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Stellaris - Paradox new sci-fi grand strategy game

Joined
Jan 7, 2012
Messages
15,391
It's bloat upon bloat upon bloat and everything boils down to one strategy that gets +120% pop growth and +80% production vs. another strategy that gives +130% pop growth and +60% production.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,406
Is this game fun for roleplaying various SF tropes in its current state? I recall back when I played that it always ended up being boring once you finished with the early game exploration.

They have filled out the midgame and end game with quite a bit more content so there are still many things to do after the early game. It is still not a challenge for the most part, like all paradox games once you understand the mechanics. But there is enough content to roleplay various flavors of SF civilization.

I think a lot of the content is locked behind DLCs, however. So it could be quite pricey at this point if you haven't played since release.

Nowadays i mostly RP around, help the ai with stuff max i can and to the quests, otherwise not much to do besides boring blob.
Are the quests, events and whatever varied enough so you don't end up doing the same each game?

There is enough variety for a few full games, but you will have seen most of it after probably about 4 or 5 games. What you haven't seen after that is usually stuff locked to specific origins you haven't tried yet. And some events have different options or outcomes depending on ideology or origin, so sometimes even stuff you have seen before will have something new.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
8,201
Location
Brasilien
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Nowadays i mostly RP around, help the ai with stuff max i can and to the quests, otherwise not much to do besides boring blob.
Are the quests, events and whatever varied enough so you don't end up doing the same each game?
depends, some are repetitive and u pretty much know what to do, others change depending on civic/type of government you playing.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,427
Location
Space Hell
pop\job reowork next year announced
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Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,775
"we can't fix the shit we did, so we're removing everything, no fun allowed".
For once this might fix something. The current pop system does not work because it wants to treat each pop as its own entity. The poor engine simply cannot handle that so really to fix it they would have to either rewrite the engine or turn pops into more of a resource which this seems to be.

Still a high possibility that his will fuck up something else but for once its a possibility not a certainty.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,775
that's not fixing, it's just removing a feature.
True but its still a feature that just barely works to begin with. Paradox never really figured out what they want to do with individual pops and their mechanics. The game just calculated their behavior on a per instance basis but functionally it never amounted to anything. Currently I do not think you can even manually move pops even when playing as a hive mind so while its true that they are removing a feature its a feature that the game barely uses, if at all.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
8,201
Location
Brasilien
Codex+ Now Streaming!
that's not fixing, it's just removing a feature.
True but its still a feature that just barely works to begin with. Paradox never really figured out what they want to do with individual pops and their mechanics. The game just calculated their behavior on a per instance basis but functionally it never amounted to anything. Currently I do not think you can even manually move pops even when playing as a hive mind so while its true that they are removing a feature its a feature that the game barely uses, if at all.
What's relocation function paid with unit/influence.
 

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