Yosharian
Arcane
No way it's Rusty, he's reasonable
The alt I mean, not Rusty
The alt I mean, not Rusty
the real astronauts didn't use a map exploring the moon #nasapunkyou mean like a map? Yeah, Starfield doesn't have those, but the good developers are steadily working on it! Maybe by 2025 we'll have working maps.never found a proper way to guide the player through dungeons and assist players with bad spacial awareness
that's a good point, all part of Todd's design genius but his spoiled little fans cried too much because they got lost in the big scary dungeons so now they're wasting precious dev time to add mapsthe real astronauts didn't use a map exploring the moon #nasapunkyou mean like a map? Yeah, Starfield doesn't have those, but the good developers are steadily working on it! Maybe by 2025 we'll have working maps.never found a proper way to guide the player through dungeons and assist players with bad spacial awareness
Although nothing rises to the level of Morrowind, Kingdom Come: Deliverance (2018) was a good Open World RPG where the chief weakness was a predefined player-character with too much narrative surrounding him. Unfortunately, it's been five years without a word on the progress of the sequel, and it's unlikely that Warhorse will move away from that cinematic narrative in favor of player freedom.who will pick up the torch and deliver us another game like skyrim? who does open world as good as bethesda?
Nobody. That's the problem.
Cyberpunk's world design is also pretty solid. I enjoyed exploring it even if it was a broken mess when I played it.CDPR did manage to create the Codex's GotY 2015 with The Witcher III, which adopted an Open World approach, though one inferior to Morrowind or KC:D due to the heavy use of non-interactable NPCs and locations. They could create a Witcher IV with a player-generated protagonist, a better Open World, and fewer cinematics, but their approach has yet to be revealed.
no amount of mods can fix how boring that game is.
Crab walking isn't fun.no amount of mods can fix how boring that game is.
I'm sorry no one ever steered you toward a stealth / throwing build.
Can I just say, controversially, that I enjoy video games.
Dude no fucking way. Please tell me you're joking
Isn't it player voted? In which case it's a complete shit post made to mock Bethesda and the industry.Oh my god you are actually not kidding. I despair, I truly do despair at the state of this industry.
Eh I guess if it's a shitpost then faith restored, but christ there is a very real danger that a legion of gamer dads actually voted for itIsn't it player voted? In which case it's a complete shit post made to mock Bethesda and the industry.Oh my god you are actually not kidding. I despair, I truly do despair at the state of this industry.
Nice to see the TERF game get an award. Not my thing but that game is clearly a huge passion project and it got utterly fucked despite bowing to the troons.
- Ground combat is way too easy, but if you increase the difficulty to compensate, space combat becomes way too hard. I want to hear more about others' experiences with both styles of combat, as I find them extremely unexciting and I wonder if I'm missing something. They don't seem very tactical to me. Chemical boosters don't seem to make much difference despite what they promise. Grenades hardly do any damage. Mines are a waste of time because enemies don't come to you. I mostly just charge into battle and heal later.
- Companions have the worst AI since the 1980s.
- Procedural generation ruins the open-world experience. Wondering what you might find over the next hill is fundamentally different from knowing that the game will generate something for you over the next hill.
- I know that a lot of the abandoned outposts and whatnot are supposed to be left over from "The Colony Wars," but it still doesn't begin to make sense that there are that many such facilities on that many planets.
- So much time was invested in the outpost-building mechanics, and yet there's absolutely no reason to build any outposts, mostly because . . .
- There are no survival mechanics at all. Fuel isn't even any sort of consideration. It should have been an option for the player.
- For all the excitement that flying your own ship and fighting other ships is supposed to generate, you fundamentally don't fly anything at all. You just rotate a view window.
- I do like some of the world-building and lore, but it's very . . . bland? You've got a couple of factions and about 200 years of history, but nothing approaching the richness of, say, Mass Effect or even Bethesda's own Fallout games. Other than the immediate problem with the "Starborn," there are no real mysteries, conflicts, or complexity to the universe. You never hear much of anything from the most-interesting sounding faction, House Va'ruun. I assume they're being saved for an expansion.
- In contrast to the sometimes-interesting side quests, I have never been less invested in a game's main storyline. I found its conclusion idiotic--although I allow that there might be some complexities that I haven't had a chance to process.
This is pretty damn humiliating for Steam as a platform. I think they're going to have to explain how the fuck this actually happened because the numbers don't add up.Oh my god you are actually not kidding. I despair, I truly do despair at the state of this industry.
If it was a community vote, it explains a lot.This is pretty damn humiliating for Steam as a platform. I think they're going to have to explain how the fuck this actually happened because the numbers don't add up.Oh my god you are actually not kidding. I despair, I truly do despair at the state of this industry.
All I got to say is that if Starfield is the most innovative title our industry can produce, then our industry is dead because over time this type of game is going to run diminishing returns if you kept going. That's the lesson Todd learned by selling Oblivion again with a new coat of paint for what the 8th time now?
Probably right platform evangelicals caused it, lets not also forget that Microsoft are direct competitors with Steam with Gamepass - so in a way this could be seen as sabotage. They need to change it so you have to own the game to vote for it. The fact that they only invalidate smaller indies from this is really unfair, example: I couldn't vote for actual smaller indie games that I liked but didn't own their games. It is a blatant double standard that only benefits AAA studios. So how about we get rid of that shit please.If it was a community vote, it explains a lot.
The question is whether it required owning the game or not.
If not, it's probably the work of psycho M$ fans.
They were the ones who mainly defended the game and only because it was an M$ exclusive.
Agreed. Let them seethe. Meanwhile let more prestigious gentlemen enjoy practically the first proper loading simulatorso much cope from the starfield haters khkhkhkhkh
Guys, maybe we're reading this wrong... Starfield is the most innovative game of 2023 - it took the Bethesda formula and removed the fun exploration! No one's done that before!This is pretty damn humiliating for Steam as a platform. I think they're going to have to explain how the fuck this actually happened because the numbers don't add up.
All I got to say is that if Starfield is the most innovative title our industry can produce, then our industry is dead because over time this type of game is going to run diminishing returns if you kept going.
Starfield did something very right. The ship building mechanics. Every single piece of the ship you assemble actually have stats. The main problem of starfield is not even the procedural generation. Procedural generation only works with landscapes but fauna,flora buildings are handcrafted and here comes the problem.Guys, maybe we're reading this wrong... Starfield is the most innovative game of 2023 - it took the Bethesda formula and removed the fun exploration! No one's done that before!This is pretty damn humiliating for Steam as a platform. I think they're going to have to explain how the fuck this actually happened because the numbers don't add up.
All I got to say is that if Starfield is the most innovative title our industry can produce, then our industry is dead because over time this type of game is going to run diminishing returns if you kept going.
There's no point to it when the combat is so terribly bad that the ship stats don't even matter anyway. You can avoid ship combat entirely, Bethesda said that was intentional by design. Its a redundant system designed purely as a gimmick to make people think they didn't just buy a worse version of Fallout 4 with Proc gen. Borderline its just a customizable house in Skyrim that teleports.Starfield did something very right. The ship building mechanics. Every single piece of the ship you assemble actually have stats