Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Stoneshard - open world roguelike RPG - now available on Early Access

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
4,001
kcd allows you to save at any time as long as you have schnapps iirc.
So does Stoneshard, if you have a bedroll.
*can't save in dungeons though
Are you a retard or a troll? Retarded troll? How can you compare these two? KCD has a rather generous weight based inventory and you can basically have as many schnapps as you lije with you at all times. Stoneshard has a tiny inventory and your bedroll takes half of it AND its a one time use item which expires after a day if not used.
Yup. So if you have it in your inventory you can save any time in Stoneshard as well.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,842
Decided to finally play it (wanted to hold off until full release but it's taking too long) and tbh I don't understand the issues you people have with the game. There's enough beds strewn around the world to have a nearby save point basically anywhere even without the bedroll (what do you think all those camps around the map are for?), you can fast travel between any settlements for a relatively small fee (enough to discourage spamming it, not enough to really hinder meaningful travel) and should all else fail, you still have the caravan, which you can park right next to the dungeon if you need to save so damn badly.

The game's pretty solid by my reckoning, the only nitpicks being that itemization is awful ("+3% healing effectiveness" – seriously? Absolute dogshit), enchanted items are by and large worthless (and indeed, merchants don't even pay you that much for them. Better leave that trash lie where you found it), and making dungeons reset after a time cheapens the experience somewhat (the only reason for it is to allow grinding, but the game would be better off without it, IMO). Looking forward to it being finished in 2030 or wherever
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
605
I remember the dev visiting here, pity he does not anymore. Guess plenty of garbage to dig through to get some valuable feedback.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
186
Insert Title Here
enchanted items are by and large worthless
Wrong.

Anywho, my two stash tabs at camp are full, you uh, you niggas find them spacious chests somewhere?
I swear I saw one of the niggas in either Osbrook or Mannshire have it on sale, probably same as with the sturdy chests, a carpenter
could be a matter of reaching the final level of relations, if you've checked and haven't found any on sale by the usual suspects
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,842
most of them give like +3% to something and aren't worth much more than their base variety.
with how granular the turns are, a 100 turns is nothing and 3 percent on top of a bunch of other percent effects is something
enchanteds in the wild can come with multiple effects, so over a bunch of kit it can become a lot
What? Bulk of the effects is only relevant in combat, and it takes like 4 attacks tops to kill most enemies.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
186
Insert Title Here
most of them give like +3% to something and aren't worth much more than their base variety.
with how granular the turns are, a 100 turns is nothing and 3 percent on top of a bunch of other percent effects is something
enchanteds in the wild can come with multiple effects, so over a bunch of kit it can become a lot
What? Bulk of the effects is only relevant in combat, and it takes like 4 attacks tops to kill most enemies.
you aren't fighting 1 mook, you are fighting dozens, and if it's taking 4 turns, then you aren't very far along
with your example of "healing effectiveness", it's a thing you'll be seeing the benefits of constantly as you traverse
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,967
with how granular the turns are, a 100 turns is nothing and 3 percent on top of a bunch of other percent effects is something
Yeah, this is always shit logic. It's like arguing that going 3% faster on the road saves you hours in the long run, when the reality is you end up getting stuck at breakpoints and waiting around for that extra time instead.

If a 3% buff were going to make a difference so would random variance on your first attack roll. Such minor differences in equipment are a sign of a developer that can't math his way out of a paper bag.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
186
Insert Title Here
with how granular the turns are, a 100 turns is nothing and 3 percent on top of a bunch of other percent effects is something
it's like arguing that going 3% faster on the road saves you hours in the long run
it does, "breakpoints" is just an exprompt narrative slow-cucks invent again and again to deal with the discomfort of feeling lesser than speeding-chads
that 3% can be on every item you're wearing that's eligible for that type of effect, on top of items that are intended to be the motherload of that type of effect
it's a lot, it's a lot lot, and it makes a difference
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
4,001
enchanted items are by and large worthless
Wrong.

Anywho, my two stash tabs at camp are full, you uh, you niggas find them spacious chests somewhere?
I swear I saw one of the niggas in either Osbrook or Mannshire have it on sale, probably same as with the sturdy chests, a carpenter
could be a matter of reaching the final level of relations, if you've checked and haven't found any on sale by the usual suspects
Yup you were right, found it at the carpenter in Mannshire. Fucking finally, I bribed the carpenter guild master in Brynn, recruited all the camp followers thinking they'd have it, when it was just in Mannshire all along, although it probably was locked behind a higher reputation level.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,816
Location
Ngranek
...The game is basically complete...
Get out of town, it's really nearly finished? Wow, I've burried my hopes for this game ages ago, along with the likes of Chaos Chronicles.
Please don't hurt me. I don't believe this. Is it?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom