MadMaxHellfire
Arcane
it's the new monthly subscription without being a monthly subscription.
EUV is already in the works, so that's what will come next. No way they're doing Imperator 2 - they tried that game formula twice now (Imperator is just EU: Rome 2 in all but name) and it bombed each time. If they try again at all, it'll be in a long, long time, once the trauma heals.Honestly, I'm actually surprised they haven't made a Stellaris 2. Stellaris always felt to me like a bunch of interesting ideas shackled to the dead corpse that is the HOI4/EUIV/Imperator era iteration of Clausewitz engine. The engine got significantly improved since CKIII.
I suspect Paradox plans a Stellaris 2, but first they will do sequels of the titles that are more popular and need more updating. So we will probably get EUV first then HOI5, then Stellaris 2. CKIII and Victoria III are relatively young games and I doubt they will get sequels until next decade.
(they might do an Imperator 2 before or after Stellaris 2, probably after. I feel like "Grand Strategy Game set in Diadochi Era/Roman Conquest Era" is a concept they know has good marketing reach and good potential, they just haven't been able to do it justice and they know it)
Stellaris DLCs allow Paradox to:
- Keep the Stellaris audience interested, instead of going away to the competition (Like Endless Space 2 or Distant Worlds 2).
- Use fixes from older Clausewitz titles still being updated
- Experiment design-wise, see what works, jolt it down for Stellaris 2
- Make some money
I think EUV is going to be very telling as to where future Paradox titles will head.
Imperator didn't bomb because of the concept, it bombed because they keep failing to make it work. Ignoring the concept is leaving money on the table and opening space for a competitor - for example, a second Field of Glory: Empires.EUV is already in the works, so that's what will come next. No way they're doing Imperator 2 - they tried that game formula twice now (Imperator is just EU: Rome 2 in all but name) and it bombed each time. If they try again at all, it'll be in a long, long time, once the trauma heals.Honestly, I'm actually surprised they haven't made a Stellaris 2. Stellaris always felt to me like a bunch of interesting ideas shackled to the dead corpse that is the HOI4/EUIV/Imperator era iteration of Clausewitz engine. The engine got significantly improved since CKIII.
I suspect Paradox plans a Stellaris 2, but first they will do sequels of the titles that are more popular and need more updating. So we will probably get EUV first then HOI5, then Stellaris 2. CKIII and Victoria III are relatively young games and I doubt they will get sequels until next decade.
(they might do an Imperator 2 before or after Stellaris 2, probably after. I feel like "Grand Strategy Game set in Diadochi Era/Roman Conquest Era" is a concept they know has good marketing reach and good potential, they just haven't been able to do it justice and they know it)
Stellaris DLCs allow Paradox to:
- Keep the Stellaris audience interested, instead of going away to the competition (Like Endless Space 2 or Distant Worlds 2).
- Use fixes from older Clausewitz titles still being updated
- Experiment design-wise, see what works, jolt it down for Stellaris 2
- Make some money
I think EUV is going to be very telling as to where future Paradox titles will head.
Victoria 4 is similarly doubtful. Took them ages to do a sequel to V2, and the result was abysmal.
With Stellaris, I think they're waiting until they figure out how to actually make it work, hence the frequent massive redesigns of core mechanics
Unfortunately competitors are few and far between for grandstrat stuff. Outside of more indie style stuff, Paradox does a good job of keeping their monopoly over the genre.Ignoring the concept is leaving money on the table and opening space for a competitor
They tried twice, and it bombed both times. However good the concept may be, they are clearly unable to execute it well, hence they won't try again for a good while.Imperator didn't bomb because of the concept, it bombed because they keep failing to make it work. Ignoring the concept is leaving money on the table and opening space for a competitor - for example, a second Field of Glory: Empires.
I think that instead of combining CK with EU (as they're clearly trying to) they end up with a game that suffers from schizophrenia. All the character shit they have there boils down to maintaining decent loyalty and then forgetting all about it – what pointless busywork. Nation-wise there's little to nothing to even do. All you can do is map-paint, and map-paint you shall at a rapid pace, against dumb as fuck AI that cannot oppose you and without mechanics that could slow you down like EU has. The fact that the game has virtually no flavor and that the mission trees are perhaps the worst implementation Paradox ever made is just a cherry on top. It's like they only took the worst parts of both games and combined them. So much for Johan's magnum opus.(personally I think they fail because they keep doing it Nation-Focused not Character-Focused)
You haven't tried it? It's super bad. Way worse than even Imperator. And unfixable – the concept itself is utter dogshit (goods don't exist, only their surplus/deficit does. War is a joke. Politics are a joke, etc. etc.). They'd have to basically throw the whole thing out and try again. Most likely, we'll be hearing about them abandoning ship in a year or two like they did with Imperator.They're still developing Vicky3, so I doubt we will see Vicky 4 anytime soon. I can't say anything about its quality, but I hear its bad.
