mediocrepoet
Philosoraptor in Residence
I thought the requirements for skill upgrading was a step in the right direction, so you couldn't just brute force your upgrades. It was a marked improvement on what they'd had before and a "truer" version of it for trying to make a system with improve by use mechanics. The game really felt like it was trying to be an actual RPG not just a walking simulator. If they hadn't fucked up the content and presentation of that content, they might've had their best RPG instead of this belly flop.
It sucks because I felt that the game *almost* hit and it was a disappointment as a result.
It sucks because I felt that the game *almost* hit and it was a disappointment as a result.