It needs a complete overhaul, and I'm not sure there's a mod for that.
And that only helps with the early exploration phase. Late game is still boring as fuck, even with the apocalyptic events which they've added.Because the game is boring as mud and you need to reward players with CK2esque funny events to keep even basic attention up.
larper power.What puzzles me, it's the success.
larper power.What puzzles me, it's the success.
stellaris is the only modern 4x which truly lets you create your own race from the ground up and larp to your heart's content. if you throw mods into the mix, the degree of customization is unbelievable.
also planetary bombardments and ethnic cleansings.
I see you haven't played Master of Orion 2, or any of all the other 4x games that allow you to bomb planets until nothing alive remains on the surface.Larp is the main answer. No other game lets you larp as an actual evil empire. One that actively genocides undesirables.
Stellaris is much more overt and detailed about it (e.g. having alien processing factories to serve as food or being able to biologically engineer slave races suitable for particular jobs).I see you haven't played Master of Orion 2, or any of all the other 4x games that allow you to bomb planets until nothing alive remains on the surface.Larp is the main answer. No other game lets you larp as an actual evil empire. One that actively genocides undesirables.
in stellaris i can bombard paradise planets until no living thing can exist on them anymore, perhaps raid them and kidnap people, or i can conquer them and make all its inhabitants slaves, maybe turn them into cattle instead, or have them exterminated and processed into soylent green.I see you haven't played Master of Orion 2, or any of all the other 4x games that allow you to bomb planets until nothing alive remains on the surface.Larp is the main answer. No other game lets you larp as an actual evil empire. One that actively genocides undesirables.
Larp is the main answer. No other game lets you larp as an actual evil empire. One that actively genocides undesirables.
endless space. both of them. here's two then, not just one. you failed again, this time doubly. wow.Oh, please, spare me the nitpicking. Yes, Stellaris is a more detailed atrocity simulator. But it's far from the only game that "lets you larp as an actual evil empire. One that actively genocides undesirables." In fact, I challenge you to name space 4x games that do NOT let you genocide undesirables. Does a single one even exit?
I don't think you understand just how LARP-driven stellaris is. LARPing is literally the only appeal it has, and it is the only thing that the developers focus on. Gameplay and such are secondary. You pick the ethics you want and then get appropriately flavoured interactions with everyone, everywhere. You constantly get events that serve as something interesting to read and perhaps choose a flavour-appropriate decision. You get a wide array of policies to enact that contain next to no gameplay benefit, yet give you a lot to LARP about (really, who really NEEDS soylent green? Having a surplus of food is so easy you never really have to convert aliens to food, but you do it anyway because it's fun).Larp is the main answer. No other game lets you larp as an actual evil empire. One that actively genocides undesirables.
Larper power explains it: but again, it's all so clumsily done. Let's keep Sword of the Stars 1 as an example: the Zuul, a race of evil marsupials, entirely works on slavery and stripmining planets and its economy is built on looting planets with specialized ships. Ah, everyone in the game gets genociding. Nuclear bombing. Bio bombing. USING MASS DRIVERS.
Have I told you that during the fully simulated tactical battles in SoTS1 your orbital bombardment ships are under your direct control and the UI has a fuckhuge button to let you fire when you want the death cannon? And it's a "light" 4x, with pre-done races and limited strategic overlay.
Stellaris has some very nice %s tho.
I'm not saying that Stellaris theoretically does not allow such stuff, but it's all boring % and all in your brain, with almost no meaningful gameplay impact (you don't have to get your slaver ships on planet and organize the raids!). it's pushing a button and the usual PARADOX PERCENTAGES change a bit.
It's like no one realizes there's a billion 4x that let you do the same. Just better and without PARADOX MARKETING POWER. Maybe it's merely that, marketing (people see Paradox and believe they know what they are doing).
You can kill pops in ES. Enslave, throw into blender to use their dna, it's just not as easy and always available as in other games. Didn't it also have planetary destruction before Stellaris?endless space. both of them. here's two then, not just one. you failed again, this time doubly. wow.Oh, please, spare me the nitpicking. Yes, Stellaris is a more detailed atrocity simulator. But it's far from the only game that "lets you larp as an actual evil empire. One that actively genocides undesirables." In fact, I challenge you to name space 4x games that do NOT let you genocide undesirables. Does a single one even exit?
