyperinflates. who knows, starfield may cost 10000 usd or more. how about that breaking "60 usd mark".
 
Joined
Mar 15, 2021
Messages
14
iUQLy4c.jpg


So strange how a team like Bethesda would not feature a single NPC that even resembled themselves. Its embarrassing really. If that is a look at the future Bethesda sees for humanity, It a bleak future indeed. Inclusivity means excluding the largest part of your playerbase.
Comrade, there are many bad things you could say about Bethesda but the line-up of pre-made characters represent the necessary physiognomy you would be required have in order to enjoy Starfield. I'm quite sure they have done their research extensively and was impressed by how they managed to capture the average member of the Bethesda game target audience. Johann Kaspar Lavater would be proud.
 

Risewild

Savant
Joined
Mar 23, 2018
Messages
436
Location
Australia
Bethesda hasn't made a RPG in more than a decade and with several other games already released.
Thanks for correcting us, friend! Could I bother you with asking for a definition of an RPG game so that we don't make this mistake again? Cheers!
I can give you a definition of RPG that is TOTALLY the real one. But I doubt many people would be able to comprehend or even just accept it since most people hate or refuse to process that they were wrong all along.
 

Red7

Literate
Joined
Jun 20, 2022
Messages
24
iUQLy4c.jpg


So strange how a team like Bethesda would not feature a single NPC that even resembled themselves. Its embarrassing really. If that is a look at the future Bethesda sees for humanity, It a bleak future indeed. Inclusivity means excluding the largest part of your playerbase.
Comrade, there are many bad things you could say about Bethesda but the line-up of pre-made characters represent the necessary physiognomy you would be required have in order to enjoy Starfield. I'm quite sure they have done their research extensively and was impressed by how they managed to capture the average member of the Bethesda game target audience. Johann Kaspar Lavater would be proud.
i feel bad for person that wasted their energy to produce this abominable haircut and i also feel sad for wasted computing power on rendering this waste of polygons instead doing something productive like adding hashpower to bitcoin network or even playing cat video on j3wtube.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
1,516
Location
South Africa, Cape Town
I watched the 15 minute gameplay video on Starfield and Im confident this is going to be another entertaining and worthy game from the prestigious Bethesda studio. Some take-aways

  • the highly talented and helpful modding community will take the game from fun to superlative as usual
  • the narrative is interesting where you have to explore numerous planets to find artifacts
  • the combat reminds me of ME which I thoroughly enjoyed. The implementation of jetpacks is a nice touch
  • I like the way you can customize your ship
  • the design of having a 1000 planets is great for those like me who enjoy exploring and being rewarded. It was mentioned by Todd that some of the planets will only have mineral resources and some of them will have life. That's exactly what I expect and again its similar to ME where not all the planets have structures or aliens or living creatures
  • I dont particularly care about all the character customizations like hair color but its nice for those who do enjoy those types of mechanics
Im not going to give this game a "day 1 purchase for sure " as I will wait for reviews and player feedback but I predict this game will be a huge success

And in closing, all the planets really open up the creative side of the modding community so I cant wait to see what mods we get :salute:
 

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