but I just did?You can't do the first contract from the get-go
but it doesn't?but a wild pig will destroy you in two turns
Let's not forget the retarded save system coupled with the swingy RNGYeah the economy feels a little odd. You now have to waste a skillpoint to learn to skin animals (what used to be your only really real early income source) while most attack types damage the hides. Now you've got perks about crafting sleeping bags and shit..
Does this game want to be about clearing tough dungeons or does it want to be UnReal World? I'd be happy with either focus but the game feels a bit awkwardly adrift between the two (am I a badass adventurer or some bum scavenging the forests for berries and rabbits to skin?). It also feels off thematically, you've killed hundreds of bandits and evil necromancers but a wild pig will destroy you in two turns flat. Avoiding wild animals while getting to dungeons is often more dangerous than the dungeons themselves.
It fits perfectly for something like UnReal where in dark age Finland taking down a bear requires good gear, planning and luck but doesn't really suit a high fantasy RPG.
Bullshit. The survival mechanics complement the game. You can pass time to heal up, but you need food and drinks to keep it up, meaning you need means to acquire these items. While you can hunt, steal or find them the most common way of obtaining them is money. You get money by doing quests and exploring locations. Hunger and thirst also work as timer of sorts by making sure you don't stand in place forever, because you will run out of money/food/water if you do.The game is made more and more tedious with each release, with annoying survival mechanics taking away from the meat of the action, aka the combat and charbuilding
1) Obviously skinning animals is not supposed to be the only source of income.You now have to waste a skillpoint to learn to skin animals (what used to be your only really real early income source) while most attack types damage the hides.
Just play 2h maces, they're practically cheat modeit's not fake news, m8s - I remember playing in January and everything was seriously overtuned to fuck, but I didn't think much of it because there's not enough game yet to go around and the initial difficulty hump felt like proper padding to overcome
yesterday coincidentally happened to be the day I decided to try out the new update, feeling that enough time had passed since the initial storm of hotfixes; I ran headfirst into a 3 skull contract expecting to be fucked and I wasn't
weird, I thought, going without much difficulty up until the third contract in the vampire stronghold, where the boss fucked me just 1 strike short of me fucking him, so I came back, did the thing again, identified the unidentified potion I didn't bother with first time around, IT WAS A FUCKING LIFEDRAIN potion, which I then used to proceed to lifesuck the fuck out of the bloodsucking apostate
on my way to the brewery, I avoided all wildlife, remembering even wolves were fuckers, but in one case I lead a couple of bandits back to a boar I had passed previously, and though it returned to being passive after we dealt with the bandits, I took the furry cunt on and... handled it without trouble? back from the brewery, I took all the wildlife on (NOT BEARS) I'd been avoiding on the way there and it wasn't shit
what's always been truly traumatic is the difficulty shift from Osbrook to Mannshine contracts - 3 skulls again, fuck it,BINGO FIRST TRY
I'm playing rn you fag, bedroll takes half of your inventory space UNLESS you dump a precious skill point into being able to craft itI have to ask complainers: When was the last time you played game?* Updates changed and improved game a lot. It's hardcore game, main Dev is one of super rare Devs who didn't succumb to pressure of Steam Babies and didn't dumb down gameplay. Old Codex used to celebrate such Devs, but this is New Codex
*Why I ask? Because some of you are talking about "dumb save system". Now you have auto-save, can craft bedrolls and save whenever you want in wilderness, and still can save in taverns, of which there are more. System will be further improved by adding your personal caravan in next update. This is hardcore roguelike, NOT a pixelart Skyrim
TLDR response: Git Gud, Mofos
"Everyone I disagree with is a Skyrim playing casual"Don't exaggerate like when you're talking about your height or shoe size to ladies online. Bedroll takes more like 1/3 not half of your inventory. Acthually, even less. And that's without "dumping" """precious""" skill point to be able to craft it. "Precious" skill point? Is this Gollum's alt account? Skill points are earned often enough. If you do contracts, sell loot, hunt - you won't have problem with shortage of either money nor skill points
I repeat: dis ain't no Skyrim, muh nigga. Don't expect to go around, lvl. 3 and flex on bears, bandit leaders and vampire lords
I'd say by the time there is Russian flag flying over Odessa. Next year. That's for release. Finished? In 3 years. I'd expect last patch, update and DLC to be released by then. This is studio's first gameI have to ask The Wall: release when?
I mean, if you gotta get to the other side, you gotta get to the other side.WHY WOULD YOU CROSS A BEAR AND A HUGE CAT
?I'd also count not existing as a flaw when it comes to games, but maybe I'm too harsh.