I'm not talking about the forced draft. I'm talking about enslaving and slowly draining planets of life and resource, outright eating pops, throwing them into blender, switching into your own, abducting pops to feed the lifeforce of your own or even a race that only accepts their own pops and outright deletes the others. Yes, it's available to some races, because unique races are like no1 shtick of the series and it's the same in every other strategy game - unless you micro every race when generating the map, you'll get a share of flower sniffing hippies. Still you have these options, also when creating your custom race.only in a very very abstract way, as "spend 1 turn and pay 1 pop to earn 100 soldiers" which of course doesn't care for which pop you sacrifice, it's not like "fucking die already you xeno scum!".
only 1 race enslaves, and it's almost only a matter of a tag. actually, it's even pretty much against its own lore.
only 1 race blenders, and it's mostly a matter of moving a tag. actualy, it's heavily against its own lore.
and no, only one of the latest es2 expansions introduced planet killing and it's so deep into the tech tree by the time you build (let alone use) one of those the game has long finished.
It was a mess, but also charming in its own way. Consider the asymetry they tried to go through with the different FTL methods – you could see them being ambitious, at least, rather than trying to rehash something for the n-th time. Sadly, they weren't able to actually pull it off, and really, the entire development process of Stellaris speaks volumes about Paradox itself.I think the first issue is that Stellaris' launch was frankly a mess. Game had to be overhauled like thrice, and even the over-hauled areas still feel they lack a lot.
they could have, but instead some retard pushed for the "muh multiplayeeeeh" and so everything fun has been axed one aspect after another.It was a mess, but also charming in its own way. Consider the asymetry they tried to go through with the different FTL methods – you could see them being ambitious, at least, rather than trying to rehash something for the n-th time. Sadly, they weren't able to actually pull it off, and really, the entire development process of Stellaris speaks volumes about Paradox itself.
They don't get good crew and resources because they perform shittily, and they perform shittily because they don't have the people and resources to perform well.
I think I remember Johan admitting the % of the people who've played multi even once is in the single digits, but I can't be arsed to look for it. The number certainly sounds about right. As for why, MadMaxHellfire is absolutely right. No need to have a good AI when you're assuming your players will be playing only against other humans. And no need to have content and interesting mechanics when you assume they'll larp together and make things interesting for each other.Same multiplayer talk as main franchises, what's the percentage of people who even play multiplayer, isn't it super low? Why build your games around it.
Nice bogeyman, but I'm not convinced. SJW corruption is a symptom of upper management who have no idea what they're doing, not the cause. I blame the relentless pursuit for endless growth that happens with every publicly traded corporation. Paradox is simply doing what they think will maximize their profit while minimizing their costs.Don't forget the console editions which I still believe they're some sort of joke.
The SJW corruption of the company may have something to do with its decaying performance and lack of manpower.
Crusader Kings and Europa Universalis are Paradox's flagship titles, so of course they have all the manpower and resources they need. That's not the case for a game past its zenith like Stellaris though – there are many things hinting at it, but the fairly underwhelming DLCs are the biggest give away. Compare a flagship expansions that CK2 got, for example – you could see each one bringing something substantial to the table, something that really changed the game. But can anyone say that, for example, Lithoids really changed anything? I know the phase of development the lead of Stellaris is in – it's the phase where he needs to add content in order to draw in players again, yet doesn't have the resources to actually do that. So he starts thinking of how to make the most content and the smallest cost, and comes up with reskins and the like. Just throw in new species – it takes a bit of art, but not much, some code, but again, not much (plus, it'll be fairly modular, so no need to go deep into old code), and that's it – content is ready. It being zombies is just a marketing move since a lot of people will get drawn in with something this marketable (more than lithoids at least), and the saved time can be spent to fix bugs and tinker with balance.CKIII has heavier reqs than both Stellaris and HOI 4, but it runs like a dream in comparison (althrough the temps do get a bit high in my comp and the game looks butt-ugly because I lack a dedicated card).
I don't remember EUIV having performance issues the last time I played it. Been a while tho.