Axioms
Arcane
- Joined
- Jul 11, 2019
- Messages
- 1,630
Ah, yes because as we all know science just takes longer if you do not have enough bureaucrats to count the science man every day. Just like commerce suddenly drops off when there is no one to check everyone's papers. Or how automated drones start consuming more power when there is not enough people logging them still existing. Just like in real life.They're not really arbitrary. They simulate the real struggles of expansionism. The faster and bigger you grow, the more problems you can potentially have.
I see a lot of people complain about the arbitrary mechanics in Paradox like mana or their very heavily abstracted stuff like overextension and the counterparts in other Paradox titles. The latter is something I personally dislike a lot. I'm not sure how large this group is or whether a company could make a profit on their issues. You need to have a more detailed simulation to replace "corruption" and so forth that even other 4X and strategy games use. Total War for instance has their own version of stuff, like Imperium.
Would you or people with similar complaints be willing to pay a detail/complexity tax to get more realistic constraints on map painting? On my project I pursue that path but I am always wondering whether when people actually encounter the trade off they will accept the cost. I personally would but I've never seen a broad discussion among the 4X audience probably because there is no good platform to discuss such issues.