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What would you use as a baseline for such game (in terms of perspective, mechanics, etc.)?I used to dream about an RPG in which you would play a leader of another SG team that would sometimes interact with SG-1 on a mission or while hanging out at the base.
What I envisioned would be a Fallout Tactics/Silent Storm type system, ideally top down 3D view with adjustable camera, real time movement with switch to TB in combat.
The idea was that you would create your own character (leader of your own SG team) and select 3 other team members from premade chars (to allow some storyfagottry and JA2 style interactions between team members), there would be several classes (something like assaulter, recon, medic, engineer, anthropologist) with separate skill trees, the idea being that you would be forced to specialise your team (more classes than slots) and approach problems depending on your line-up (thus creating potential for multiple playthroughs).
The setting would be a bit later in the show (when SGC is already well established organisation and other countries are aware of Stargate, thus you could perhaps have some other nationalities on the team and Russians would sometimes appear with their own team, so you could rescue a cute Slavic waifu from inevitable problems). But definitely no replicants and shit like that.
The basic gameplay loop would be:
1) Start at the SGC base, receive mission briefing from general Hammond, select equipment, interact with various characters at the base (fan service talk, rivalry, maybe even side quests), go trough the Stargate to mission area (I would definitely do a mission or two on Earth as well, preferably against human opponents with modern weapons
2) Missions would usually have a complex setup and last multiple days and feature Fallout style map travel, for example something like “local human population on roughly dark age level has a village near strange ruins, find out what is there and collect some cool shit,” depending on your team line-up you could try to gain trust of the locals (talking to them, doing some hearts and minds stuff like healing their wounded, building something for them, hunting down a dangerous predator etc), or strongarm them into cooperating, try some sciencey stuff at the ruins, decipher glyphs, blow up a hole in the wall etc
3) At some point some Jaffas (sometimes even a Goa'uld) might show up, you might encounter some traps, ancient technology etc, upon completing objectives you return to the SGC base
4) Debriefing, healing, training (I would keep the levelling up in line with the military vibe of the show, so levelling up would only happen in the base by sending your characters to various training courses that would be locked by level and stats, rank of characters would also play a role in this), probably research as well, next mission
I guess sometimes a special character would temporarily join your team (Teal'c, Daniel etc), SG-1 should definitely show up on some missions too.
IMO something like this would have been pretty cool, but I guess it never was in the cards…
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