Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Starfield Thread - now with Shattered Space horror expansion

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,704
Location
[REDACTED]
What actually did cause that spike in negative reviews? Yeah yeah game sucks and so on and so forth but iirc, it was sitting at a suitably-embarrassing "Mostly Positive" until this week or last week.

Is it down to Emil's twitter fiasco? Been seeing a lot of YouTube recommendations titled shit like "SUBHUMAN RETARD WRITER BLAMES GAMERS FOR NOT LIKING TERRIBLE GAME, IDIOT FOOL CAN'T WRITE FOR SHIT AND DESERVES DEATH" with like eight trillion views so maybe he kicked a hornet's nest?
I imagine it was a mix of Emil's rant and the mind-bogglingly stupid responses to negative reviews.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,268
Could starfield be fixed if they took all the barren planets markers and added something interesting to them? Every planet I landed on and walked to a point had either the same generic base or the pure fucking cancer of scanning a mushroom/crystal. If they took all the scanning shit away would the game be improved enough to explore or not?

No, the way to improve it is to focus on being a better space exploration game. This game isn't about walking around randomly on planet surfaces. Aside from just adding more content, one of the main things they need to improve is finding ways to remove or hide as many loading screens as they can during space travel and exploration.

I personally am not bothered much by loading screens. I have dealt with far worse loading screens in games of yore, but it does seem to be something that bothers a lot of people and turns them away from exploring space in this game the way the developers built a significant chunk of the content around.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,704
Location
[REDACTED]
Game is good for what it is
What is it then?

It's not good for an RPG.
It's not good for an Action game.
It's not good for a base building game.
It's not good for a space sim.

It's good for what? Retard bait?
it's good for a sandbox game with space exploration, looter shooter gear grind and bethesda style quest content. none of the individual elements are good per se but I don't know what other game combines it all into what we have now. there's also some autistic collectathon with the powers.

starfield is a slow, "boring", make your own fun type of sandbox game. If you're older and looking for a more relaxing sandbox space exploration game with crafting and some decent quests it's p good. It's not going to appease the cyberpunk crowd.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
What actually did cause that spike in negative reviews? Yeah yeah game sucks and so on and so forth but iirc, it was sitting at a suitably-embarrassing "Mostly Positive" until this week or last week.

Is it down to Emil's twitter fiasco? Been seeing a lot of YouTube recommendations titled shit like "SUBHUMAN RETARD WRITER BLAMES GAMERS FOR NOT LIKING TERRIBLE GAME, IDIOT FOOL CAN'T WRITE FOR SHIT AND DESERVES DEATH" with like eight trillion views so maybe he kicked a hornet's nest?
Review bombed for trying to tell autists they're wrong to be bored. And autists playing it over Christmas and getting bored.


It's not a relaxing looter shooter because every planet is empty and the loot is basically identical. You can't even craft very much because you need to rank it up to make anything remotely good. And who the fuck wants a weight limit and stamina in a space exploration game? Have to use a console command to remove that shit or play as fat fuck McDonalds man.

I don't know why this bit of the post went bold. I tried to fix it. I am almost as retarded as Vic today.

 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,704
Location
[REDACTED]
It's not a relaxing looter shooter because every planet is empty and the loot is basically identical. You can't even craft very much because you need to rank it up to make anything remotely good. And who the fuck wants a weight limit and stamina in a space exploration game? Have to use a console command to remove that shit or play as fat fuck McDonalds man.
you are a guy who gets bored by 2 lines of dialogue
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
It's good for what? Retard bait?
Competent shooter with a few fun quests and action scenes. Ranger questline is fun, Pirate questline is fun, United Colonies questline is okay. Plus one or two good sidequests like the generational ship.

It's the first Bethesda game I can think of where they should have actively done less - MW/Skyrim/etc feel like sketches of great games that haven't been fleshed out properly, while Starfield feels like a solid Far Cry style FPS trapped inside the rotted shell of a Bethesda game. Scrap the procgen exploration shit, cut down on the pointless empty towns, combine all the quests into a campaign, and you've got a decent FPS game.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
It's not a relaxing looter shooter because every planet is empty and the loot is basically identical. You can't even craft very much because you need to rank it up to make anything remotely good. And who the fuck wants a weight limit and stamina in a space exploration game? Have to use a console command to remove that shit or play as fat fuck McDonalds man.
you are a guy who gets bored by 2 lines of dialogue
I get bored by excessive bland dialog and you're ignoring the 50 second cut scene telling you how to open a door before the 2 lines then tell you how to open a door and start a cut scene of the door opening. Today I was playing Tears of the Kingdom, finished the tutorial and got into the first town. The game then gave me a full recap of the intro cut scene and everything I did in the tutorial. I don't think that kind of padding is acceptable and I don't want it in games.

