The funniest thing is tho, everybody is talking about how this game failed to be a No Man's Sky... don't they remember what state NMS was in when it was first released? LMAO
I actually do remember, SDG. Beyond No Man's Sky not having ESG writing and being completely free from niggers it was a much better space game than Niggerfield on release. What people got upset about was that they didn't have time to implement multiplayer before the deadline from Sony hit and that some content had to be cut, like the sandworms from Dune. In some ways the release version is better than the fixed version, because the minecraft basebuilding loop that Todd crammed into his game from the beginning doesn't mesh with exploration where you are supposed to go from system to system and land on new worlds, not dick around in a cookie clicker base somewhere.
The planets were also made less interesting in later NMS builds because people complained that some of them looked crappy, which is true, but that swung in both directions and normalizing them to make them all prettier removed some of the more interesting ones. Release version of NMS looked like a
, while the updated version looks more like in the official concept art I guess. All the most impressive features were in the game and functional and all in all it had less bugs than any Bethesda game, the only thing it lacked was the Minecraft resource grind that is in every game these days and the multiplayer. Some features they added like player owned capital ships and space stations were neat but not necessary nor advertised in the marketing.
It's impressive how an indie team (they only had a publishing deal with Sony) could put together something much more impressive and robust than a Microsoft owned studio could with an infinite budget and a massive delay.