Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 14,946
Equally? Boring.Which only highlights what horrid designers they really are. You do not prevent people from taking the best build every time by making the bet build a matter of RNG, you do it by creating multiple equally viable builds. The PDX solution only means that one ahead is just the luckiest one of the bunch and nothing else.
One way or another, you're going to climb to the top of the tech tree in one design or another. If you didn't get exactly what you
>trying to get a specific techNo, under the current system that would be literary the worst thing possible. Already following a specif tree is enough of a hassle, nevermind trying to get a specific tech. Bloating the tech list further would just make things worse.
There's your problem. Embrace RNG or start blowing up ships with the techs you want. those are your choices.
However, I guess another simple solution to the bloat would be to implement an edict system where certain tech types get favored in each tree for some small cost.
This happens anyway simply because of travel times.A system taken in 2447 must have been chosen for that in 2444
You keep talking about influence and sprawl as if they're extremely limiting, but simply managing your admin level makes it almost a non-issue. I notice the sprawl mechanic, I compensated for it, I kept growing.
They didn't exist early on. Or at least, sprawl didn't. Initially, everything revolved around influence, which was an even worse system. Every station costed influence to build, and every upgraded station costed influence to maintain (or something like that).No they are bad 100% of the time and had they been removed early on the game would have been better for it.
They're not really arbitrary. They simulate the real struggles of expansionism. The faster and bigger you grow, the more problems you can potentially have.Limitations and hindrances should come as a natural consequence of pro-active mechanics not as a separate meters that functionally are only there to halt the game at arbitrary points.
I realize you may want the game to be a map painting sim, but imo, it's easy enough already.