Young_Hollow
Liturgist
- Joined
- Nov 1, 2017
- Messages
- 1,112
Its being bundled on Fanatical : https://www.fanatical.com/en/bundle/guardian-bundle-2
Mix and matching the enemy types with more distinctive design would have gone a long way to make combat more satisfying.
POLL: What would you expect from us?
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Posted by Cultic Games
Feb 8, 2022
Greetings Brethren!
We meet at a crossroads deep within the lightless data tunnels once again.
In these days that we are working on the final chapter of our current game Cats and the Other Lives, we wanted to contact you, our backers, since you are the fulfillers of our feverish dream of becoming game designers. We still owe you for that...
And we have a rather curious question for you:
If we ever make another Kickstarter project, which of the scenarios below would excite you most?
A) A Legacy style Lovecraftian Board Game that continues the themes of Stygian while presenting an interesting mix of tabletop role-playing and board gaming.
B) A CRPG like "Stygian: Reign of the Old Ones" but in another unexpected and fresh setting with unique mechanics.
C) A CRPG to be the spiritual successor of Stygian which continues and expands the themes of Stygian. (The decision for Stygian 2 is not entirely up to us)
You can simply write your preference on the comments section below. Any and all feedback is welcome! What kind of a board game? What kind of an RPG setting? What may work and what may not?
Lastly, we have another announcement to make, blood brothers and sisters. The beta build of "Cats and the Other Lives" will be available for all our backers and you will be able to play the entire game before everyone else. Get ready for some bug hunting though!
Until we meet again, do not forget to make your choice. Just like - just like in a game! Like in one of those games that you ROLEPLAY a character from another time and space! Like in one of those games you play w-within your own head which have CHARACTERS whispering to your ear every now and then, telling you that it is a marvelous idea to open up your neighbor and see if everything's safe and secure...
Oh? You don't play those games?
Your loss then...
Team Cultic
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A Very Important Note: There is no planned campaign, no pre-production work done or anything like that so far. This poll is just for us Cultic Games to understand what kind of content you would expect from us and to see if you still support our passion of making weird-ass games with bitter smiles, eaten hearts and a lot of tragedy.
How about you finish the last game and deliver what you promised there?
The steam reviews are in agreement: You released an unfinished disappointment. Fix it before you beg for more money from fans!
Why would I ever give you folks more money? You're basically one cut above scammers. You put out a good idea for a game, collect money, and then produce a buggy demo that is basically unplayable.
Until such a time as you fix Stygian, I won't be backing you and I'll be doing everything I can to make sure no one else does either.
They want more of that sweet Kickstarter money
https://www.kickstarter.com/projects/1698219403/stygian-a-lovecraftian-computer-rpg/posts/3424491
Let's not pretend this is some sort of Unknown Realm situation. They released a buggy* game with an unsatisfying ending. Its first 10-12 hours however were pure RPG goodness. As far as kickstarter projects go, this one was not the worst by far.
*though my playthrough was reasonably bug-free, with the exception of one spell.
Saying they released half a game is just being edgy for the sake of being edgy. The game is finishable; there aren't any quests you can't complete or areas or NPCs that refer to content that isn't there. It's just that its ending is shit and the ending areas, not very fleshed out. But if we called any game with a shit ending and areas that are not fleshed out enough "half a game", then you'd be able to count "whole" RPGs with your fingers.Let's not pretend this is some sort of Unknown Realm situation. They released a buggy* game with an unsatisfying ending. Its first 10-12 hours however were pure RPG goodness. As far as kickstarter projects go, this one was not the worst by far.
*though my playthrough was reasonably bug-free, with the exception of one spell.
They released half of a game that's buggy. It's not the worst, true, but if they are aiming for that they should stop making games
Saying they released half a game is just being edgy for the sake of being edgy. The game is finishable; there aren't any quests you can't complete or areas or NPCs that refer to content that isn't there. It's just that its ending is shit and the ending areas, not very fleshed out. But if we called any game with a shit ending and areas that are not fleshed out enough "half a game", then you'd be able to count "whole" RPGs with your fingers.Let's not pretend this is some sort of Unknown Realm situation. They released a buggy* game with an unsatisfying ending. Its first 10-12 hours however were pure RPG goodness. As far as kickstarter projects go, this one was not the worst by far.
