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Starfield Thread - now with Shattered Space horror expansion

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,672
you can probably beat the entire game without realizing you can land ANYWHERE on a planet
No you can't. Planets aren't real. You can change the cell and reset the random generation.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798
you can probably beat the entire game without realizing you can land ANYWHERE on a planet
No you can't. Planets aren't real. You can change the cell and reset the random generation.
there are absolutely times where you need to scan a fish and none of the existing POIs are close enough to reach water. you do actually have to explore the environment in very rare situations. obviously the reason none of the mechanics are explained is because even bethesda didn't know just how much was cut from the shipped product, so they couldn't create a tutorial, hence why there are still tooltips about Helium that do nothing
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,410
Location
Grand Chien
What the FUCK? I had 100 hours and didn't know you could make new LZs. How would anyone ever figure this out? No wonder reviewers didn't like the fucking game, none of the mechanics are even implied to exist in the first place. It's almost like you should have included a FUCKING MANUAL
This is what everyone asked for. "The newer games are too casual and hand-holdy! Let me figure out the game systems on my own!" That's almost certainly why they didn't invest much into surface maps and why the story is very slow and self-directed. I think a lot of people need to get off their high horse and acknowledge they enjoy at least some convenience features.
Nobody asked for a shitty/non-existent map for a city district designed by monkeys. It's not about convenience, it's about competence.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,222
you can probably beat the entire game without realizing you can land ANYWHERE on a planet
No you can't. Planets aren't real. You can change the cell and reset the random generation.
there are absolutely times where you need to scan a fish and none of the existing POIs are close enough to reach water. you do actually have to explore the environment in very rare situations. obviously the reason none of the mechanics are explained is because even bethesda didn't know just how much was cut from the shipped product, so they couldn't create a tutorial, hence why there are still tooltips about Helium that do nothing
I tried doing scanning minigame for a little while and then decided it is pointless waste of time in a game that is already a waste of time.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,332
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Starfield is so deep and complex that even 'dexers can't figure out its systems after 100+ hours of gameplay. Todd's genius and foresight strikes again. People just criticize Starfield because they don't understand it and do not realize it actually gets really good after 2,000 hours in.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798
you can probably beat the entire game without realizing you can land ANYWHERE on a planet
No you can't. Planets aren't real. You can change the cell and reset the random generation.
there are absolutely times where you need to scan a fish and none of the existing POIs are close enough to reach water. you do actually have to explore the environment in very rare situations. obviously the reason none of the mechanics are explained is because even bethesda didn't know just how much was cut from the shipped product, so they couldn't create a tutorial, hence why there are still tooltips about Helium that do nothing
I tried doing scanning minigame for a little while and then decided it is pointless waste of time in a game that is already a waste of time.
Is there any point to mining, either? I've never done a research project because the only equation I need is bullet+face
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,710
Starfield is so deep and complex that even 'dexers can't figure out its systems after 100+ hours of gameplay. Todd's genius and foresight strikes again. People just criticize Starfield because they don't understand it and do not realize it actually gets really good after 2,000 hours in.
That's because they haven't reached New Game+ 5 where Todd comes out and explains that the first few runs were just to waste your time.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798
THERE IS NO POINT TO PLAYING THIS GAME AT ALL
they should have marketed Starfield like the Sims, female landwhales would love decorating a spaceship and fucking their boyfriends on it in front of Cora

honestly the game is basically a harem anime in space, how could it not sell?
 

shrekkie

Novice
Joined
Oct 21, 2021
Messages
15

Inspired by space itself, Bethesda Game Studios and composer Inon Zur collaborate on bringing Starfield’s universe to life.

From the moment the game starts with the main theme, “Into The Starfield,” to the closing notes of "A Home in the Galaxy," Starfield’s score embodies the notion of exploration, mystery and the wonder of space. Taking inspiration from the natural world and the synthetic, Inon Zur’s emotionally dynamic and epic score pushes the creative boundary of sci-fi themed orchestral music.