Starfield is not a competent shooter. The AI breaks constantly and you have to play it as lol!bethesda rather than something functional. I especially loved my companion pinning me into a corner during a firefight because the AI decided to pin me against a box and refused to move for several minutes because neither side could hit each other or leave cover during a fire fight.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,108
Location
Adelaide
I imagine it was a mix of Emil's rant and the mind-bogglingly stupid responses to negative reviews.
also Todd's comments about the development process. - TLDR; is that he is complexity/risk averse and wants to push accessibility above all else. The part that annoyed me the most was hearing him reference older dos games as influences... ok dude you KNOW of these games but its clear you learned nothing from them. Simply name dropping a game doesn't make you cool Todd, actually explaining how the mechanics worked and what didn't would go a lot further to confirm you're not a total poser. Its more insulting that he does know these games because it means he chose the path he's on, that its not just him being ignorant its that he's making calculated choices to fuck everything up and that's far far worse.

This seems to be a big source as well as why people lost total confidence, because Todd is completely and utterly delusional. The gist of it is, he killed the golden goose by moving everything away from what previously Bethesda had done right to now focusing on games that don't offend and don't push the player at all. Combine all 3 and you have an incredibly out of touch studio being lead by someone ignorant of why they're losing public support and the behaviour that Bethesda always doubles down instead of self correcting or apologizing (fallout 76 proved that) plus there was the revealation that Bethesda doesn't document their process at all - that TES6 was only announced to people please and they had no intention at all of actually developing it until star field was completed - so basically Todd has been completely lying about TES6's development just as he did with Starfield.

And then also add Adding Creation Club to Skyrim recently.... yeaaaaaah they're doing everything in their power to make the entire world turn on them.
Good.. Fuck em!

That "Good UI" comment from Todd. God fucking damn. He really is delusional if he thinks Starfield has a good UI.
He also confirmed the rendering system was redone again, validating my pre-release point that they had done something wrong with threading which has resulted in such god awful performance, and we know this because Fallout 4 had the same issue but with Starfield its even worse due to bad practices.
 
Last edited:

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,623
This seems to be a big source as well as why people lost total confidence, because Todd is completely and utterly delusional.
When the dude came to Bethesda, he wanted to make sports games. The success of Morrowind wasn't even on him, but he rode it into Oblivion and younger game designers who came to Bethesda went to him for advice, not to Ken Rolston. And that resulted in Oblivion, which was an absolute clusterfuck of a game design. The only bright spot was side quests.

Skyrim was a huge success because they fixed some glaring issues of Oblivion and released it at the right time with no competition, not because it was a particularly great game (New Vegas was a lot better). Add to that a great PR work and a massive modding community.

Basically, people put a crown on a person making him a gaming messiah, but when he finally got his own game, an unlimited budget and no time constraints, all he could is this. This is an elephant in the room no one seems to be talking about. Only a handful of game designers gain this kind of freedom and he doesn't even understand why people love Elder Scrolls.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,108
Location
Adelaide
Basically, people put a crown on a person making him a gaming messiah, but when he finally got his own game, an unlimited budget and no time constraints, all he could is this. This is an elephant in the room no one seems to be talking about. Only a handful of game designers gain this kind of freedom and he doesn't even understand why people love Elder Scrolls.
That's exactly why I hate him probably the most even more than Molyeneux, because he's able to create any game he wants... and THIS is the crap he comes up with!? It's insulting to every game developer out there who's working their ass off. Molyeneux's fault is that he's an ideas guy, Howard's issue isn't so much that he's an ideas guy its that he doesn't have a single original idea in his head he's coasted along off everyone else's creativity for too long and now he's proven it with his "original IP" which is a disaster. I'm really glad though that things finally caught up with him and people are correctly now holding him to account.

Oh also another reason for the hate was the mod community turning on Starfield as well that converted a lot of people that were previously chugging copium "Mods will fix it" well Modders hate the game so no mods.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
938
I wasn't really following this game much and only heard that it wasn't that hot. For some reason, I clicked on a video today, and it somehow left me speechless. I guess this may be old stuff to you, but it wasn't for me.

Tell me, this is a mod...

