Jarmaro
Liturgist
Not feeling like reading every page of this thread, so it might have been already discussed, but...what do you guys think about the post-Creation Kit release state of Starfield?
Let's take a step back and try to see the things from a Bethesda's perspective, possibly a bit more positively than it should be seen: Starfield has currently low reputation and is lambasted left and right, but so was Oblivion, Skyrim, Fallout 4 and Fallout 76. Nowhere to the same degree, but still. They are used to this. Bethesda made this game with a long-term plan of support, not in any positive "constant content updates", but with a vision of harnessing the power of the community through the creation club.
Except the Creation Kit is late, way too late compared to their other titles. For Fallout 4 it took around 5 months. We are approaching almost a year without modding tools for Starfield, and the less said about the DLCs released so far the better. Starfield is not looking too well right now.
But. Buuuut. Everything Bethesda has done over the years and Todd's various statements in the showcases and interviews shows a certain belief in modding community that goes further along than just 'modders will fix that'. The community has been ready to start modding since the release and is literally begging Bethesda to do the job for them. This is where that strange vision comes into play. I think everyone knows of Bethesda's attempts at monetizing modding by now, and like every big game company they are relentless in the pursuit of money.
What I've heard lately on Reddit and Discord is very interesting. Bethesda has been in contact with major modders for Skyrim and Fallout 4 for some time, giving them beta releases of the Creation Kit for Starfield, working with them to gain feedback and brainstorm over the approach to the engine and the tools. Allegedly some changes made modders rather upset, but that's beside the point, other than showing Bethesda is taking it seriously. Just recently they had some modders literally flought to bethesda's studio for a tour:
To my knowledge, the people who have access to the beta Creation Kit are people like EnaiSiaion - the creator of the most popular gameplay overhaul for Skyrim, Ordinator - or Kinggath, the creator of Sim Settlements, a great mod for Fallout 4 that pushed its settlement building system to the limit while also providing several chapters of story alongside it, very well received to my knowledge. Todd Howard himself cited Sim Settlements as an example of great modding.
Bethesda wasn't blind to Kinggath achievements in particular and semi-hired him for leading a team of modders making Creation Club content, which resulted in East Empire Expansion Creation Club mod, decent from what I've heard. Except now you pay for it, not download it for free. Well, the guy mods well, so good for him to be recognized and making a bank from working by modding full-time.
However, this shows the sinister approach of Bethesda to modding and the probable future for Starfield. You know that the modders weren't just sitting idly and giving random feedback to Bethesda, they've been making mods the entire time they had the tools in early access. They probably already cooked a lot of content, big or small. Bethesda's goals for Starfield are long-term and founded on belief the community will make the effort to enrich the game, and by using the big modders and giving them the tools months ahead they can ensure that there are some big mods being released right away alongside the Creation Kit.
Now, there are three futures that I see:
Good Ending: Great modders have worked tirelessly to make competent gameplay overhauls, new story content (not main story, obviously) and improve base building into something useful and fun. These mods are getting dropped for free at the same time Creation Kit is released or soon after, either on Nexus Mods or as free Creation Club content with the blessing of Todd Howard himself. The community is happy, as at this point getting anything is like being granted water on a desert.
Bad Ending: Great modders have worked tirelessly and after Creation Kit is released you will be able to enjoy their wonderful mods that make Starfield vastly better experience...right after you pay the price for those mods on the Creation Club website. Nothing's free, the community melts down and the money flows. The greed wins. That would be shortsighted and not work in favour of long-term Starfield support, but a corporation wouldn't kneecap a project's long-term earnings by focusing on short-term money benefits, right...?
No-Hope-Left Ending: Modders have done nothing substantial as the mooding tools were half-baked so far. Vastly delayed Creation Kit launches after a year from release with nothing to show for it. The mods are being make from scratch once the tools are released, so it will be another year or two before we see anything worth looking at. The modding community for Starfield never reaches its potential and remains a shadow to Fallout and Skyrim's. The Starfield slowly dies, disappearing from sight of everyone.
