DakaSha II
Prospernaut
- Joined
- Mar 26, 2016
- Messages
- 209
Hows that mid game going for you guys? Good?
good. good
good. good
Anyone else having trouble figuring out the "differing war philosofy" thing?
Really anoying, playing as a peaceful spiritual race, neighbours are spiritual seekers, 178 positive relations and that is still stopping them from allying me
That didn't work though, I tried all the combinations. Maybe it's bugged?Anyone else having trouble figuring out the "differing war philosofy" thing?
Really anoying, playing as a peaceful spiritual race, neighbours are spiritual seekers, 178 positive relations and that is still stopping them from allying me
You need to match their policies on War Economy and possibly Orbital Bombardment as well I think. Since there's no way to see what policies they have AFAIK you just have to make switches until you find what they like.
Depends on how you play it. Sounds like there are a lot of players afraid of the early game tangles, preferring to expand via colonization until they run out of room. And then when it comes time for confrontation, it turns out there's a web of alliances in play.
Wait 2 years and play again after the 7th expansion. Might be a completely different game, then.
Seriously.
Thats because corvetes are stupidly strong, not because you need to mix anything. Make a screen of tankvettes and you win everything.You really need to mix your fleets,I led 20 destroyers and cruisers against 35 corvettes and got royally rekt,but hard counters are a good think cause otherwise you would only field battleships.
Also guys what's the usage of pre space races you find?you can assimilate them peacefully eventually or its waste of time?
I've been rolling over everyone with ships loaded with nothing but lasers so I'm not really buying that you have to mix up your fleet to be effective. I just scrap the old models when I research a bigger ship type and pump those as the ships seem to get exponentially better while making the smaller models obsolete. Just make sure you have deflectors, armor and regenerative hulls and you can eat up any kind of damage no problem.
I had an apostasy happen in my wh40k themed game and the entire calaxis sector revolted. Good so far, problem is they are led by a species that did not exist on any of the planets. Instead of Imperials (my race) it had some alien race as "founding" race despite all the pops on their planets being imperial.
Immersion status: broken. Still went for exterminatus solution.
If 2k space stations are a problem then yeah, they've beaten you.
Defence modulesThere is a rather serious bug in the game currently where Pops mostly only lose Ethics when they are diverging. This problem (and some related issues) has been fixed but not yet thoroughly tested, and will be included in the first proper patch, which we plan to release later in May. With the fix, when a Pop diverges it tends to retain 3 spent Ethics points, and never fewer than 2.
Carriers:Them staying too far behind is a bug that will be fixed.
Strike Craft engagement range will be buffed significantly in the future.
That must have been an "advanced start" civilization. When you start a game you can pick how many aliens get to start out a bit ahead, the default is 4. I believe the start the game with 3-4 planets and some basic thech, enough that they have a chance to be more challenging mid-game opponents.Also somehow one of the non fallen empire nations had better tech than me. WTF? I was maxed out on crystals and energy with a huge territory and dozens of planets with a dedicated 25 slot research world.
Oh! I thought that meant how many fallen empires you got. That makes sense.That must have been an "advanced start" civilization. When you start a game you can pick how many aliens get to start out a bit ahead, the default is 4. I believe the start the game with 3-4 planets and some basic thech, enough that they have a chance to be more challenging mid-game opponents.Also somehow one of the non fallen empire nations had better tech than me. WTF? I was maxed out on crystals and energy with a huge territory and dozens of planets with a dedicated 25 slot research world.