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Stellaris - Paradox new sci-fi grand strategy game

Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
I'd like to see some lets play thread showcasing the various empires of the 'dexers playing in those multiplayer sessions.
Join in next time. Currently it's just like five of us in total. Once we hit the 8+ mark it becomes more multiplayer and less co-op.
I still haven't gotten used to the administrative rework that added sectors and stuff. But meh, as I've already told GrafvonMoltke, I'll let you know if I change my mind.
 

Alfgart

Augur
Patron
Joined
Feb 7, 2006
Messages
410
Divinity: Original Sin 2
Did the game change a lot since the robot dlc? That's when I played it last time 3-4 years ago.
After they changed the pop system, from shitty grids to an even shittier slider system (that was after the Utopia DLC I think), the game became pure fucking garbage. Avoid at all costs, and just wait for Distant Worlds 2
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,379
How does multiplayer for a game like this work? Is it just on a set speed of everyone? Are pauses not allowed? Do people all agree to stop at a specific point?
 
Joined
Aug 27, 2021
Messages
698
Oh, I thought it was just real time all the time in multiplayer. Everyone being able to pause sounds... rough.

I can see how that works better for a co-op setup than a competitive multiplayer game.
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,801
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
Oh, I thought it was just real time all the time in multiplayer. Everyone being able to pause sounds... rough.

I can see how that works better for a co-op setup than a competitive multiplayer game.
In real terms nobody pauses. It's an adjustment, but you get used to it. The prevailing rule is to agree on a speed setting.
 
Joined
Aug 27, 2021
Messages
698
Oh, I thought it was just real time all the time in multiplayer. Everyone being able to pause sounds... rough.

I can see how that works better for a co-op setup than a competitive multiplayer game.
In real terms nobody pauses. It's an adjustment, but you get used to it. The prevailing rule is to agree on a speed setting.
I guess I can see how that'd be fun, the players all working together to oppose some jacked up end game threat. That leaves some room for politicking and squabbling over resources.

Not how I like to play this kind of game, but I can dig it. Any good AARs of any of your multiplayer stellaris games here?
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,379
Oh, I thought it was just real time all the time in multiplayer. Everyone being able to pause sounds... rough.

I can see how that works better for a co-op setup than a competitive multiplayer game.
In real terms nobody pauses. It's an adjustment, but you get used to it. The prevailing rule is to agree on a speed setting.
What about those messages where it automatically pauses the game because you need to make some kind of decision? Is that just turned off? Or does it just pause for everyone?
 

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