Goliath
Arcane
- Joined
- Jul 18, 2004
- Messages
- 17,830
You are fundamentally changing the game by altering ticks per day. The world simulation in Stellaris happens in "ticks" not days. If you lower the number of ticks per day the date will increment faster but less things will happen each day, the time it takes for things to happen will change.Also, here's an amazing console command I've never seen mentioned that basically fixes performance: ticks_per_day x. Set it to 2-10 and experience a massive performance increase.
E.g. it takes 20 ticks before a shield that is fully depleted will start to recharge. Thus if you set ticks_per_pay to 10 it will take two in-game days, while if you set ticks_per_day to 2, it will take 10 days.