I am now in love/hate relationship with Starsector. I love game but:
1. Colony part of game is mistake. It trivializes game if you can earn first 3-4 mln as money you get back from it quickly get rolling.
2. Salvaging even after latest update is still way too overpowered trivializing most of other gameplay. You can get huge fleet just by following some conflict very easily. Repairing ships barely cost anything. In theory D-mods should be bad but they are just too weak of malus to matter. Moreover no one asks you where did you get empire carrier and why do you use it just like that when you can't buy it. Tri-tachyon doesn't care that you are flying their latest ships and so on. Latest patch added salvagers flying around but that is nothing since they are pretty slow. After battles it should be clear that salvage belongs to those sides of confict. Salvaging should be boon to repairing and finding unclaimed ships you find in space rather than mass salvaging aftter battle getting those destroyers and carriers and even then cost of repairing should be high.
3. Same with buying ships. At start sure getting some new ship is hard but later on buying ship is basically nothing as cost between highest and lowest kind of ship isn't that high. I don't understand why some frigate can cost say 20k but full on carrier just 200k. Getting beast ships doesn't feel like any achievement at all. Creating fleet with best ships.
4. Weaponry. Same here. Sure finding some of them is hard but buying them ? They cost basically nothing. Best kit carrier should be worth multiple times of base version.
5. Recently introduced rework of skills and fate points make game even worse. Fate points are just basically your way out of jail/great find card and you can stack them. At least previously getting into dangerous sectors had some stake in it. Now as long as you have fate points there isn't any. Skills themselves feel like they don't belong in game. Previously they at least gave you ability to pick and choose what you want creating "build" but now it basically forces you to follow only one path as the greatest reward are at highest tier of those skills. You have to take first skill to get last. Stuff like hyperspace traversal jump should be equipment for ships rather than skill so player could create stealthy fleet, nope you have armada and you can gravity well jump just because of skill. Stuff like better replacement should be crew training rather than officer skill. Officer could be limiting factor instead say officer gives max 100% replacement rate instead of 50% without officer.
As much as i love game i just don't find it good game in longer run because most of achievements feel worthless. It is a game comparable to warband but it doesn't feel "right". The "unknown" that are supposed to be menace are just a joke as i can fly in their sectors without any issue and almost always run away.
Mods only increase those problems. Colonies go wild, more better ships for cheap and so on.
Game is the most fun when you struggle at start because there are some goals you can follow. Those goals get way to quickly done. Getting your first carrier should be an achievement not o geez another one i have already 5 salvaged ones and i don't know what to do with them anymore.
I don't agree about the colony part:
It takes so long for them to pay back all the investment poured into them, that by the time the first ones had paid the few millions I put into them back, I had literally explored the whole sector.
Most of the money I got at the time it mattered came from smuggling supplies to Ludic Path. It is usually very lucrative, trivial, and without any consequences (even though you are supplying terrorists that try to destroy your own colonies...).
My issue is that they don't matter that much; as you said, you can easily get the things you need otherwise. I got an old Paragon back in shape way before I could produce one. Same for virtually all the ships. Basically, the colonies were useful to create meme fleets of 15 hyperions to test, or dedicated builds to farm the AI fleets, but at this point, the game was already over.
As you said, exploring is a joke, because you can avoid most encounters. I explored with a phase fleet, drove remnant patrols away before going back and robbed most places dry.
I totally agree about salvaging.
My main issue is that there is little end goal. I like open ended game, but in Kenshi and Mount and Blade, you have more challenges to overcome. In Warband, you are basically never good until you become the strongest power.
Here, once your colony can defeat inspection fleets by itself, you don't really have much to look forward to. You can print more money, but there is little point to it, as ships are cheap indeed, as you pointed out.
I love the combat, even though I am not very good at it, but here too, it was not worth fighting in the beginning (the supply bill was too expensive compared to phase robbing the deep space), and now, there is little to fight for (I can farm AI core, but for what purpose? To get my colonies to print even more money I don't need?).
I am tempted to try Nexerellin next time (or maybe Beyond the sector? But this one seems buggy), as I really wish there were late game "existential" threats (and not only end game bosses that should be destroyed for loot).
tindrli Agent bounties now can go up to 600k+ There is an unique one for 1M with super the unique AI ships (the same that guard the coronal hypershunts).