Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Stellaris - Paradox new sci-fi grand strategy game

a cut of domestic sheep prime

Guest
LOL some dig sites are ridiculously OP

I thought the "You can now make Gaia worlds" one was awesome, and now I just got a fucking TITAN from a dig site while I don't even have the tech to build destroyers yet.

Some AIs are about to have a bad time.. :)

EDIT: Before I got the Titan my fleet power was "inferior" to everyone, because I focused on the economy and research (as usual). Now everyone is "pathetic" compared to me. :D
Not gonna lie, but I'm jealous.

So far, the only relics I've gotten are the surprise space dragon that ruins your shit (still can't kill him and get the relic) and the Cybrex relic, which is useless to me as I don't have many robot workers or the tech to make synths, robot armies etc.

I will say I find it an amusing thought to think of pwning half of the game with a titan. I pulled a derelict cruiser out of a gas giant and thought that it was OP for the early game.

I wish that you'd continue to unlock dig sites as you went on instead of just getting what you get at the start. The game has always had a major middle game problem due to no longer having anything to survey. Dig sites do nothing to solve this as they're only early game too.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
Don't have the Ancient Relics DLC, but just got a relic from killing an ether drake, and was able to active the relic. A teaser?
 

Preben

Arcane
Patron
Glory to Ukraine
Joined
Jan 18, 2017
Messages
3,821
Location
Failsaw, Failand
The game has always had a major middle game problem due to no longer having anything to survey.

I got stuck with an immortal emperor whose superpowers related to surveying and anomalies. After everything was mapped. :negative:

There are ways to get rid of him. For example provoke and lose on purpose a war with the xenophobic fallen empire. They end peace negotiations with assassination of your current leader.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
So today I found out that Battle Thralls can be both Duelists and Enforcers, despite the Duelists tooltip saying it can only be filled by free pops.

I find it useful to convert part of my servile syncretic species into Battle Thralls so they can fill those Enforcer and Duelist jobs and free up the real citizens for the cushy jobs.
 

a cut of domestic sheep prime

Guest
I got stuck with an immortal emperor whose superpowers related to surveying and anomalies. After everything was mapped. :negative:
The most frustrating part is that it's such an easy problem to solve: just give each planet an extremely low chance to generate new anonymously tied to the number of stars/habitable worlds, and give players the option to adjust this at map generation.

There should also some more storylines.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
Personally I think science ships should be able to get some kind of cloaking technology and be used to survey other empires' space. As it is, you not only see everything you've surveyed, you see everything they've surveyed, too. Which is a bit odd. You should have to survey it yourself or trade something valuable for the info. Also, cloaked science ships could hang out between systems in enemy space to serve as an early detection mechanism for enemy fleets approaching. Sword of the Stars has something like this.

This could also give rise to a sub-game of trying to detect and catch enemy spy ships that are sneaking around surveying your space in preparation for an invasion.
 

a cut of domestic sheep prime

Guest
This could also give rise to a sub-game of trying to detect and catch enemy spy ships that are sneaking around surveying your space in preparation for an invasion.
probably too complicated for paradox to spend time on for free, so good luck ever seeing something like that.

I agree that conquering or allying with empires (because otherwise conquerors would have an advantage over federation builders and fed builders would still have a boring middle game) should logically give you access to their worlds' anomalies though, but even that presents problems. A lot of anomalies uncover resource bonuses on planets or just straight into the stockpile. So you come in, get the anomalies reset and you or your allies get even more bonuses.

tl;dr: reunlocking anomalies alters game balance.

having more of them just spawn over time is a bit better balance-wise
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
I wasn’t talking about anomalies; I just meant removing the fog of war and seeing what’s there in terms of stars, planets and colonies.
 

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,274
Location
Festung Breslau
Grab the Codex by the pussy
As it is, you not only see everything you've surveyed, you see everything they've surveyed, too. Which is a bit odd. You should have to survey it yourself or trade something valuable for the info.

It used to work precisely like that, IIRC.
 
Joined
Mar 3, 2010
Messages
9,305
Location
Italy
i loved the old border system so much... i also loved to fortify some critical solar systems with military installations and minefields, lots of minefields, and it looked like a real choke point.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
I started next to a marauder empire. I played for 140 years, waiting to crush those fuckers as they kept forcing me to bribe them over and over. The day came; I wiped them out.

So the Great Khan instantly appeared, in another marauder empire, the Yapathi, on the other side of the map. Long story short, he destroyed somebody and then satrapy'd the Rak. I watched in amusement as he kicked around the AIs for a bit, then got defeated in a battle, but escaped with his officers and spawned a new horde. He kept taking AI systems or making them go neutral somehow, I think he blows up the starbases completely. I eventually grunted and got to my feet, reached for my 200K fleet, and ambled over there in the mid 2300's.