00:00:00 1 Into the Starfield (Main Theme)
00:02:49 2 Planetrise
00:04:49 3 Go Steady, Go Safe
00:07:48 4 Fleet Scum
00:11:29 5 First Flight
00:15:08 6 The Sol System
00:19:46 7 New Atlantis
00:23:43 8 Peaks and Valleys
00:28:11 9 Starlight Far from Home
00:32:47 10 Fine Work Under Pressure
00:34:02 11 Navigator Corps
00:36:26 12 The Safety of the Citizens
00:40:16 13 The Mountain Builders
00:44:47 14 Triumvirate
00:49:22 15 Ancient Forces
00:53:58 16 Exploration I – Home Planets
01:08:25 17 Constellations
01:13:16 18 Akila City
01:17:02 19 Freestar
01:20:35 20 The Red Land
01:24:49 21 You Make Your Cut, You Get Your Cut
01:29:12 22 Cutthroats
01:33:01 23 The Eye
01:37:30 24 Long Shadows
01:42:09 25 A Home Among the Stars
01:46:34 26 Field of Vision
01:50:56 27 Within the Walls
01:55:33 28 Deep Time
01:58:27 29 The New Old Frontier
02:01:54 30 The Rock
02:05:45 31 The World Machine
02:09:54 32 Exploration II – The Hills and the Mountains
02:18:41 33 Protector
02:19:27 34 The Last Explorers
02:23:48 35 Field Agent
02:27:17 36 In Silent Orbit
02:30:34 37 Cydonia
02:34:50 38 Trace
02:38:13 39 Tectonics
02:42:22 40 Dispatched
02:43:37 41 Sublevels
02:48:09 42 Hardness Scales
02:50:55 43 Heliosphere
02:55:48 44 Death and Crimson
02:58:49 45 Abandoned
03:02:35 46 Chamber
03:06:53 47 Supra Et Ultra
03:10:15 48 Echo Marker
03:14:05 49 Exploration III – Explorers Club
03:25:24 50 Defender
03:26:08 51 Weapons to Bear
03:28:34 52 The Ghosts of Science
03:31:27 53 Ecliptic
03:33:08 54 Decay Heat
03:37:38 55 Neon
03:41:25 56 Rook
03:42:35 57 Exploration IV – Vulcanism
03:51:57 58 Core Sample
03:55:47 59 Tenacity of Life
04:00:01 60 Wrecked Tech
04:02:55 61 Canopy
04:07:07 62 Spacers
04:08:25 63 Understory
04:12:38 64 Exploration V – Evergreen
04:23:02 65 Guardian
04:24:01 66 Stars and Sacrifice
04:27:07 67 Under a Distant Sun
04:31:43 68 Roughneck High-Tech
04:35:13 69 Badlanders
04:39:35 70 Exploration VI – Strange Sands
04:49:11 71 Moonbase
04:52:09 72 Boarded!
04:53:55 73 Snowball
04:56:55 74 Aurora
05:00:11 75 Deep Freeze
05:03:20 76 Exploration VII – The Ice Lands
05:13:48 77 Nobody’s Home
05:16:37 78 Exploration VIII – The Far Reaches
05:25:21 79 A Home in the Galaxy

I got to hear a performance of the Starfield Suite live when a touring orchestra came through. Great music for sure.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798

Inspired by space itself, Bethesda Game Studios and composer Inon Zur collaborate on bringing Starfield’s universe to life.

From the moment the game starts with the main theme, “Into The Starfield,” to the closing notes of "A Home in the Galaxy," Starfield’s score embodies the notion of exploration, mystery and the wonder of space. Taking inspiration from the natural world and the synthetic, Inon Zur’s emotionally dynamic and epic score pushes the creative boundary of sci-fi themed orchestral music.