That was comically bad, even for a dating simulator. Is the female a robot? Interesting choice of romantic ambience music as well.

it really highlights how bad the conversation system is. it's like everyone is on a Skype call

In better games there's often variation in perspective during animated dialogs, but I guess that requires 3rd-person view?

Maybe Starfield's mistake is trying to combine animated dialogs with 1st-person view: if the player was free to move his character around you'd avoid the Skype call effect, but then I guess the player would miss out on the (poor) facial animations instead.
 

gruntar

Augur
Joined
May 27, 2013
Messages
141
What actually did cause that spike in negative reviews? Yeah yeah game sucks and so on and so forth but iirc, it was sitting at a suitably-embarrassing "Mostly Positive" until this week or last week.

Is it down to Emil's twitter fiasco? Been seeing a lot of YouTube recommendations titled shit like "SUBHUMAN RETARD WRITER BLAMES GAMERS FOR NOT LIKING TERRIBLE GAME, IDIOT FOOL CAN'T WRITE FOR SHIT AND DESERVES DEATH" with like eight trillion views so maybe he kicked a hornet's nest?
It was on a big sale about month ago, and since all Bethestards got it at launch, those are reviews from normal people not skewed by copium and fanboyism, hence the result.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Basically, people put a crown on a person making him a gaming messiah, but when he finally got his own game, an unlimited budget and no time constraints, all he could is this. This is an elephant in the room no one seems to be talking about. Only a handful of game designers gain this kind of freedom and he doesn't even understand why people love Elder Scrolls.
That's exactly why I hate him probably the most even more than Molyeneux, because he's able to create any game he wants... and THIS is the crap he comes up with!? It's insulting to every game developer out there who's working their ass off. Molyeneux's fault is that he's an ideas guy, Howard's issue isn't so much that he's an ideas guy its that he doesn't have a single original idea in his head he's coasted along off everyone else's creativity for too long and now he's proven it with his "original IP" which is a disaster. I'm really glad though that things finally caught up with him and people are correctly now holding him to account.

Oh also another reason for the hate was the mod community turning on Starfield as well that converted a lot of people that were previously chugging copium "Mods will fix it" well Modders hate the game so no mods.
If Todd is to be believed, he is making his dream game but having to make it a commercial product. Todd wants to see a patch of daisies half way up a cliff and be able to talk 2 miles to them to pick one. He likes exploring environments and that's his core interest in these open world games. If you were Todd and you fast traveled to a huge empty planet with lots of flowers to pick and a few animals to watch you would be so fucking happy with the experience. If you're any one expecting an actual game.. well fuck you. Bethesda games have never been good (I'm throwing NV in that, fuck that copium) but they have been big enough to mod into a game you wanted to play. As gaming evolved into more open world styles Bethesda's foundation was no longer relevant. Why would I play a janky open world mod base when I could play a Far cry game and get a pretty-okay experience out the box? It's the same style of game with the same experience but none of the jank. Skyrim held on so long because it was baby's first modding experience and you could zone out and play it. And then with each new release the fanbase became slightly less happy with Bethesda when all the mods broke and they had to play the base, ugly skyrim again. This ultimately ended up with Fallout 76, which is just skyrim you can't mod. And then starfield came out and it was the same shit we've had from Bethesda forever but now it's the worst, most boring game ever because.. Well because it's a Bethesda game and they were always boring.

How is elder scrolls online doing for bethesda? It's never talked about or bitched about. I assume it's a functional MMO making bank with all the expansions. Do you need ES6 when you have a full MMO with the same gameplay but every area known to man in it?
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,704
Location
[REDACTED]
Bethesda games have never been good (I'm throwing NV in that, fuck that copium) but they have been big enough to mod into a game you wanted to play.
New Vegas is perfectly playable vanilla, the only mods you need are stutter, bugfix and optionally but highly recommended the jsawyer mod which does some rebalance to make it harder.

from your posting it seems you are an action/arcade player who doesn't even like RPGs. You should stick to General Gaming and stay out of RPG threads.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Bethesda games have never been good (I'm throwing NV in that, fuck that copium) but they have been big enough to mod into a game you wanted to play.
New Vegas is perfectly playable vanilla, the only mods you need are stutter, bugfix and optionally but highly recommended the jsawyer mod which does some rebalance to make it harder.

from your posting it seems you are an action/arcade player who doesn't even like RPGs. You should stick to General Gaming and stay out of RPG threads.
I think this topic should also be moved there because it's hard to call Starshit a game, let alone an RPG.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,704
Location
[REDACTED]
Bethesda games have never been good (I'm throwing NV in that, fuck that copium) but they have been big enough to mod into a game you wanted to play.
New Vegas is perfectly playable vanilla, the only mods you need are stutter, bugfix and optionally but highly recommended the jsawyer mod which does some rebalance to make it harder.

from your posting it seems you are an action/arcade player who doesn't even like RPGs. You should stick to General Gaming and stay out of RPG threads.
I think this topic should also be moved there because it's hard to call Starshit a game, let alone an RPG.
I'm not a moderator.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,844
How is elder scrolls online doing for bethesda? It's never talked about or bitched about. I assume it's a functional MMO making bank with all the expansions. Do you need ES6 when you have a full MMO with the same gameplay but every area known to man in it?

