Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,672
No you can't. Planets aren't real. You can change the cell and reset the random generation.you can probably beat the entire game without realizing you can land ANYWHERE on a planet
No you can't. Planets aren't real. You can change the cell and reset the random generation.you can probably beat the entire game without realizing you can land ANYWHERE on a planet
there are absolutely times where you need to scan a fish and none of the existing POIs are close enough to reach water. you do actually have to explore the environment in very rare situations. obviously the reason none of the mechanics are explained is because even bethesda didn't know just how much was cut from the shipped product, so they couldn't create a tutorial, hence why there are still tooltips about Helium that do nothingNo you can't. Planets aren't real. You can change the cell and reset the random generation.you can probably beat the entire game without realizing you can land ANYWHERE on a planet
Nobody asked for a shitty/non-existent map for a city district designed by monkeys. It's not about convenience, it's about competence.This is what everyone asked for. "The newer games are too casual and hand-holdy! Let me figure out the game systems on my own!" That's almost certainly why they didn't invest much into surface maps and why the story is very slow and self-directed. I think a lot of people need to get off their high horse and acknowledge they enjoy at least some convenience features.What the FUCK? I had 100 hours and didn't know you could make new LZs. How would anyone ever figure this out? No wonder reviewers didn't like the fucking game, none of the mechanics are even implied to exist in the first place. It's almost like you should have included a FUCKING MANUAL
I tried doing scanning minigame for a little while and then decided it is pointless waste of time in a game that is already a waste of time.there are absolutely times where you need to scan a fish and none of the existing POIs are close enough to reach water. you do actually have to explore the environment in very rare situations. obviously the reason none of the mechanics are explained is because even bethesda didn't know just how much was cut from the shipped product, so they couldn't create a tutorial, hence why there are still tooltips about Helium that do nothingNo you can't. Planets aren't real. You can change the cell and reset the random generation.you can probably beat the entire game without realizing you can land ANYWHERE on a planet
Is there any point to mining, either? I've never done a research project because the only equation I need is bullet+faceI tried doing scanning minigame for a little while and then decided it is pointless waste of time in a game that is already a waste of time.there are absolutely times where you need to scan a fish and none of the existing POIs are close enough to reach water. you do actually have to explore the environment in very rare situations. obviously the reason none of the mechanics are explained is because even bethesda didn't know just how much was cut from the shipped product, so they couldn't create a tutorial, hence why there are still tooltips about Helium that do nothingNo you can't. Planets aren't real. You can change the cell and reset the random generation.you can probably beat the entire game without realizing you can land ANYWHERE on a planet
That's because they haven't reached New Game+ 5 where Todd comes out and explains that the first few runs were just to waste your time.Starfield is so deep and complex that even 'dexers can't figure out its systems after 100+ hours of gameplay. Todd's genius and foresight strikes again. People just criticize Starfield because they don't understand it and do not realize it actually gets really good after 2,000 hours in.
they should have marketed Starfield like the Sims, female landwhales would love decorating a spaceship and fucking their boyfriends on it in front of CoraTHERE IS NO POINT TO PLAYING THIS GAME AT ALL
Inspired by space itself, Bethesda Game Studios and composer Inon Zur collaborate on bringing Starfield’s universe to life.
From the moment the game starts with the main theme, “Into The Starfield,” to the closing notes of "A Home in the Galaxy," Starfield’s score embodies the notion of exploration, mystery and the wonder of space. Taking inspiration from the natural world and the synthetic, Inon Zur’s emotionally dynamic and epic score pushes the creative boundary of sci-fi themed orchestral music.
00:00:00 1 Into the Starfield (Main Theme)
00:02:49 2 Planetrise
00:04:49 3 Go Steady, Go Safe
00:07:48 4 Fleet Scum
00:11:29 5 First Flight
00:15:08 6 The Sol System
00:19:46 7 New Atlantis
00:23:43 8 Peaks and Valleys
00:28:11 9 Starlight Far from Home
00:32:47 10 Fine Work Under Pressure
00:34:02 11 Navigator Corps
00:36:26 12 The Safety of the Citizens
00:40:16 13 The Mountain Builders
00:44:47 14 Triumvirate
00:49:22 15 Ancient Forces
00:53:58 16 Exploration I – Home Planets
01:08:25 17 Constellations
01:13:16 18 Akila City
01:17:02 19 Freestar
01:20:35 20 The Red Land
01:24:49 21 You Make Your Cut, You Get Your Cut
01:29:12 22 Cutthroats
01:33:01 23 The Eye
01:37:30 24 Long Shadows
01:42:09 25 A Home Among the Stars
01:46:34 26 Field of Vision
01:50:56 27 Within the Walls
01:55:33 28 Deep Time
01:58:27 29 The New Old Frontier
02:01:54 30 The Rock
02:05:45 31 The World Machine
02:09:54 32 Exploration II – The Hills and the Mountains
02:18:41 33 Protector
02:19:27 34 The Last Explorers
02:23:48 35 Field Agent
02:27:17 36 In Silent Orbit
02:30:34 37 Cydonia
02:34:50 38 Trace
02:38:13 39 Tectonics
02:42:22 40 Dispatched
02:43:37 41 Sublevels
02:48:09 42 Hardness Scales
02:50:55 43 Heliosphere
02:55:48 44 Death and Crimson
02:58:49 45 Abandoned
03:02:35 46 Chamber
03:06:53 47 Supra Et Ultra
03:10:15 48 Echo Marker
03:14:05 49 Exploration III – Explorers Club
03:25:24 50 Defender
03:26:08 51 Weapons to Bear
03:28:34 52 The Ghosts of Science
03:31:27 53 Ecliptic
03:33:08 54 Decay Heat
03:37:38 55 Neon
03:41:25 56 Rook
03:42:35 57 Exploration IV – Vulcanism
03:51:57 58 Core Sample
03:55:47 59 Tenacity of Life
04:00:01 60 Wrecked Tech
04:02:55 61 Canopy
04:07:07 62 Spacers
04:08:25 63 Understory
04:12:38 64 Exploration V – Evergreen
04:23:02 65 Guardian
04:24:01 66 Stars and Sacrifice
04:27:07 67 Under a Distant Sun
04:31:43 68 Roughneck High-Tech
04:35:13 69 Badlanders
04:39:35 70 Exploration VI – Strange Sands
04:49:11 71 Moonbase
04:52:09 72 Boarded!