00:00:00 1 Into the Starfield (Main Theme)
00:02:49 2 Planetrise
00:04:49 3 Go Steady, Go Safe
00:07:48 4 Fleet Scum
00:11:29 5 First Flight
00:15:08 6 The Sol System
00:19:46 7 New Atlantis
00:23:43 8 Peaks and Valleys
00:28:11 9 Starlight Far from Home
00:32:47 10 Fine Work Under Pressure
00:34:02 11 Navigator Corps
00:36:26 12 The Safety of the Citizens
00:40:16 13 The Mountain Builders
00:44:47 14 Triumvirate
00:49:22 15 Ancient Forces
00:53:58 16 Exploration I – Home Planets
01:08:25 17 Constellations
01:13:16 18 Akila City
01:17:02 19 Freestar
01:20:35 20 The Red Land
01:24:49 21 You Make Your Cut, You Get Your Cut
01:29:12 22 Cutthroats
01:33:01 23 The Eye
01:37:30 24 Long Shadows
01:42:09 25 A Home Among the Stars
01:46:34 26 Field of Vision
01:50:56 27 Within the Walls
01:55:33 28 Deep Time
01:58:27 29 The New Old Frontier
02:01:54 30 The Rock
02:05:45 31 The World Machine
02:09:54 32 Exploration II – The Hills and the Mountains
02:18:41 33 Protector
02:19:27 34 The Last Explorers
02:23:48 35 Field Agent
02:27:17 36 In Silent Orbit
02:30:34 37 Cydonia
02:34:50 38 Trace
02:38:13 39 Tectonics
02:42:22 40 Dispatched
02:43:37 41 Sublevels
02:48:09 42 Hardness Scales
02:50:55 43 Heliosphere
02:55:48 44 Death and Crimson
02:58:49 45 Abandoned
03:02:35 46 Chamber
03:06:53 47 Supra Et Ultra
03:10:15 48 Echo Marker
03:14:05 49 Exploration III – Explorers Club
03:25:24 50 Defender
03:26:08 51 Weapons to Bear
03:28:34 52 The Ghosts of Science
03:31:27 53 Ecliptic
03:33:08 54 Decay Heat
03:37:38 55 Neon
03:41:25 56 Rook
03:42:35 57 Exploration IV – Vulcanism
03:51:57 58 Core Sample
03:55:47 59 Tenacity of Life
04:00:01 60 Wrecked Tech
04:02:55 61 Canopy
04:07:07 62 Spacers
04:08:25 63 Understory
04:12:38 64 Exploration V – Evergreen
04:23:02 65 Guardian
04:24:01 66 Stars and Sacrifice
04:27:07 67 Under a Distant Sun
04:31:43 68 Roughneck High-Tech
04:35:13 69 Badlanders
04:39:35 70 Exploration VI – Strange Sands
04:49:11 71 Moonbase
04:52:09 72 Boarded!
04:53:55 73 Snowball
04:56:55 74 Aurora
05:00:11 75 Deep Freeze
05:03:20 76 Exploration VII – The Ice Lands
05:13:48 77 Nobody’s Home
05:16:37 78 Exploration VIII – The Far Reaches
05:25:21 79 A Home in the Galaxy

I got to hear a performance of the Starfield Suite live when a touring orchestra came through. Great music for sure.

that's not true at all. in Globo Homo, great music is illegal for being counter-revolutionary. why do you think Destiny 1's soundtrack Music of the Spheres NEVER CAME OUT
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798
Not reading the thread but just swinging by to ask if there's any good mods yet. Is the Creation Kit out or are they still fucking everyone around?
starfield radio mod with willy kino is kino. rest of the mods became redundant when bethesda added some survival mechanics. problem is any mods that are created now to add fuel costs or environmental hazards will just get broken when Shattered Space comes out
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
330
Location
Brazil
About the creation kit, my bet is that they will release it when the DLC is ready. They probably dont want people to get mad at them for breaking mods after updates/new dlc (just like fallout 4 and next gen updade a few weeks ago)
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
They've really messed this up, the CK should ideally have been ready at release to let people use the game as a modding platform like Skyrim is. I can't imagine there's gonna be much interest by the time the DLC comes out unless it goes viral for being the best thing Bethesda have ever made or something.
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
169
So instead of trying to storyfag this game they're opting once again for the Minecraft crowd.

Probably a good call the world building was too shit to be salvaged.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,798
What's the deal with randomly becoming hydrated and fed without manually eating? Is my character automatically consuming items from his inventory? I don't know if it's bugged or not.

Same with health damage, 90% of my health bar is oranged out even though I went to the doctor and also took Panacea and a bunch of meds. Very weird

It definitely feels like the extreme environments weren't playtested on max difficulty, I can barely survive long enough to reach the first POI and run back to my ship. Which is fine, I guess, since at least it makes the game somewhat challenging
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,051
The questlines proper in Starfield are far from "great", but they at least manage to surpass the typical miscellaneous quests by virtue of drawing to some extent on actual science-fiction (the United Colonies and pirate questlines) or westerns (the cowboy-faction questline). The main quest rarely does the same, however. There's an interesting comparison in the miscellaneous quests between the one in which the player-character shifts between parallel realities and the typical sort of quest; although gameplay in the former is still the same dull combat against just two types of enemies (aliens in the reality where the base has been devastated; robots in the reality where the explosion was contained), the SF inspiration manages to generate some degree of atmosphere and immersion that carries the player through the quest. The more typical quests are fetch quests, or handling office politics, or other nonsense that could just as easily have been placed in any other setting and does nothing to distract the player from the dull gameplay.
 

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