Such as?Story should be an emergent property of CRPGs, determined by the actions of the player-character(s).
Its a very important factor to me and what motivates me to complete any game...but how it's narrated, the style of writing, or setting all do.
Prove me wrong or prove me right
I don't think so.it's like lyrics and music ok
Yes.the older i'm getting the less tolerance i have for "stories" in my vidya.
Every creative work is subject to Sturgeon's law. It's just that video game stories roll for Sturgeon's law at a disadvantage. A lot of things need to happen for a game to come together in the first place. And then the story can be a failure in its own right.I don't think so.it's like lyrics and music ok
There are many great song lyrics, but I've never seen any game writing I'd consider great. The closest is probably Betrayal at Krondor, where Halford's writing was an incline compared to the rather juvenile books by Feist (it also helps that the game has all round solid game mechanics).
Apart from BaK, the games with best writing are those that follow the principle of "brevity is the soul of wit".
What about Romance with party companions? Doesn't that interest youI want interesting stuff to happen in my rpg's not npc's full of themselves dumping endless backround stories on me.
Make dialogue realistic and short. How strangers would talk to you. You have a graphical interface, tell me story through it. Not greytext.
Most RPG writers really have to learn to write less, more interesting stuff. Games from this decade good at this: Skald (2024), Underail (2016). A lot of other stuff I remember as being pretty terrible.
...but how it's narrated, the style of writing, or setting all do.
Prove me wrong or prove me right
I think I agree with that statement. You can have a [very] simple story that gets carried by its setting (even with basic writing)....but how it's narrated, the style of writing, or setting all do.
Prove me wrong or prove me right