Thank you very much bro!
KCD has zero randomization of any kind, and alsohas a save system like this. The point of it is to build tension and increase difficulty, so that you cannot save before each encounter.Essentially, there's not enough meaningful randomization to warrant this save system
kcd allows you to save at any time as long as you have schnapps iirc.KCD has zero randomization of any kind, and alsohas a save system like this. The point of it is to build tension and increase difficulty, so that you cannot save before each encounter.Essentially, there's not enough meaningful randomization to warrant this save system
So does Stoneshard, if you have a bedroll.kcd allows you to save at any time as long as you have schnapps iirc.
It's a bullshit excuse, they just don!t want to implement itkcd allows you to save at any time as long as you have schnapps iirc.KCD has zero randomization of any kind, and alsohas a save system like this. The point of it is to build tension and increase difficulty, so that you cannot save before each encounter.Essentially, there's not enough meaningful randomization to warrant this save system
Last I heard devs would love to change their saving system but the games core was built un a way that doesnt allow that. At least that was their excuse when asked a gazillion times on the forums.
Good if that's the case. Not every single game on the planet needs to be the same. You don't have to consoom everything.It's a bullshit excuse, they just don!t want to implement itkcd allows you to save at any time as long as you have schnapps iirc.KCD has zero randomization of any kind, and alsohas a save system like this. The point of it is to build tension and increase difficulty, so that you cannot save before each encounter.Essentially, there's not enough meaningful randomization to warrant this save system
Last I heard devs would love to change their saving system but the games core was built un a way that doesnt allow that. At least that was their excuse when asked a gazillion times on the forums.
I remember it being hard when it first released! So that's not surprising. But thank you, very helpful response. Finally have a numpad again, and been trying to decide on what roguelike to get (back/) into.It's definitely a hard game, especially when starting out.
I can't speak for the others but for me personally the game overall left a strong positive impression on me. I've already dumped 100+ hours and have been playing non-stop now. It's just some questionable design choices that bring the experience down for me: Walking being tedious, no local map, save system being a bit too punishing, and so on. What there is though is good, very good - I love how the combat can be challegning, I enjoy how the limb/morale system plays into combat, it's all so fantastic. What will make or break the game is if you're willing to put up with the tedious aspects. I know I'm a super casual when it comes to rogue-likes/lites but Tangledeep still remains my favorite because of how accessible it was for me to get into. In my casual opinion, Stoneshard could do with just a bit of accessibility when it comes to some design elements. Otherwise the game is awesome.Is there a consensus on the state of the game since Rags to Riches?
Yeah some auto saves would be nice.The save system needs some tweaks, like auto-saving when you enter or change floors in a dungeon.
For whom aside from your asshole?It's obvious
For whom aside from your asshole?It's obvious
Are you a retard or a troll? Retarded troll? How can you compare these two? KCD has a rather generous weight based inventory and you can basically have as many schnapps as you lije with you at all times. Stoneshard has a tiny inventory and your bedroll takes half of it AND its a one time use item which expires after a day if not used.So does Stoneshard, if you have a bedroll.kcd allows you to save at any time as long as you have schnapps iirc.
*can't save in dungeons though
You said "there's no earthly explanation for this" and I provided one. Stoneshard is a fairly simulationist game, despite not being strictly a simulation. So, yeah, having to put your dinner in a container (be it a bowl or a plate) kind of makes sense, the same way as water requires of you to have an empty bottle/flask/gourd/tomato to fill in order to carry it around.Yeah but putting it on a plate and then in your backpack is ok? It comes down to game conditionings and in this case the bowl part wasn't necessary if you ask me. But whatever, glad it's been cleared up.
It sounds like somebody complaining about having to walk in Gothic 1. I, on the contrary, do appreciate that not all games are designed like theme parks and instead take space and time as its own consideration to create places that feel realistic yet still offer a plenty of action (on account of the existence wildlife or bandits). This also means food becomes a necessary resource to manage, instead of something that is easily ignored in 99% of games (unless it is used as a subtitute for healing potions or something).It's just some questionable design choices that bring the experience down for me: Walking being tedious, no local map
You're talking about different games here, with different save systems for a reason. While you can master Dark Souls simply by repetition (and it isn't even difficult if you upgrade your equipment), Stoneshard forces you to be careful. You play turn-by-turn, meaning there is no need to rush things, even in the middle of combat. You can also take notice of your surroundings and use them to your advantage (traps, narrow chokepoints, etc.), instead of running blindly at your enemy and hoping that will suffice. Seriously, you would think that Codex should be the one place where people ought to appreciate having a challenging game for once.There's a reason why Dungeon Rats and Chalice have the type of save system they do. You need to make that process as accessible as possible so people can learn the encounter, try out different strategies, figure out what works and what doesn't.
I was being sarcastic. Seen more absurd mechanics than that.You said "there's no earthly explanation for this" and I provided one.
Go consoom some more goyslop and leave good games alone.It's obvious that the devs would rather fix the pixels on a berry bush sprite than come up with a decent balance or good mechanics.
Yup. So if you have it in your inventory you can save any time in Stoneshard as well.Are you a retard or a troll? Retarded troll? How can you compare these two? KCD has a rather generous weight based inventory and you can basically have as many schnapps as you lije with you at all times. Stoneshard has a tiny inventory and your bedroll takes half of it AND its a one time use item which expires after a day if not used.So does Stoneshard, if you have a bedroll.kcd allows you to save at any time as long as you have schnapps iirc.
*can't save in dungeons though
Wrong.enchanted items are by and large worthless
most of them give like +3% to something and aren't worth much more than their base variety.Wrong.
What? Bulk of the effects is only relevant in combat, and it takes like 4 attacks tops to kill most enemies.with how granular the turns are, a 100 turns is nothing and 3 percent on top of a bunch of other percent effects is somethingmost of them give like +3% to something and aren't worth much more than their base variety.Wrong.
enchanteds in the wild can come with multiple effects, so over a bunch of kit it can become a lot