I'm playing this game and having tons of fun; but there's two big problems that are ruining my enjoyment. For starters, why can't I use a lantern or torch so I can see in the dark. Whenever I travel at night I can't see anything. Whenever I explore dungeons that are dark, I have issues seeing things on my screen. To combat this, I hold tab and hope I don't miss anything of value while randomly clicking around in the dark. When I fight enemies in the dark I haphazardly click on their bodies hoping I'm clicking on the right thing because I can't see where they're standing - sometimes they blend into the environment depending on the lighting. This is very annoying. Years of gaming have finally caught up to me and my vision is getting worse, which doesn't help matters.
Just look at these:
^in this one it feels like my character just blends into the environment due to the lighting
^worst offender
Should at the very least be a torch that I can carry on second weapon slot. Or a lantern that I equip on belt slot which would periodically require oil to refill - al la Dragon's Dogma lantern system - which I personally enjoyed. It just sucks that the lighting system is the way it is since it makes it difficult for me to see.
The second thing that's been irritating me is the walk speed. My God, I have about 50 hours clocked in so far, and I feel like most of that is just walking around from point A to point B - it's so tedious exploring the world because of this. It also doesn't help when tiles can be very massive. The caravan system, which I like, does alleviate the issue of exploration, as does the carriages in towns that you can pay gold for an escort, however, there's going to be many moments in this game where you have to walk; and boy does it suck, because of how slow the whole experience is. It's excruciating, it really is. I wish animations outside of combat were sped up so this whole process didn't feel too bad. I really don't know why this is the way it is, it doesn't add anything of value to the game, save tedium. I think the open world tiles just need to be smaller so it doesn't take so long to traverse.
Minor nitpick: there's no local map, only the world map, this is a problem because a local map would at least help me see if exploring the fog of war is even worth it.
On top of this, a lot of tiles are either empty or filled with boring enemies - there's just too many bandits. The reason why I dislike bandits so much is because of how easy they are to kill, they're mind numbingly boring. There are interesting encounters that you can find such as: spiders that can web then apply poison, bees that are super hard to hit and can inflict intoxication, or wild life that can surprise you by ambush; but by God, what good there is, is suffocated by dull bandits. Open world games only work when there's exciting stuff to explore. There *needs* to be more diverse enemies to find and fight.
I am however very disheartened that despite all the years this game has been in Early Access we're still missing essential skill trees - Venomancy, Cryomancy, Psymancy, Alchemy, Basic Skills only having 3, etc. The focus should be to flesh your skills out, get the character creation out, then focus on the subsystems. The meat 'n bones of a game like this is the build making.
Besides the pain points, the game is great, it really is. When Stoneshard works, it's amazing. The game captures the magic of Battle Brothers for me, except, instead of managing a whole company of mercs, I'm managing one dude; and it gets really intense managing that one dude due to the game's systems of: intoxication, injuries, limb health, sanity, morale, hunger and thirst. All of these work together in a meaningful way to create intense experiences in combat. I had a run in a dungeon where my dual axe slaying dwarf got his head crippled, his legs broke too, his sanity was also on the verge of breaking, but this unit of a dwarf refused to die because of the skill Berserk Tradition - it was just giving him so many bonuses due to low HPs. When he got a kill, it proced his Berserk Frenzy, which facilitated him to keep killing, and hacking, until the enemies were all dead. It was so awesome to watch. The build that I was imagining for him was the Slayer from Warhammer where they don't wear heavy armor, only light, and dual wield axes - it was cool seeing my dwarf live up to that.
I'm having fun, I really am, the game is great. I just wish the open world wasn't such a dull chore.