PlayerEmers
Educated
creation kit releasing today? ok... now we have to wait 3+ years for any "worthwhile" mods
>replace musiccreation kit releasing today? ok... now we have to wait 3+ years for any "worthwhile" mods
thats not enough>replace musiccreation kit releasing today? ok... now we have to wait 3+ years for any "worthwhile" mods
>make survival mode default
>turn on fuel costs
>give the neon strippers back their titties
game fixed. that takes what, a half hour?
In development SF was going to be space Diablo where each planet is a roguelike with unique environmental challenges. It's obvious that the purpose of the scanning minigame was supposed to be discovering an Oblivion Gate-style dungeon with unique lootNot much faith in this DLC being any good but one thing you can say about Starfield is that it has some of the cooler setpieces and scripted bits in Bethesda games. The escape from the ship that's falling into a nebula or whatever the fuck in the pirate questline is pretty exciting for example, and plays surprisingly well for a Gamebryo engine game. A DLC that embraces the fact that Starfield should have been a more linear FPS style game, and just gives a lot of cool missions with nice setpieces, could be worthwhile.
Grimdark DLC:
The DLC should in theory be better. The base game sucked ass in part because the designers didn't dare include zero-G sections, unsure whether it would be cut or not. Now that they know it's a part of the game, they can freely include it and the dreadful combat will be raised up slightly.Not much faith in this DLC being any good but one thing you can say about Starfield is that it has some of the cooler setpieces and scripted bits in Bethesda games. The escape from the ship that's falling into a nebula or whatever the fuck in the pirate questline is pretty exciting for example, and plays surprisingly well for a Gamebryo engine game. A DLC that embraces the fact that Starfield should have been a more linear FPS style game, and just gives a lot of cool missions with nice setpieces, could be worthwhile.
Grimdark DLC:
speaking as an editor, the idea that a sci-fi short story writer could adapt his content into a starfield mod is really interesting. you could make one-shot campaigns that consist of a single location or planet. because bethesda are all autistic, all the assets and clutter and weapons already exist. you could use AI to generate voice lines, repurpose POIs, reskin a couple things. like the amount of work it would take to port Classic Traveller modules to Starfield is almost zero
Also, the way Bethesda cut Trackers and House Varuun from vanilla completely to be added later on shows how competent they are. Halfway into development, Cyberpunk had to comment out its entire branching story structure to the point that they had to change what genre the game is due to spaghetti code, and none of that missing stuff even got put back in after the DLC.
Bend over, Codex. Todd's going in dry
I used to be of the same mind right up until Bethesda rolled out the Fallout 4 "next-gen" patch. Prior to that, I could've imagined that by late 2025 or early 2026, Starfield might become a stable modding canvas with a lot of realestate, but what's the point now when we know there's no expiration date to the post-launch "support" cycle that can break anything and everything at the drop of a hat? And with "creations" becoming an integral part of Bethesda's revenue plan, the likelihood of continued "support" only increases.Yeah this is kind of exciting. The chances aren't necessarily high, but the game could become a solid modding platform, especially if it's easy to add your own planets/systems. So you could install like 50 quest mods and have a galaxy that's actually got shit to explore. The base game would just be irrelevant background noise.
Bethesda... Bethesda never changes.Starfield's latest update draws player ire by sticking a bounty hunting quest behind the Creation Club paywall | "$7 is too much for a quest."
https://www.vg247.com/starfield-update-creation-club-bounty-hunting-quest
You are not going believe it but my computer mouse has built in cheats that require microtransactions.Bethesda pretty much invented microtransactions with their horse armor pack so what do you expect
I'm more infuriated with the state of game journalism, are they just stalking reddit for ideas? poor sods
speaking as an editor, the idea that a sci-fi short story writer could adapt his content into a starfield mod is really interesting. you could make one-shot campaigns that consist of a single location or planet. because bethesda are all autistic, all the assets and clutter and weapons already exist. you could use AI to generate voice lines, repurpose POIs, reskin a couple things. like the amount of work it would take to port Classic Traveller modules to Starfield is almost zero
Also, the way Bethesda cut Trackers and House Varuun from vanilla completely to be added later on shows how competent they are. Halfway into development, Cyberpunk had to comment out its entire branching story structure to the point that they had to change what genre the game is due to spaghetti code, and none of that missing stuff even got put back in after the DLC.
Bend over, Codex. Todd's going in dry
have you ever worked with the creation engine? its such a tedius process just to create a small area with a few npcs who sort of behave believably.
leave it to loverslabslavery would be pretty interesting