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how is urquhart a good manager? obsidian projects suffer from "aiming too high" then get shafted because of publisher. now that they have gotten rid of the evil publishers, they still cannot properly complete PoE and it took them a year to patch stuff out for it to be playableUrquhart is a reasonably successful manager.
I would have to write a book about RPG studio culture in order to properly explain why Urquhart is a reasonably successful manager.
First point I would make is that as CEO and primary owner of a medium sized independent game development studio, Urquhart is off manager at best (executive role is very different from management role). The projects where he was in the management side of production mostly happened at Black Isle Studios, under the captainship of Brian Fargo and his French successor. Urquhart managed games at Black Isle broadly met their production goals.
There's an overwhelming amount of work that goes into video game production aside from management, which is nasty and unenviable work mostly carried out by middle men.