04:53:55 73 Snowball
04:56:55 74 Aurora
05:00:11 75 Deep Freeze
05:03:20 76 Exploration VII – The Ice Lands
05:13:48 77 Nobody’s Home
05:16:37 78 Exploration VIII – The Far Reaches
05:25:21 79 A Home in the Galaxy
Inspired by space itself, Bethesda Game Studios and composer Inon Zur collaborate on bringing Starfield’s universe to life.
From the moment the game starts with the main theme, “Into The Starfield,” to the closing notes of "A Home in the Galaxy," Starfield’s score embodies the notion of exploration, mystery and the wonder of space. Taking inspiration from the natural world and the synthetic, Inon Zur’s emotionally dynamic and epic score pushes the creative boundary of sci-fi themed orchestral music.
00:00:00 1 Into the Starfield (Main Theme)
00:02:49 2 Planetrise
00:04:49 3 Go Steady, Go Safe
00:07:48 4 Fleet Scum
00:11:29 5 First Flight
00:15:08 6 The Sol System
00:19:46 7 New Atlantis
00:23:43 8 Peaks and Valleys
00:28:11 9 Starlight Far from Home
00:32:47 10 Fine Work Under Pressure
00:34:02 11 Navigator Corps
00:36:26 12 The Safety of the Citizens
00:40:16 13 The Mountain Builders
00:44:47 14 Triumvirate
00:49:22 15 Ancient Forces
00:53:58 16 Exploration I – Home Planets
01:08:25 17 Constellations
01:13:16 18 Akila City
01:17:02 19 Freestar
01:20:35 20 The Red Land
01:24:49 21 You Make Your Cut, You Get Your Cut
01:29:12 22 Cutthroats
01:33:01 23 The Eye
01:37:30 24 Long Shadows
01:42:09 25 A Home Among the Stars
01:46:34 26 Field of Vision
01:50:56 27 Within the Walls
01:55:33 28 Deep Time
01:58:27 29 The New Old Frontier
02:01:54 30 The Rock
02:05:45 31 The World Machine
02:09:54 32 Exploration II – The Hills and the Mountains
02:18:41 33 Protector
02:19:27 34 The Last Explorers
02:23:48 35 Field Agent
02:27:17 36 In Silent Orbit
02:30:34 37 Cydonia
02:34:50 38 Trace
02:38:13 39 Tectonics
02:42:22 40 Dispatched
02:43:37 41 Sublevels
02:48:09 42 Hardness Scales
02:50:55 43 Heliosphere
02:55:48 44 Death and Crimson
02:58:49 45 Abandoned
03:02:35 46 Chamber
03:06:53 47 Supra Et Ultra
03:10:15 48 Echo Marker
03:14:05 49 Exploration III – Explorers Club
03:25:24 50 Defender
03:26:08 51 Weapons to Bear
03:28:34 52 The Ghosts of Science
03:31:27 53 Ecliptic
03:33:08 54 Decay Heat
03:37:38 55 Neon
03:41:25 56 Rook
03:42:35 57 Exploration IV – Vulcanism
03:51:57 58 Core Sample
03:55:47 59 Tenacity of Life
04:00:01 60 Wrecked Tech
04:02:55 61 Canopy
04:07:07 62 Spacers
04:08:25 63 Understory
04:12:38 64 Exploration V – Evergreen
04:23:02 65 Guardian
04:24:01 66 Stars and Sacrifice
04:27:07 67 Under a Distant Sun
04:31:43 68 Roughneck High-Tech
04:35:13 69 Badlanders
04:39:35 70 Exploration VI – Strange Sands
04:49:11 71 Moonbase
04:52:09 72 Boarded!
04:53:55 73 Snowball
04:56:55 74 Aurora
05:00:11 75 Deep Freeze
05:03:20 76 Exploration VII – The Ice Lands
05:13:48 77 Nobody’s Home
05:16:37 78 Exploration VIII – The Far Reaches
05:25:21 79 A Home in the Galaxy
I got to hear a performance of the Starfield Suite live when a touring orchestra came through. Great music for sure.
starfield radio mod with willy kino is kino. rest of the mods became redundant when bethesda added some survival mechanics. problem is any mods that are created now to add fuel costs or environmental hazards will just get broken when Shattered Space comes outNot reading the thread but just swinging by to ask if there's any good mods yet. Is the Creation Kit out or are they still fucking everyone around?
To sufferTHERE IS NO POINT TO PLAYING THIS GAME AT ALL
minecraft is a bazillion times better than this pile of dogshitSo instead of trying to storyfag this game they're opting once again for the Minecraft crowd.
Probably a good call the world building was too shit to be salvaged.
Minecraft is legitimately a good game if you install one of the many modlists on the Technic launcherminecraft is a bazillion times better than this pile of dogshitSo instead of trying to storyfag this game they're opting once again for the Minecraft crowd.
Probably a good call the world building was too shit to be salvaged.
Shit mods for a shit game."I wonder what Starfield mods are being released! I bet it's the ship from The Next Gener..."
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