*though my playthrough was reasonably bug-free, with the exception of one spell.
They released half of a game that's buggy. It's not the worst, true, but if they are aiming for that they should stop making games
They want more of that sweet Kickstarter money
https://www.kickstarter.com/projects/1698219403/stygian-a-lovecraftian-computer-rpg/posts/3424491
Ballsy of them to say that when they didn't even finish the final chapter of their first game.In these days that we are working on the final chapter of our current game Cats and the Other Lives
Saying they released half a game is just being edgy for the sake of being edgy. The game is finishable; there aren't any quests you can't complete or areas or NPCs that refer to content that isn't there. It's just that its ending is shit and the ending areas, not very fleshed out. But if we called any game with a shit ending and areas that are not fleshed out enough "half a game", then you'd be able to count "whole" RPGs with your fingers.Let's not pretend this is some sort of Unknown Realm situation. They released a buggy* game with an unsatisfying ending. Its first 10-12 hours however were pure RPG goodness. As far as kickstarter projects go, this one was not the worst by far.
*though my playthrough was reasonably bug-free, with the exception of one spell.
They released half of a game that's buggy. It's not the worst, true, but if they are aiming for that they should stop making games
Again, if we called "unfinished" every game that didn't deliver on what the devs promised during production, there'd be no finished games.Saying they released half a game is just being edgy for the sake of being edgy. The game is finishable; there aren't any quests you can't complete or areas or NPCs that refer to content that isn't there. It's just that its ending is shit and the ending areas, not very fleshed out. But if we called any game with a shit ending and areas that are not fleshed out enough "half a game", then you'd be able to count "whole" RPGs with your fingers.Let's not pretend this is some sort of Unknown Realm situation. They released a buggy* game with an unsatisfying ending. Its first 10-12 hours however were pure RPG goodness. As far as kickstarter projects go, this one was not the worst by far.
*though my playthrough was reasonably bug-free, with the exception of one spell.
They released half of a game that's buggy. It's not the worst, true, but if they are aiming for that they should stop making games
No, I wasn't being edgy. They run out of money and instead of owning up to it released half of what they planned to with an ending that's a cliffhanger and the vague promise we get the rest of the game in a possible sequel that will never get made.
Imagine if AoD was exactly the way it is, only difference being you trip and die on your way to Ganezzar. No explanation, no conclusion to the search for the temple, you just die. That's what Stygian is.The whole city of Ganezzar has like 3 interactable NPCs and no quests, is AoD an unfinished game?
The game is literally unfinished and the devs admitted as much themselves. It doesn't just have some missing content in it, the entire main plotline never even came close to conclusion. They promised full on fucking all night long but left after five minutes of jerking us off.Again, if we called "unfinished" every game that didn't deliver on what the devs promised during production, there'd be no finished games.
Again, if we called "unfinished" every game that didn't deliver on what the devs promised during production, there'd be no finished games.Saying they released half a game is just being edgy for the sake of being edgy. The game is finishable; there aren't any quests you can't complete or areas or NPCs that refer to content that isn't there. It's just that its ending is shit and the ending areas, not very fleshed out. But if we called any game with a shit ending and areas that are not fleshed out enough "half a game", then you'd be able to count "whole" RPGs with your fingers.Let's not pretend this is some sort of Unknown Realm situation. They released a buggy* game with an unsatisfying ending. Its first 10-12 hours however were pure RPG goodness. As far as kickstarter projects go, this one was not the worst by far.
*though my playthrough was reasonably bug-free, with the exception of one spell.
They released half of a game that's buggy. It's not the worst, true, but if they are aiming for that they should stop making games
No, I wasn't being edgy. They run out of money and instead of owning up to it released half of what they planned to with an ending that's a cliffhanger and the vague promise we get the rest of the game in a possible sequel that will never get made.
Oh yeah, the poem that literally spells out the prerequisites to meeting the mysterious figure from the beginning. Which has been the one and only goal for the entire game from the very start. Very subtle indeed. Couldn't have guessed there was supposed to be more than just collapsing on the floor at the end.My point is, if we didn't know there was more story planned, we woouldn't really be able to tell. There are very few rather subtle things in the game that point at more, the main offender being the poem.