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Starfield Thread - now with Shattered Space horror expansion

Vic

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not nice to delete posts,
I'm just tired of people tagging me I have no dog in this fight anymore so I said what was on my mind and deleted it so I wouldn't have to do what I'm doing now.

you even claim that the best games are post-2010
that was a joke, I know it's hard for autists to discern these things.
 

Vic

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zoomers like you got into gaming after 2004, you don't really know what is good
I mean it's possible he got in on the tail end of decent console games and the golden age of handheld gaming. But yeah pc gaming was going to shit as everything released on pcs suddenly had to work on xboxs, ps2s, and gamecubes.
since he edited his post, I got into gaming in the 90s, I grew up with a black and green gameboy, then got my PS1 and only in 2002 a computer. So I got into PC gaming in 2002 and loved Cossacks, Warcraft 3, Rise of Nations, etc. I actually didn't get into RPGs until later in life, most of my time from ~2006-2010 was spent playing WoW, so didn't have much time for other games, or anything else really lol. Since 2010 I expanded playing more and more genres but my favorite games still remain from that nostalgic era of late 90s and early 2000s. But I also realize that it's mostly nostalgia and personal preference, good games are released every year so I don't agree with your and Ash's stance that games have been better back then. They are better now due to the drop of technological constraints and much more talent working in the industry, BG3 is objectively a better game than BG1 but fuck me if I'm gonna play that shit. BG1/2 are better than anything Larian produced for me personally.
 

Vic

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They are better now due to the drop of technological constraints and much more talent working in the industry.

:notsureifserious:
dude you are a AAA player I see you all the time talking in MMO and bethesda threads. These games are financial products that are designed to make money for the people involved. They can HIRE talent but they won't have the creative freedom to make the things they really want.

The talent today is in indie and smaller studios. Even single devs have created amazing games because of patreon, donations etc. which allows them to work full time on their project for many years.
 

Vic

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what this retard does not understand is that TECHNOLOGICAL CONSTRAINTS actually served a purpose in the 90s
Technologcal constraints forced developers to sacrifice on their vision and cut corners, to hack around to squeeze in what they wanted to put in within the limitations of the hardware. The creativity was in the application, but much of what they could've put in was far beyond of what they could achieve with tricks and hacks. We can see today the incredible depth of innovative games made by talented devs and we are still hitting hardware and programming limits.
 

Vic

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BG3 is objectively a better game than BG1

Damn, you really must be salty af about not winning retard of the year, trying really hard to get a head start in the race for 2024 title.
It is objectively better for the simple reason than turn based is superior to rtwp. Not to mention the myriad of other things that modern technology, time, budget and their development process allowed to do.

For me personally? Not even gonna finish it.
 

Vic

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We can see today the incredible depth of innovative games made by talented devs and we are still hitting hardware and programming limits.

The best part is that this is NOT a troll
you should play some actually good modern games and then you'll see. You are ignorant towards modern achievements in gaming, it makes you seem like a hipster at best or an idiot at worst. And no, I don't mean Starfield.
 

Vic

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devs were focused on gameplay and design, instead of presentation and tech
Development in general was more involved in the past, so if you think that early 3D or 2D games didn't require a ton of work to to design and program the graphics, and because of that they could just whip up some graphics and focus on the gameplay, that's just plain wrong.

Modern devs have also better tools for graphic design, which compensates a little for graphical requirements of games today and streamlines the process.
 
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Gargaune

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devs were focused on gameplay and design, instead of presentation and tech
Nah, come on, plenty of your favourite games from the 90s were also pushing audio/visual tech as much as anything today. Ultima Underworld was revolutionary in its visual presentation, Fallout's dialogue heads were notoriously labour-intensive, Baldur's Gate was at the cutting edge of visuals when it came out, and Deus Ex jumped on the premiere graphics whoring solution of its day, the Unreal engine, and even bolted a proprietary lip-sync system onto it.

I get that the graphics departments have grown massively more compared to other disciplines in modern videogame development, but to suggest that devs in the 90s focused on gameplay and left presentation for an afterthought just isn't true. Studios at the time were exploring new boundaries across the board and graphics advancements were arguably deprecating hardware much quicker before the new console cycle model put a damper on it. It was just more manageable, labour-wise, due to the state of the art at the time.

Modern devs have also better tools for graphic design, which compensates a little for graphical requirements of games today and streamlines the process.
Key words being "a little", though, to the point it pales in comparison. You see these behemoth studios with hundreds of men on the payroll, an outsized proportion of them are involved in making textures, meshes, animations, programming shaders etc., that's just what modern graphics takes.
 

Vic

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Key words being "a little", though, to the point it pales in comparison. You see these behemoth studios with hundreds of men on the payroll, an outsized proportion of them are involved in making textures, meshes, animations, programming shaders etc., that's just what modern graphics takes.
true, but then again anybody can whip up a game in Unreal engine or something if he truly just wants to focus on the gameplay. Tons of resources available now too to learn how to do it, video courses, etc. I remember spending all my birthday money on a C++ game development book in the late 90s :lol:
 

luj1

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My mistake is saying to a community of old farts and hipsters that new games are actually not that bad.

Hipsters never had taste, these people actually have a few decades of playing these games under their belt (and 0 tolerance for bullshit)

You should learn some respect
 

Vic

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My mistake is saying to a community of old farts and hipsters that new games are actually not that bad.

Hipsters never had taste, these people actually have a few decades of playing these games under their belt (and 0 tolerance for bullshit)

You should learn some respect
you should upgrade your computer
 

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