RaggleFraggle
Ask me about VTM
- Joined
- Mar 23, 2022
- Messages
- 1,432
Well, there’s also Zerospace and Immortal: Gates of Pyre.
Early Access, like our previous development phases, is about improving the game with each release as we move towards achieving our vision for 1.0. That said, we’re well aware that many players had higher expectations in terms of art and audio for our day one Early Access release, so we’re going to dedicate significant efforts to improving key areas that players have identified need additional work. We’re going to be updating the body proportions for the unit models in our in-game cutscenes and reworking Amara’s character design. We’re also going to be making changes to our map visuals that we’re excited to roll out for you all to see.
80% of players never play competitive. We have multiple statistics from developers to back this up. It’s ridiculous that any RTS dev is still trying to chase the esports crowd instead of the general audience.
TA type games was always the smallest type of RTS, it would never get large amount of players compared with Crafts, C&Cs and AgesWhat killed RTS is gookclicking esports faggotshit, not mobas (maybe to a degree), and starcraft is directly responsible for it. That's why the only RTS we see are these shitty shartcraft clones, all the exact same shit, and shartcraft wasn't even that good. Same way as every fps being released are overwatch+csgo type heroshooters with moba elements made for esports (they miss the fact that for a game to become an esport it has to be a good game that people play, for a start).
Meanwhile, good RTS games like Zero-K with physics, tactics, strategy, terraforming, stealth cloaking, radar warfare, probably the best QOL of any RTS in existence (this is mostly enabled by the engine, BAR has some of this too), game lobbies up to 32 players (can be fun, but imo the game shines in small teams) and so much other cool shit and depth are completely fucking ignored and it's FREE.
You brought upon yourself.
Because le normies want bad games like starcraft.TA type games was always the smallest type of RTS
Or TA type RTS is just not as interesting. I do not remember any such game having any type of interesting campaign and most RTS players only play campaign and only few skirmish games.Because le normies want bad games like starcraft.TA type games was always the smallest type of RTS
Esports shovelware (supposedly) makes money, which is why they are the only types of games being made. It's ultimately greed of cripple-A, and indies retardedly copying just about every single bad practice they see cripple-A do.
Campaigns are the weakest part, but everything else is incomparably better than anything the competition has to offer. Zero-k has a campaign, but I didn't play it, because I spent hundreds of hours on MP, which no other RTS compelled me to play before.Or TA type RTS is just not as interesting. I do not remember any such game having any type of interesting campaign and most RTS players only play campaign and only few skirmish games.Because le normies want bad games like starcraft.TA type games was always the smallest type of RTS
Esports shovelware (supposedly) makes money, which is why they are the only types of games being made. It's ultimately greed of cripple-A, and indies retardedly copying just about every single bad practice they see cripple-A do.
I really don't understand how a game with peak mechanical depth is < than games where you just click really fast and memorize build orders and rock paper scissors units.*Crafts >= C&C > Age of * > TA/SC
SC1 is overrated as fuck.
As you said, you play it for MP. 80% of RTS players do not play MP. That is the whole deal, it is not about quality or esports.Campaigns are the weakest part, but everything else is incomparably better than anything the competition has to offer. Zero-k has a campaign, but I didn't play it, because I spent hundreds of hours on MP, which no other RTS compelled me to play before.Or TA type RTS is just not as interesting. I do not remember any such game having any type of interesting campaign and most RTS players only play campaign and only few skirmish games.Because le normies want bad games like starcraft.TA type games was always the smallest type of RTS
Esports shovelware (supposedly) makes money, which is why they are the only types of games being made. It's ultimately greed of cripple-A, and indies retardedly copying just about every single bad practice they see cripple-A do.
I really don't understand how a game with peak mechanical depth is < than games where you just click really fast and memorize build orders and rock paper scissors units.*Crafts >= C&C > Age of * > TA/SC
Maybe these games shouldn't be compared. I like campaigns and those games are good for that, but for pure gameplay, TA successors are just on another level. The studios that were making them, unfortunately, couldn't survive to push their vision of the genre to the level of recognition and praise that it deserves. But they must've done something very right, if, despite the much smaller community, multiple games in their image were made independently, and those games are great.
I'll admit I'm harsh on the other games, and they are good in their own right, but seeing the billionth identical starcraft clone with absolutely 0 creativity behind it is not encouraging. Genre is stagnant, I want something new (and I don't mean TA-likes, we have a few good ones already).
People don't play RTS in general and in MP specifically, because they are believed to be very competitive and unfun, requiring autismo micro and memorizing matchups, the starcraft gameplay. They also tend to be 1v1 or small teams, which puts much more pressure on an individual player. Esports amplify this perception, because those types of games are exclusively represented there and are the biggest, people think this is what RTS games are. They are balanced around esports, even if majority of the players don't play competitively. I did not play RTS games for the same reason. F2P starcraft 2 was the first RTS i played in mp, it was not fun.As you said, you play it for MP. 80% of RTS players do not play MP. That is the whole deal, it is not about quality or esports.
To each their own. If I want to play MP I only like 1v1, I want it to be high stress and fast and I can do clever tactics and surprise my opponent and win fast.People don't play RTS in general and in MP specifically, because they are believed to be very competitive and unfun, requiring autismo micro and memorizing matchups, the starcraft gameplay. They also tend to be 1v1 or small teams, which puts much more pressure on an individual player. Esports amplify this perception, because those types of games are exclusively represented there and are the biggest, people think this is what RTS games are. They are balanced around esports, even if majority of the players don't play competitively. I did not play RTS games for the same reason. F2P starcraft 2 was the first RTS i played in mp, it was not fun.As you said, you play it for MP. 80% of RTS players do not play MP. That is the whole deal, it is not about quality or esports.
But I can play Zero-k, because of the tons of quality of life features that make micro easier and less important, the skill ceilling is much higher and there are many more points of failure than just "you built the wrong building/unit type or didn't click fast enough, you autolose". But in an esports game, these features would never exist and all the fun stuff would be ironed out in favor of sterile balance. There are big lobbies, where individual player skill matters less and you get fewer units to control, stronger players to cover you. I've seen people who really suck just play it as a citybuilder, making no units, but improving the economy, which benefits everyone. It's also fun to just watch massive scale battles with superweapons. The only people left out are storyfags, but it's not like the game COULD have a great campaign, there's just no one to work on it for free (and there isn't any lore to work with).
What I don't understand is that most kids that I grew up with played AoE, C&C and other RTS games during childhood. I'm talking nine year olds playing AoE, WC2, Red Alert for hours.Esports has nothing to do with it. They just couldn't translate to the increases masses of normies.