MadMaxHellfire
Arcane
what win states?
Depends. It is better than it was a few months ago. It is still worse than it was before they reworked the economy with Megacorp. Turns out the worst of the late-game slowdowns were caused by something completely retarded they did regarding pops checking job availability whose details I cannot remember and has since gotten fixed. But you WILL encounter stuttering if you play for long enough. The engine was never intended to work with the number of pops and ships you can reach post-rework, and it shows.Is the Performance better? How better?
Last DLC added three things of note:What about the features? Any cool stuff?
They've stopped patching, improved performance and gotten the worst of the bugs. If you want to play with the latest DLC now is the time. You'd probably get a game or two out of it. Otherwise wait until the next one comes out and hope against hope they improve the game more substantially.Should I play it now or wait for later?
When exactly you'll encounter those slowdowns depends on your system. In my machine I encounter few issues until ~50 years before the crisis hits, and while performance rapidly degenerates, it never quite becomes unplayable before I'm done with the crisis and the game.The game still becomes unplayable around 100-150 years in on a normal size galaxy with max AI empires. Certainly you'll never get to 250 years in, which is the default point at which the galaxial invaders spawn.
In fact performance is worse now because they taught the AI to spam habitats so you have more colonies with more pops. AI still utterly fails at playing the game but the habitats make conquest more annoying.
you should blame the multiplayer-fixated retards at the helm of this because in the bininging the game tried to let us have different races but differences were more and more flattened because kidz whined their larping wasn't as effective as somebody else's larping.Game grabs you by the promise of different space faring empires, unique alien races. But it is all a mirage, a ruse. Different "empires" and different ethics are different if you count -5% minerals +5%attack speed different. Everybody share the same technology and everybody develops the same way. By endgame everybody is the same. Game has become more and more of an excel spreadsheet simulator, extremely micro intensive. Warfare is a chore in this game. AI is a joke, you can roll over them even on Grand Admiral and with AI mods.
you should blame the multiplayer-fixated retards at the helm of this because in the bininging the game tried to let us have different races but differences were more and more flattened because kidz whined their larping wasn't as effective as somebody else's larping.Game grabs you by the promise of different space faring empires, unique alien races. But it is all a mirage, a ruse. Different "empires" and different ethics are different if you count -5% minerals +5%attack speed different. Everybody share the same technology and everybody develops the same way. By endgame everybody is the same. Game has become more and more of an excel spreadsheet simulator, extremely micro intensive. Warfare is a chore in this game. AI is a joke, you can roll over them even on Grand Admiral and with AI mods.
I think the FTL in particular got axed due to the AI being utterly incapable of dealing with blitzkrieg's bypassing its lines. Now you have only a couple roads to get somewhere and the AI can simply send a fleet along the same route, confident that you will actually engage it.That is true. In my opinion Wiz philosophy destroyed the game. The game started with great promise even if it was barebones. They should have worked to increase the difference not eliminate it. It all went downhill once they removed the different FTL and starting weapons. Now everybody spouts the same lasers and kinetics and missiles by mid game. The difference in FTL add great variety in my opinion.
if [ftl inhibitor] = 1 then force route to closest to selected system.I think the FTL in particular got axed due to the AI being utterly incapable of dealing with blitzkrieg's bypassing its lines.
if [ftl inhibitor] = 1 then force route to closest to selected system.I think the FTL in particular got axed due to the AI being utterly incapable of dealing with blitzkrieg's bypassing its lines.
easy as that. how many code lines? 2? 3? maybe 4?
I think the FTL in particular got axed due to the AI being utterly incapable of dealing with blitzkrieg's bypassing its lines. Now you have only a couple roads to get somewhere and the AI can simply send a fleet along the same route, confident that you will actually engage it.
I really wish Paradox did better with their AI. It's stupid as hell in all their games.
I don't blame Wiz, AFAIK the game was a mess when he stepped in.
I don't blame Wiz, AFAIK the game was a mess when he stepped in.
So just to be clear. There's a serious issue with turn times after the game reaches a certain point. Over the summer a developer optimizes the loading of assets and decreases start up time of the game? So.... the issue with the game slowing to a crawl at a certain point in game time is solved how... or is that next summer?
So just to be clear. There's a serious issue with turn times after the game reaches a certain point. Over the summer a developer optimizes the loading of assets and decreases start up time of the game? So.... the issue with the game slowing to a crawl at a certain point in game time is solved how... or is that next summer?
Yes, except that it wasn't even paradox, it was the third party they farmed the game out to for Stellaris Console Edition that fixed load times.
Playing atm after 2-3 years. I must say i have a lot of fun. Much more than before. Also some of mods are fantastic like more events. One thing is sure game just need a way more events and small things popping up constantly as you explore and manage your folks.
My favorite so far event was that in which on one of my planets they found statues well into game (around 15 pop so not new). After a long research route finally i had to pick from three options and i didn't like how that planet with that thing was near my main planet so i decided to destroy statues. Turned out i was right. They were alive after all. Problem was that they had like 2,5k power on land. So they anihilated my puny 60 power army on planet and started killing off inhabitants.
So i decided to do some huge invasion. Pulled out recruitment on all of my planets. Didn't want to lose 15 pop planet so easily. So after a while i got like 3 armies each 1k which cost me a fortune to field in minerals and cost fortune to support.
Unfortunately after a while i got event that some straglers run away to my nearest planet (like +2/3 pop) while rest got killed. So vengeance it is.
I arrive in system and just before i land i get event that those guys left just like that leaving some weird floor after them...
I opened it up and it turned out that those guys were protectors of civilization that uploaded themselves to machines and they are right now in some computer.
Decided to kill of fuckers. Vengeance !
You can also talk to the statues and they will remain as free powerful garrison.
You lose out on the benefits of taking over the simulation though. Better to use a few hundred armies to smash them.You can also talk to the statues and they will remain as free powerful garrison.