I extinguished every Khan territory; there is no more red on the map in diplomatic mode. The Rak still are listed as a satrapy however, even though I am not at war with them. Their fleets are yellow and neutral; I can't even force-fire on them using the Attack command button in the fleet display. Now and then they somehow spawn a 37K red fleet which goes on the warpath, even as all their other fleets remain neutral and their empire is off limits. The red fleet says "Yapathi Horde - Rak Auxiliaries". In the diplomatic screen it says if I had a claim, I could declare war on them - very strange for a vassal, since normally you have to interact with the ruler. I have spent all my influence building Gateways and establishing starbases in former Khan territory, I am in no position to Claim the entire Rak satrapy/empire.

Since there are no Khan territories on the map nor Khan fleets as far as I can tell, I don't know how to stop the satrapy from spawning these red Horde fleets while somehow giggling behind a shield of neutrality.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Khans seem to be broken. They may spawn relatively early, completely fucking up a playthrough if it happens to you. And then there are a ton of problems with them diplomacy-wise, as you found out...
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,650
LOL some dig sites are ridiculously OP

I thought the "You can now make Gaia worlds" one was awesome, and now I just got a fucking TITAN from a dig site while I don't even have the tech to build destroyers yet.

Some AIs are about to have a bad time.. :)

EDIT: Before I got the Titan my fleet power was "inferior" to everyone, because I focused on the economy and research (as usual). Now everyone is "pathetic" compared to me. :D

Nah, those are so so.

Gaia worlds relic is a main questline, it cost 350 influence and in the end is just a free terraforming to gaia.
I take a ecuwhatispolis every day of week over that.
Is good if you go life seeded.

The free titan is garbage tier, i lost mine vs 2k drill drones
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
I've been wanting to get back into Stellaris since that performance boost and sector improvement, but then I keep hearing about bugs. Think I'm gonna wait for one or two versions, or just wait for the Diplomacy DLC.
Yea, Stellaris is ridiculously buggy right now. Version 2.3.1 was legit unplayable with multiple-game breaking bugs, even Paradox was embarrassed.

They quickly rushed out 2.3.2 before the holidays to fix some of the worst bugs. 2.3.2 still has a lot of known, serious bugs in it, though. It is probably a good idea to wait for 2.3.3 if you don't desperately want to play Stellaris RIGHT NOW.
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Gaia worlds relic is a main questline, it cost 350 influence and in the end is just a free terraforming to gaia.
I take a ecuwhatispolis every day of week over that.
Is good if you go life seeded.
I get this event chain in every fucking game and it makes playing life-seeded so much easier. The problem is that currently the decision changes districts / features to something random.

That's why I wouldn't even consider it unless I am playing life-seeded.

I mean I guess it depends on your play-style. Player who play wide probably don't care but I always play tall and thus are picky about which planets I settle.

The free titan is garbage tier, i lost mine vs 2k drill drones
You should have used it against space stations instead.

The titan is weak against many small enemy ships with high evasion, but dat firepower totally wreaks early game space stations who can't evade it.
 
Joined
Jan 7, 2012
Messages
15,271
Khans seem to be broken. They may spawn relatively early, completely fucking up a playthrough if it happens to you. And then there are a ton of problems with them diplomacy-wise, as you found out...

I thought you were offered the option to surrender and become a vassal?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Khans seem to be broken. They may spawn relatively early, completely fucking up a playthrough if it happens to you. And then there are a ton of problems with them diplomacy-wise, as you found out...

I thought you were offered the option to surrender and become a vassal?
But which self-respecting Klingon would do that?
Send your entire fleet to die, realize that the khan is a pretty good klingon and become his vassal until he becomes weak and frail and kill them all.

 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
What is the deal with ethics attraction? I have an annoying faction that gives me 0% approval rating because they are xeno loving scum. It contains over 90 (!) pops.

I have tried Fear Campaign edicts, Deep Space Black Sites over planets, having a God-Emperor, etc. They haven't budged in 20 years; in fact they have more members than before. Does ethics attraction actually work?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
What is the deal with ethics attraction? I have an annoying faction that gives me 0% approval rating because they are xeno loving scum. It contains over 90 (!) pops.

I have tried Fear Campaign edicts, Deep Space Black Sites over planets, having a God-Emperor, etc. They haven't budged in 20 years; in fact they have more members than before. Does ethics attraction actually work?
The moment you get a faction they begin to exert some weight towards their respective ethic. There are many ways you can get weights towards an ethic that you might not even notice. Xenophiles pop up just by having non shitty alien pops in a world. Mouse over the ethics thing to see what is causing this.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
519
13% of my populaiton is in the xeno-loving "Alien Reform Institute" yet my xenophile attraction is only 3%. Something is amiss.

I am going to suppress the bastards.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom