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Wow, there are a whole bunch of Strangeland micro-videos on that YouTube channel that nobody ever posted here: https://www.youtube.com/user/DnGames/videos
Now, on the important side of updates, here's some eye candy, the electrifying gate took about 1-2 days of work.
Strangeland can now be played from beginning to end, although it is missing a considerable amount of art (and some design) in the last 15% or so of the game. We had hoped to finish it entirely in 2019, but we’re very close now. The game is divisible into four sections, and we’ve had testers play the first two of those sections extensively. The reactions seem quite positive.
Strangeland’s a bit, well, strange, in that the whole thing is confined to a dream-like carnival, which makes it feel much smaller than Primordia, even though the actual number of rooms, puzzle interfaces, characters, and so forth is probably roughly comparable. The art is spectacular (no surprise), and benefits from four times the pixels that Primordia had in terms of resolution. But the real leap forward, I think, is in the code. There are dozens of features, from striking visual effects to behind-the-scenes conveniences, that make Strangeland really exceptional. Without James’s code wizardry, there would have been no way to achieve the warped and unnerving scenario that the game requires.
We’re very hopeful for a 2020 release for Strangeland.
Whew! We've turned the game over to testers up until the endgame, which is also nearly ready for testers.
Testers led to Act 1 and Act 2 getting substantially overhauled, though. If they have that effect on Act 3, it might delay things for a while. If Act 3 gets by without being torn apart, we might be very close to done (barring VO).
Same here. It's up there with machinarium and the dream machine as the best adventures of the 21st century.
Primordia is still one of the few really great adventure games from the last fifteen years, and up there with the jewels from the floppy age.
With about half of testers having reported, I'd say that we're probably not going to need to tear anything much apart, but it also isn't all superficial stuff. Probably a couple weeks' worth of work to address their comments before getting back to wrapping up the endgame. But this process is very helpful.Testers led to Act 1 and Act 2 getting substantially overhauled, though. If they have that effect on Act 3, it might delay things for a while. If Act 3 gets by without being torn apart, we might be very close to done (barring VO).
Then you're gonna love Strangeland. The atmosphere is superb.
Primordia is still one of the few really great adventure games from the last fifteen years, and up there with the jewels from the floppy age.