Lurker King
Self-Ejected
- Joined
- Jan 21, 2015
- Messages
- 1,865,419
You can't just hand wave it away by saying "games is risky bizness". There are decisions where you roll the dice, where you play it safe, and where you're being stubborn and unnecessarily risking the viability of your company as well as your personal fortunes. .
I didn’t say it is risky business, I said it is bad business, period. Unless you have a stable job in a big studio, but even then you heard lots of absurd stories about atrocious conditions of work, mismanagement, etc. You will find sites made by developers that are entirely dedicate to these problems. The game industry is a cancerous environment.
Larian rolled the dice and made a lot of risky moves in order to finance their company enough to make D:OS. However, these were calculated moves with a well thought strategy in place (one that ofc could have blown up in their face).
The point is not that they should not be in a risky industry, but more so that there's ample evidence there is no commercial market for a BS3; at least as long as there are no huge changes made to the formula. This is probably when most publishers would say, "you know what? There's no market, so I think I'll pass". There's absolutely nothing wrong with that.
I couldn’t possibly think in a worse example to bring into this discussion. There wasn’t strategy in anything he did. The reality is that he was developing two games simultaneously: “Dragon Comander” and “Divinity: Original Sin”. Which is completely craziness. He then released an incomplete and unpolished “Dragon Comander” to help funding D:OS. Larian then went to kickstarter with D:OS because he was over his head with debts by that time. The kickstarter was a success and fans love him, but the game was released filled with bugs, empty areas, ignoring many kickstarter promises, etc. The game end up being a success despite the main developer behaving like a loon, not because of it. Now that they have a profit, what do they do? They create another studio, which is just the most ludicrous financial decision you can think off for a medium studio. And am I supposed to be impressed by this? It’s amazing the amount of goodwill you guys arbitrarily attribute to some developers. He was desperate to avoid bankruptcy and was lucky enough to be supported by the press and the moment for all the wrong reasons.