Let's take a step back and try to see the things from a Bethesda's perspective, possibly a bit more positively than it should be seen: Starfield has currently low reputation and is lambasted left and right, but so was Oblivion, Skyrim, Fallout 4 and Fallout 76. Nowhere to the same degree, but still. They are used to this. Bethesda made this game with a long-term plan of support, not in any positive "constant content updates", but with a vision of harnessing the power of the community through the creation club.
Except the Creation Kit is late, way too late compared to their other titles. For Fallout 4 it took around 5 months. We are approaching almost a year without modding tools for Starfield, and the less said about the DLCs released so far the better. Starfield is not looking too well right now.
But. Buuuut. Everything Bethesda has done over the years and Todd's various statements in the showcases and interviews shows a certain belief in modding community that goes further along than just 'modders will fix that'. The community has been ready to start modding since the release and is literally begging Bethesda to do the job for them. This is where that strange vision comes into play. I think everyone knows of Bethesda's attempts at monetizing modding by now, and like every big game company they are relentless in the pursuit of money.
What I've heard lately on Reddit and Discord is very interesting. Bethesda has been in contact with major modders for Skyrim and Fallout 4 for some time, giving them beta releases of the Creation Kit for Starfield, working with them to gain feedback and brainstorm over the approach to the engine and the tools. Allegedly some changes made modders rather upset, but that's beside the point, other than showing Bethesda is taking it seriously. Just recently they had some modders literally flought to bethesda's studio for a tour:
To my knowledge, the people who have access to the beta Creation Kit are people like EnaiSiaion - the creator of the most popular gameplay overhaul for Skyrim, Ordinator - or Kinggath, the creator of Sim Settlements, a great mod for Fallout 4 that pushed its settlement building system to the limit while also providing several chapters of story alongside it, very well received to my knowledge. Todd Howard himself cited Sim Settlements as an example of great modding.
Bethesda wasn't blind to Kinggath achievements in particular and semi-hired him for leading a team of modders making Creation Club content, which resulted in East Empire Expansion Creation Club mod, decent from what I've heard. Except now you pay for it, not download it for free. Well, the guy mods well, so good for him to be recognized and making a bank from working by modding full-time.
However, this shows the sinister approach of Bethesda to modding and the probable future for Starfield. You know that the modders weren't just sitting idly and giving random feedback to Bethesda, they've been making mods the entire time they had the tools in early access. They probably already cooked a lot of content, big or small. Bethesda's goals for Starfield are long-term and founded on belief the community will make the effort to enrich the game, and by using the big modders and giving them the tools months ahead they can ensure that there are some big mods being released right away alongside the Creation Kit.
Now, there are three futures that I see:
Good Ending: Great modders have worked tirelessly to make competent gameplay overhauls, new story content (not main story, obviously) and improve base building into something useful and fun. These mods are getting dropped for free at the same time Creation Kit is released or soon after, either on Nexus Mods or as free Creation Club content with the blessing of Todd Howard himself. The community is happy, as at this point getting anything is like being granted water on a desert.
Bad Ending: Great modders have worked tirelessly and after Creation Kit is released you will be able to enjoy their wonderful mods that make Starfield vastly better experience...right after you pay the price for those mods on the Creation Club website. Nothing's free, the community melts down and the money flows. The greed wins. That would be shortsighted and not work in favour of long-term Starfield support, but a corporation wouldn't kneecap a project's long-term earnings by focusing on short-term money benefits, right...?
No-Hope-Left Ending: Modders have done nothing substantial as the mooding tools were half-baked so far. Vastly delayed Creation Kit launches after a year from release with nothing to show for it. The mods are being make from scratch once the tools are released, so it will be another year or two before we see anything worth looking at. The modding community for Starfield never reaches its potential and remains a shadow to Fallout and Skyrim's. The Starfield slowly dies, disappearing from sight of everyone.
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