I think it's more that they're trying to find the identity for the whole franchise, because right now it's a game whose game loop is kind of fluid and gets carried HARD by content (Stellaris is the one Paradox game that one can't fault for having too little content). This of course causes other issues, as at times it feels like going from one set piece to another rather than playing a strategy game. More importantly, they've already thrown every sci-fi trope and reference out there into the game, so what are they gonna do for the sequel? Copy it all over? Doesn't sound like a smash-hit in the making...I agree about them waiting until they figure out how to make it work. They're definitively testing out concepts for Stellaris 2.
You know, they said the same things about Vicky 3.Honestly, I'm actually surprised they haven't made a Stellaris 2. Stellaris always felt to me like a bunch of interesting ideas shackled to the dead corpse that is the HOI4/EUIV/Imperator era iteration of Clausewitz engine.
In the past you could easily sell sequel with better graphics. While making strategy game with graphics visibly better than stellaris is possible it would require stuff like mesh shaders or ray-traycing which would massively increase system requirements and paradox seems to prefer making their games possible to run(badly) on potato pcs.Honestly, I'm actually surprised they haven't made a Stellaris 2.
What the galaxy is actually full of is random events you click away with slight annoyance.In the begining they said they had two visions for the game, and they choose one "The Galaxy is vast and full of wonders", i think they have incorporated more of the discarded one after how empty and simple Stellaris felt in its early days.
What the galaxy is actually full of is random events you click away with slight annoyance.In the begining they said they had two visions for the game, and they choose one "The Galaxy is vast and full of wonders", i think they have incorporated more of the discarded one after how empty and simple Stellaris felt in its early days.
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I think that the main issue is that there are too many broad (or outright universal) events and not enough particular ones tied to various tag specifics. Some degree of repetitivity is unavoidable, but the content should at least be different from game to game depending on what tag you are playing and how you are playing it.Also, EUIV is even worse in this regard, with the "event pulses", several "queues" of forced events every X months, some make sense because at least they are related to your current situation, some queues are completely random and just spam a random event every two years.
Agree in my opinion, i find Hoi4 or even EUIV for example are much more elegant in this aspect. Much less clicking required.Due to all the bloat there is rarely if ever a second of breathing room for the player. You're constantly clicking something, giving the illusion of gameplay.
Yes, some event queues in EUIV are cool in my opninion, the corruption, overextension or disaster event queues for example generate events depending of the situation of the country, they are interactive you, as a player, can do things to avoid them or provoke them. Also they are inmersive, relatable with the situation you are dealing in game at the moment. A few countries like Ming have many particular events unique to them.I think that the main issue is that there are too many broad (or outright universal) events and not enough particular ones tied to various tag specifics. Some degree of repetitivity is unavoidable, but the content should at least be different from game to game depending on what tag you are playing and how you are playing it.Also, EUIV is even worse in this regard, with the "event pulses", several "queues" of forced events every X months, some make sense because at least they are related to your current situation, some queues are completely random and just spam a random event every two years.
That's what they are, sometimes literally. Virtually none of the "stories" are Paradox's own (hence their better writing), they're all ripped from actual sci-fi. Only they need to fit them into a short blurb for the event, hence they sometimes come out flat out retarded.The writing in Stellaris events is actually quite interesting the first time you read them and gives you a wide swathe of mini Sci Fi stories. Lots of them could easily be the plot to a Star Trek episode. I'm sure its a major reason for the popularity and reception of the game, it just doesn't hold up past 2 or 3 playthroughs.
That's the early game, when you get spammed. Then you get penned in by other empires' borders and are never going to find an anomaly ever again.What the galaxy is actually full of is random events you click away with slight annoyance.In the begining they said they had two visions for the game, and they choose one "The Galaxy is vast and full of wonders", i think they have incorporated more of the discarded one after how empty and simple Stellaris felt in its early days.
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LEADER LEVELED UP
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Never buy PDX DLC. Always use Cream.I love buying all the newest DLCs at a discounted preorder price and then being the bitch host for my friends because apparently they don't have the money to get all the DLCs. Chumps they are or smart???
How does Cream handle updates? Do you have to update everything when a new patch is released?Never buy PDX DLC. Always use Cream.I love buying all the newest DLCs at a discounted preorder price and then being the bitch host for my friends because apparently they don't have the money to get all the DLCs. Chumps they are or smart???
Patching replaces the Steam_API so you have to overwrite it again but that's it.How does Cream handle updates? Do you have to update everything when a new patch is released?Never buy PDX DLC. Always use Cream.I love buying all the newest DLCs at a discounted preorder price and then being the bitch host for my friends because apparently they don't have the money to get all the DLCs. Chumps they are or smart???