ESO is doing fine. It take place in the 2nd era. Around 800 years before Morrowind. That, and the fact it is an MMO, leaves plenty of room for another single player Elder Scrolls game. The interest in making another Elder Scrolls on Bethesdas end is obviously very low. That combined with their inability to make a coherent, playable, fun product, spells disaster for Elder Scrolls 6. I hope it never get made. Todd has lost it. Emil never had it. The danger haired weirdos can only ruin shit. And the rest of the team is happy to outsource their work to street shitters.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,704
Location
[REDACTED]
How is elder scrolls online doing for bethesda? It's never talked about or bitched about. I assume it's a functional MMO making bank with all the expansions. Do you need ES6 when you have a full MMO with the same gameplay but every area known to man in it?

ESO is doing fine. It take place in the 2nd era. Around 800 years before Morrowind. That, and the fact it is an MMO, leaves plenty of room for another single player Elder Scrolls game. The interest in making another Elder Scrolls on Bethesdas end is obviously very low. That combined with their inability to make a coherent, playable, fun product, spells disaster for Elder Scrolls 6. I hope it never get made. Todd has lost it. Emil never had it. The danger haired weirdos can only ruin shit. And the rest of the team is happy to outsource their work to street shitters.
who will pick up the torch and deliver us another game like skyrim? who does open world as good as bethesda?
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
Bethesda games have never been good (I'm throwing NV in that, fuck that copium) but they have been big enough to mod into a game you wanted to play.
New Vegas is perfectly playable vanilla, the only mods you need are stutter, bugfix and the jsawyer mod which does some rebalance to make it harder.

from your posting it seems you are an action/arcade player who doesn't even like RPGs. You should stick to General Gaming and stay out of RPG threads.
"It's perfectly playable vanilla, here's a list of mods to make it playable."
Okay Vic. I don't think you know what vanilla means and no amount of mods can fix how boring that game is. And you got angry you got that 'tard branding.

Says the guy reading low quality fanfiction made for pedophiles while I play Digimon Data squad. Maybe you should stick to book clubs and stay out of RPG threads.
How is elder scrolls online doing for bethesda? It's never talked about or bitched about. I assume it's a functional MMO making bank with all the expansions. Do you need ES6 when you have a full MMO with the same gameplay but every area known to man in it?

ESO is doing fine. It take place in the 2nd era. Around 800 years before Morrowind. That, and the fact it is an MMO, leaves plenty of room for another single player Elder Scrolls game. The interest in making another Elder Scrolls on Bethesdas end is obviously very low. That combined with their inability to make a coherent, playable, fun product, spells disaster for Elder Scrolls 6. I hope it never get made. Todd has lost it. Emil never had it. The danger haired weirdos can only ruin shit. And the rest of the team is happy to outsource their work to street shitters.
Do you need ES6 if ESO exists though? I tried the trial a while back and went meh, it's skyrim and left it alone. I'm inclined to think if you have a decent mmo version of your single player game you're in a pretty decent place. If you can play MMO ES and get an entire new region to explore every 6-12 months what is a new single player game doing for you? Other than people twerking in towns is the experience any different?

who does open world as good as bethesda?
Early access indie developers who abandon their games 2 weeks after release and a few hundred sales. Even Nintendo and Ubisoft have surpassed Bethesda at this point and they move at a glacial pace.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,562
who will pick up the torch and deliver us another game like skyrim? who does open world as good as bethesda?
:slamdunk:

Do you need ES6 if ESO exists though? I tried the trial a while back and went meh, it's skyrim and left it alone. I'm inclined to think if you have a decent mmo version of your single player game you're in a pretty decent place. If you can play MMO ES and get an entire new region to explore every 6-12 months what is a new single player game doing for you? Other than people twerking in towns is the experience any different?
ESO is nothing like a single player TES game, even ignoring the option to mod the single player game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom