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Stellaris - Paradox new sci-fi grand strategy game

Joined
Jan 7, 2012
Messages
15,727
so they're getting rid of one of the most fascinating and beloved tropes in sci-fi, the single purpose planet? totally what everybody's asking.

as far as i know, only moo3 managed to play this well, since having a planet not rely on imported resources helped buy time in case of sieges and having different functionalities helped through the process of terraforming. i don't see *anything* of this being reflected in stellaris.

I don't think specialized planets really works well at the scale of Stellaris. Empires commonly have like... 5 planets before they run out of room to grow naturally. Specialized planets leads to immediate economic death spirals whenever a single planet is occupied.

Those sci-fi tropes are always specialized planets as a part of a huge empire, we're talking hundreds if not thousands of planets.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,656
That's not too surprising. Pops were hurting performance, so they minimized them as much as possible. The game never really rewarded tall play—there's still no reason not to just expand, except for roleplaying, as a conqueror will always do better. Expanding as much as possible has no real drawback, and you'll never fall behind in tech.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,221
That's not too surprising. Pops were hurting performance, so they minimized them as much as possible. The game never really rewarded tall play—there's still no reason not to just expand, except for roleplaying, as a conqueror will always do better. Expanding as much as possible has no real drawback, and you'll never fall behind in tech.
You can play tall by building ring worlds and habitat spamming, but you'll soon start to hate your life due to the micro
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,211
That's not too surprising. Pops were hurting performance, so they minimized them as much as possible. The game never really rewarded tall play—there's still no reason not to just expand, except for roleplaying, as a conqueror will always do better. Expanding as much as possible has no real drawback, and you'll never fall behind in tech.
You can play tall by building ring worlds and habitat spamming, but you'll soon start to hate your life due to the micro

That's not so much playing tall as playing wide in a small space.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,840
Location
On the internet, writing shit posts.
That's not too surprising. Pops were hurting performance, so they minimized them as much as possible. The game never really rewarded tall play—there's still no reason not to just expand, except for roleplaying, as a conqueror will always do better. Expanding as much as possible has no real drawback, and you'll never fall behind in tech.
You can play tall by building ring worlds and habitat spamming, but you'll soon start to hate your life due to the micro
You still need to build up your economy to do that though, which means constant expansion for more pops and exploitation.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,221
That's not too surprising. Pops were hurting performance, so they minimized them as much as possible. The game never really rewarded tall play—there's still no reason not to just expand, except for roleplaying, as a conqueror will always do better. Expanding as much as possible has no real drawback, and you'll never fall behind in tech.
You can play tall by building ring worlds and habitat spamming, but you'll soon start to hate your life due to the micro
You still need to build up your economy to do that though, which means constant expansion for more pops and exploitation.
Habitats are cheap, and you can save a lot of resources by having only a modest navy. But as I said, if you go this way, you'll just have to manage all the more tiny "planets", which is probably the most tedious area of the game. I always rage when I conquer an alien system and see the AI had built a dozen of those shitboxes. Can't even destroy them because Paradox. I could decolonize them, at least, but then they keep polluting you UI... I hate the habitats.
 
Joined
Mar 3, 2010
Messages
9,626
Location
Italy
I don't think specialized planets really works well at the scale of Stellaris. Empires commonly have like... 5 planets before they run out of room to grow naturally. Specialized planets leads to immediate economic death spirals whenever a single planet is occupied.
are you really really really for truely real playing this piss easy basic simple game to efficiently minmax? stellaris is larping central, no other reason to interact with it.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,656
It's like this with every new Paradox game—not that the previous ones were much better, but still. There's never any need to min-max anything against the AI. Maybe in multiplayer, but I doubt anyone has the patience or enough people available for such long sessions.
 

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