i honestly worry about divinity original sin 2 too. because it looks like they put too much investment to this one, and think the ip/sub title original sin will attract all of DO:S buyers. they blew up their money by having new buildings (one that needs heavy rennovation too from the likes of it), opening branch, etc.
KOTC guyi honestly worry about divinity original sin 2 too. because it looks like they put too much investment to this one, and think the ip/sub title original sin will attract all of DO:S buyers. they blew up their money by having new buildings (one that needs heavy rennovation too from the likes of it), opening branch, etc.
Who is the worst manager: Swen Vincke, Brian Fargo or Feargus Urquhart?
DISCUSS!
This news has gotten 4 more pages of comments than I expected. Why does anyone even care about Stoic?
So some C tier devs got a lucky break and managed (or will, soon enough) to lose it all due to their ineptitude. Who gives a shit?
Because read the post and the thread. This has relevance beyond Stoic and The Banner Saga.
Pretty sure Stoic failed on both counts, so why should anyone really give a shit?
I don't think that's quite right. The first game has a 90% rating on Steam with 8552 reviews. (Note that this doesn't include bundle reviews, and in fact there seem to be very few bundle reviews.) PoE has 88% with 7983 reviews. Grimrock has 95% with 4010 reviews. About 16% of players complete the game, which is low but not abysmal. (It's 12% for PoE, for example.) I think it's more that people played it, liked it, but didn't need to play the same kind of game again -- much of its appeal was its novelty (visuals, design, even narrative), and those things aren't novel anymore.
I agree with your post, but you see, BS is a passion project through and through, it is highly unlikely we will see any adjustments to the formula, because the first game was perfect for the developers. To them, it needs no tinkering, no improvement, even if the budget would be released, what would they have spend it on? More quality artwork and animations but not the scope or any meaningful mechanics.snip.
Being passionate about something doesn't mean you have to be blind to its flaws. It's far more likely that they thought that since the game was so well received and sold so well, people loved it the way it is and it would be unwise or risky to make changes to the formula. Make the combat system more complex and it might alienate people, etc.I agree with your post, but you see, BS is a passion project through and through, it is highly unlikely we will see any adjustments to the formula, because the first game was perfect for the developers.snip.
If it hadn't been mentioned on the Codex (of all places), I wouldn't know it existed.As far as the article itself goes, ehhhh. I'm just bothered by what they blew their "high marketing budget" on that I have never heard of BS2 until I hit up the steam discovery queue.
I played a bit of the first game and I found it boring and tedious so I stopped playing and never looked back. A tactical game with no terrain, no elevation, no assists xp, and a meta-gamey don't-kill-enemies mechanic.
I played a bit of the first game and I found it boring and tedious so I stopped playing and never looked back. A tactical game with no terrain, no elevation, no assists xp, and a meta-gamey don't-kill-enemies mechanic.
they toned down the caravan mechanics too. The war sequences almost never happen and your people always got split because of stupid story reason.I played a bit of the first game and I found it boring and tedious so I stopped playing and never looked back. A tactical game with no terrain, no elevation, no assists xp, and a meta-gamey don't-kill-enemies mechanic.
And most of that should, or at least could, have been fixed in the sequel. But nope, continue following our epic story, now with dialogue during the combat too.
Making a well-rated game and then changing everything in the sequel to attract a wider audience is okay when you don't like the game.
i honestly worry about divinity original sin 2 too. because it looks like they put too much investment to this one, and think the ip/sub title original sin will attract all of DO:S buyers. they blew up their money by having new buildings (one that needs heavy rennovation too from the likes of it), opening branch, etc.
Who is the worst manager: Swen Vincke, John Watson, Brian Fargo or Feargus Urquhart?
DISCUSS!
how is urquhart a good manager? obsidian projects suffer from "aiming too high" then get shafted because of publisher. now that they have gotten rid of the evil publishers, they still cannot properly complete PoE and it took them a year to patch stuff out for it to be playableUrquhart is a reasonably successful manager.