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KickStarter Stoneshard - open world roguelike RPG - now available on Early Access

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,395
Devs need a little bit of a kick in the pants to focus on what needs to be done (though I suspect a lot of the annoyingly trivial additions were just the result of having surplus artists still on contract with nothing else to do while the actual core content guys were stuck on something) but I'd hate to see them get discouraged and burn out too because this really has a huge amount of potential to shape into something awesome.
I blame the discord sycophants drooling after every little bit of bee or bread pixel art as it was some crucial part of the update
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
I think the game was fun enough already even before the new update. I remember having a blast with it after I finally figured how to play properly. Would be sad if they never finish it, because it has a potential to be a modern classics.
Yes, it's the strangest thing. At release, there was so much positivity and hype. Players loved it, many guys streamed the game and - if the number of reviews is anything to go by - the sales figures were very good.

Since then though, the amount of actual content released is laughable. No one can tell me there was steady development for now 3.5 years. I'd be surprised to hear that whoever created the prologue is still at Ink Stains Games.

I don't feel scammed either. I paid <20€ and had >20 hours of fun adventuring - it's fine. I'm just baffled how hard they dropped the ball.
 

Divine Blessing

Scholar
Joined
Jan 6, 2017
Messages
107
Location
beyond
Stoneshard is in desperate need for a convinience therapy. fast travel (scrolling tru the ever-same-screens is boring), more save points (maybe tied to difficulty), more display on enemy info etc.

i understand some desire for the survival vibe, but symptomatically it always (rapidly) stagnates into grind - respect players time (which may be done easily with difficulty settings).
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
We're used to 3D walking simulators but now comes the next gen!

The 2D walking simulators!
2/3 enemies per map and you can walk 5-6 maps without finding anything besides trees.

And...

That's it actually, i skipped the intro dungeon which i played with the early demo and the rest of the game is extremely bland.
Also, if you get wounded, you'll have to wait 100+ turns to get rid of multiple debuffs, it's soooo muuuuuch fun!
 
Joined
Aug 10, 2019
Messages
1,308
I ask this about every game I'm remotely interested in. What's special about this game? Can you do anything in this that's interesting beyond the norm? Start a business? Commit heinous crimes? Is there universal character death? Can you turn into a vampire or any other transformations? etc. etc.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,778
2/3 enemies per map and you can walk 5-6 maps without finding anything besides trees.
There is actual exploration involved? How revolting!

Also, if you get wounded, you'll have to wait 100+ turns to get rid of multiple debuffs, it's soooo muuuuuch fun!
1) When you wait turns go by really fast.

2) When you wait your thirst and hunger go up. This acts as a timer of sorts. It worked really well in the demo, because it forced you to push on in order to be able to sustain/heal yourself. Also, healing items help A LOT.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,679
Location
Core City
2/3 enemies per map and you can walk 5-6 maps without finding anything besides trees.
There is actual exploration involved? How revolting!

This is the eternal struggle of exploration in RPGs. If the map is very open and you need to explore a lot to find interesting things, then it is a walking simulator. However, if every x steps you find something random, it's a theme park. It seems to be impossible to find an acceptable middle ground between these two extremes: either someone complains that the burglars' home is next door and it doesn't make any sense, or the burglars are missing and you waste too much time finding just one or two of them.
 
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Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,778
This is the eternal struggle of exploration in RPGs. If the map is very open and you need to explore a lot to find interesting things, then it is a walking simulator. However, if every x steps you find something random, it's a theme park. It seems to be impossible to find an acceptable middle ground between these two extremes: either someone complains that the burglars' home is next door and it doesn't make any sense, or the burglars are missing and you waste a too much time finding just one or two of them.
Indeed. He's trying too hard to find something negative about the game. Especially when you can find wildlife and brigands literally 1-2 screens away from the village and the dungeon demo had a plenty of enemies in it.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
Indeed. He's trying too hard to find something negative about the game. Especially when you can find wildlife and brigands literally 1-2 screens away from the village and the dungeon demo had a plenty of enemies in it.

I wasn't even trying, otherwise, i'd have started with ridiculously small backpack and cool-downs.
The combat is everything but fun and this is the last straw.
 
Joined
Dec 13, 2016
Messages
278
Brynn reputation only applies to 1/4 of the map chunks (top left), and the biome surrounding said city would constantly have me run into the ocean
o8nTHio.gif

due to the biome not having "shore" tilesets.

Personally the only change I'm a fan of is the new map system.
The skill and stat rebalances kind of blow, except the part where the developers have gotten so fed up with people complaining about daggers that they managed to make a tier 1 dagger skill one of the strongest abilities in the game from start to finish.
The map expansion just means you'll spend more time waddling back and forth, one could argue some inane shit about food and water management, but there's enough berry bushes on your path to solve world hunger.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,425
Game needs the world get more dangerous the more lairs you complete. Fuck these cave of qud rogue likes where you can spend 1000 hours killing bandit mooks and wolves like its skyrim.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
The power curve to this game doesn't feel at all right. You can kill 7 experienced bandits in a fight but one elk will somehow murder you. It's a wonder humans became a power at all in this world where deer could probably stop three knights dead. Hell lure one into a dungeon and it would probably clear it for you.

A sole bear could probably wipe out most of Brynn.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
Unreal World did it better. Bait it into a trap then get your dogs to sic it to a bleeding death while your bludgeon the head trying not to damage the pelt.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,351
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The power curve to this game doesn't feel at all right. You can kill 7 experienced bandits in a fight but one elk will somehow murder you. It's a wonder humans became a power at all in this world where deer could probably stop three knights dead. Hell lure one into a dungeon and it would probably clear it for you.

A sole bear could probably wipe out most of Brynn.
Guess Grimwulf has taught them a thing or two.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,147
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I'm now an old man
For a long time I have been a fan
Forward us twenty years
Finally here and it brings me to tears

But what is this?
This is the opposite of bliss!
The old stone is still not complete
Twenty years, maybe more and hardly any meat!

What can I say
Here in my bed I lay
Ten more years later
Early access turned out to be the ultimate baiter!
 

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