Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,335
Forcing players to do nothing for 30 mins in order to be allowed to do something is always bad.
Syncretic Evolution is the civic. Doesn't require slavery but the 2nd race gets an automatic bonus making it a better drone-type race for working mines and farms.
Syncretic Evolution is the civic. Doesn't require slavery but the 2nd race gets an automatic bonus making it a better drone-type race for working mines and farms.
The coolest thing you could've done with it is to give it to a xenophobe species. Then, right at the game's start, you could've turned the other species into livestock slavery, making them produce 6 food from the get-go, providing you with a rather explosive growth. Seems to be bugged right now, though.
Turns out they completely fucked up the end game crisis, they diddnt even bother to scale them to the new system,so overpowered its like building a card castle on ground and let the dog run in. Dont buy this shit seriously.
Medium galaxy crisis at 0.5X, i just got two fallen empire awakening they can field only one fleet of around 80k each, i can field 3X50K . Contingency crisis spawn 4 machine worlds at random , one is in the middle of my empire, the other two ont he borders and only one in a fallen empire. Each of those machine world is protected by a 180K high tech fleet+ 35 K of base , 2-3 fleets of 75K spawn too. Then they keep spawning 75K fleets as soon one is destroyed, expanding everywhere with no resistance from the AI. Also crippled by the ghost signal halving my production , until i sucessfully research the project.Its unplayable and untested, paradox has zero respect towards its customers.Syncretic Evolution is the civic. Doesn't require slavery but the 2nd race gets an automatic bonus making it a better drone-type race for working mines and farms.
The coolest thing you could've done with it is to give it to a xenophobe species. Then, right at the game's start, you could've turned the other species into livestock slavery, making them produce 6 food from the get-go, providing you with a rather explosive growth. Seems to be bugged right now, though.
Ehh, not even that good. Food overflow is very inefficient. Stack mineral modifiers instead. You can get like +70% to mineral output from day one.
Turns out they completely fucked up the end game crisis, they diddnt even bother to scale them to the new system,so overpowered its like building a card castle on ground and let the dog run in. Dont buy this shit seriously.
Wasn't that hard at all for me and I set them to spawn in 2300 (actually I think they always take around 50 years for the events to play out and for them to spawn). Took me around 50 years to get a navy capable to fighting them but they kind of suck at blobbing and they are easy to push back wherever their fleets aren't. Of course the other AI empires are equally shit at fighting, so you'll eventually have to do all the hard work yourself.
I'm doing a new game as a pacifist inward perfectionist just to see how overpowered I become sitting still and doing nothing. It's only 80 years in and I have 8 habitats, +600 mineral income, not far from getting ringworlds. Have crises set to 2x but I'm wondering if I should edit the save game and put it at 5x for the lulz.
3X50K vs 180k+3X75K+35K and better tech to , right in the middle of the empire, and impossible to rebuild them immediately all of that at 0.5 crisis scale. Its unplayable .So what is your point that the crisis should be weak enough that you can crush it immediately as it spawns? You say you have 150k fleet and they only have a bit stronger fleets guarding their planets... Doesn't seem so bad to me.
Not only that , but the slow travel time dont help plus it can completely close lanes . Fleet reinforcement can become a nightmare they path through enemy system, its just a chore.Imo crises are not supposed to be beaten within 10 years of their appearance or something like that. They are supposed to wreck the galaxy and create a new status quo until you (or someone else) builds up enough power to defeat them.
Also from the numbers you say, I don't see it impossible but you of course need to have a patient approach... which is hard since they spawned in your empire. I guess that's the worst part and is simply bad luck...
You can always resort to hit and run tactics for some time until you can extract as much technologies from the wreckage to update your fleets.Not only that , but the slow travel time dont help plus it can completely close lanes . Fleet reinforcement can become a nightmare they path through enemy system, its just a chore.Imo crises are not supposed to be beaten within 10 years of their appearance or something like that. They are supposed to wreck the galaxy and create a new status quo until you (or someone else) builds up enough power to defeat them.
Also from the numbers you say, I don't see it impossible but you of course need to have a patient approach... which is hard since they spawned in your empire. I guess that's the worst part and is simply bad luck...
You can always resort to hit and run tactics for some time until you can extract as much technologies from the wreckage to update your fleets.Not only that , but the slow travel time dont help plus it can completely close lanes . Fleet reinforcement can become a nightmare they path through enemy system, its just a chore.Imo crises are not supposed to be beaten within 10 years of their appearance or something like that. They are supposed to wreck the galaxy and create a new status quo until you (or someone else) builds up enough power to defeat them.
Also from the numbers you say, I don't see it impossible but you of course need to have a patient approach... which is hard since they spawned in your empire. I guess that's the worst part and is simply bad luck...
Hit a 75k fleet with your 150k forces and run back to a citadel you have nicely reinforced somewhere. Repeat until you get up to par technologically and then go on the offensive
Medium galaxy crisis at 0.5X, i just got two fallen empire awakening they can field only one fleet of around 80k each, i can field 3X50K . Contingency crisis spawn 4 machine worlds at random , one is in the middle of my empire, the other two ont he borders and only one in a fallen empire. Each of those machine world is protected by a 180K high tech fleet+ 35 K of base , 2-3 fleets of 75K spawn too. Then they keep spawning 75K fleets as soon one is destroyed, expanding everywhere with no resistance from the AI. Also crippled by the ghost signal halving my production , until i sucessfully research the project.Its unplayable and untested, paradox has zero respect towards its customers.
Here's the contents of this patch:
- Fixed processing/grid amalgamation/livestock purge types being broken
- Fixed a bug where a fleet split from its parent would forget the previous hyperspace jump and get stuck in systems with FTL inhibitors indefinitely
- Fixed several out of sync bugs in multiplayer
- Fixed some missing/broken localization in various languages
- Fixed upgrading ships wrongly having their XP deleted
- Fixed some UI visibility issues on certain screen resolutions
- Fixed misleading costs displayed for building mining/research stations
- Fixed Admirals being unassigned from a fleet during combat
- Fixed FTL inhibition effect not being removed when you downgrade a starbase
Yes i should have took the fallen empires first, crisis happened right after they awakened although, that was specially poor timing.Medium galaxy crisis at 0.5X, i just got two fallen empire awakening they can field only one fleet of around 80k each, i can field 3X50K . Contingency crisis spawn 4 machine worlds at random , one is in the middle of my empire, the other two ont he borders and only one in a fallen empire. Each of those machine world is protected by a 180K high tech fleet+ 35 K of base , 2-3 fleets of 75K spawn too. Then they keep spawning 75K fleets as soon one is destroyed, expanding everywhere with no resistance from the AI. Also crippled by the ghost signal halving my production , until i sucessfully research the project.Its unplayable and untested, paradox has zero respect towards its customers.
Are you running sapient AI? The ghost signal also nerfs those ships and it can't be blocked like the pop thing. In any case the way to power in Stellaris is ringworlds, habitats, and killing fallen empires to take their OP worlds with OP buildings. If you can kill an FE you should always do so.
In any case crises are still pretty much bullshit where either you can win or you don't. This update was "supposed" to fix doomstack battles being all or nothing but because the chance to withdraw is per hit, and crises have roughly +300% damage bonuses, you actually never get withdrawal chances and lose everything. Go no retreat if you can.
Really? That's weird because Influence costs are calculated as if it's "one jump". I guess it's a bugCan't even claim through wormholes.
Really? That's weird because Influence costs are calculated as if it's "one jump". I guess it's a bugCan't even claim through wormholes.