Man, if this haven't been given for free on PS Plus last month I would have missed a fucking immersive sim masterpiece. What a game.
So, I just built my Cyclops but I'm afraid as hell to use it on open waters and some leviathan show up and eats it. How safe it is to, say, go from island to island with it? Can I use it as a surface platform and just go down with the Moth?
Gimme some tips, bros.
Now I wish someone brought the apex predator to life in a mod or something.
JDR13 said:I thought it was a black chick. She looks awfully pale in that trailer.
I ended up doing exactly this, while using the PRAWL to go into Lost River and Lava Zone.The Cyclops is definitely the riskiest vehicle to explore with; it’s better thought of as a mobile launching point to deeper exploration.
Just be aware you will get mostly the same, but every element will be substandard compared to the original.Below Zero is a sure buy.
tedious
I've got some bases with the nuclear reactor
There's no combat aspect in this game. Well, maybe except for the headcrabs, allright but that's it. You can safely ignore all the fauna and be aware only about the reapers but their danger comes from ability to get you under the textures, that's beyond annoying and cost me 2 hardcore attemts until I memorized their habitat.The combat aspect of the game is fucking terrible.
There really needs to be a docking bay for the Cyclops. Keeping that shit charged has to be one of the more tedious aspects of the game. (and the rate at which you need to eat food and drink water is pretty fucking tedious, so that's saying something) It also just seems kind of weird there isn't, I mean, I've got some bases with the nuclear reactor, and it's power output is so much I'm not really sure how I'd use more power than they produce without just building a bunch of superfluous shit I don't need. Wish I could build the nuclear reactor on the Cyclops.
There really needs to be a docking bay for the Cyclops.
There are a lot of things in Subnautica that could be done differently (and better) because necessity demands it. However, currently managing the power levels on the Cyclops is not one of them.
I recommend Factorio. In the game you can nuke all the goddamn hippies that protest against your technological progress.I recommend a mod that allows you to build nuclear reactors even on the Cyclops.
tediousI've got some bases with the nuclear reactor
I mean, it's a sandboxish game and everyone play as he like but whining about 'tedious' stuff like nessesity to drink which can be turned off comlpetely at the start or can be easily neglected after trip to the island on what, 1-2 hour of playing? Which is an actual flaw unlike some stuff you've listed - the mechanic is too simplifyed which doesn't make sense given the fact that it's optional. You just grow food on any, even 1 room base or on Cyclop and that's it. So, as I was saying, whining about that while having multiple bases with nuclear reactor (which yes, is completely fucking redundant and that is another obvious flaw) seem crazy to me. You don't actually need multiple bases in this game by the way.
There's no combat aspect in this game. Well, maybe except for the headcrabs, allright but that's it. You can safely ignore all the fauna and be aware only about the reapers but their danger comes from ability to get you under the textures, that's beyond annoying and cost me 2 hardcore attemts until I memorized their habitat.The combat aspect of the game is fucking terrible.
Scanner room - kinda reduntant if you learn where each resource comes from via manual scanning. But with HUD chip it might be useful towards the end.
Inventory - just learn how to manage it, do not pick up everything you see.
There really needs to be a docking bay for the Cyclops. Keeping that shit charged has to be one of the more tedious aspects of the game. (and the rate at which you need to eat food and drink water is pretty fucking tedious, so that's saying something) It also just seems kind of weird there isn't, I mean, I've got some bases with the nuclear reactor, and it's power output is so much I'm not really sure how I'd use more power than they produce without just building a bunch of superfluous shit I don't need. Wish I could build the nuclear reactor on the Cyclops.
There are a lot of things in Subnautica that could be done differently (and better) because necessity demands it. However, currently managing the power levels on the Cyclops is not one of them.
In every playthrough of Subnautica I've had I've had both a surplus of power cells (which I could easily stash in a locker in the engineering room of the Cyclops) and had the means to upgrade them to ion power cells, which increases their storage capacity sixfold.
Regarding the nuclear reactor: I've always thought that the devs had some in-game activity planned that required lots and LOTS of power. Think powering the flying DeLorean to make a successful jump, for example. But sadly nothing like that ever emerged.
Regarding the scanner room, there's possibly some good news incoming on that front from Below Zero: There's a portable version of it available! It operates on the same principles, but because technically you're holding the scanner room in your hand, most of the negative aspects are negated.
What has that got to do with vanilla Subnautica? The devs have mentioned that they'd like to revisit the game and fine-polish it a bit after they wrap up BZ. Adding in the hand-held scanner would be a given... except, you know, these devs aren't known for the sensible decisions they've taken. They could also use the opportunity and, say, require the player to power up the Neptune rocket before take-off, which would require a sizeable energy source.
But maybe that's more of a job for the modders.
Now I wish someone brought the apex predator to life in a mod or something.
Throwback to my own post in 2018. They actually did it:
You don't need the water system. All you need is one (ONE) big growbed with 4 bulbo trees in it, period. For the whole game. That's how simplyfied mechanic is. I had it on Cyclop too for convenience.This is stupid. I wasn't whining about needing to drink water, I said the rate at which you need to eat and drink is tedious. It's too gamey. In reality you can go a few days without drinking water and at least a week without eating before you just die. In Subnautica you're in danger of death if you don't drink water for like half a day or something ridiculous like that. I don't want to play the game without eating and drinking because that's part of the game, a huge part, but they pushed the rate at which you need to do these things into tedium. It only really gets better once you get the water system and the hot knife, because then you've got water bottles that have 50 water instead of 20 (as well as all the salt you want to preserve fish) and a can get cooked fish at any time...and I didn't have these within a couple hours of starting.
You don't need to go back and forth much unless you don't know what to do. I had 2 extra small bases too (river and lava) mostly for recharging but in hindsight I realized that they weren't necessary. Then again, everyone can play as he like.Multiple bases makes shit easier. I don't want to have to go back and forth between my first base and like to the islands or the entrance to the underground river. Also makes finding shit way easier since I can just scan some to area for whatever or resources and see if there may be some paths around.
I remember like 5-6 crabs on each island and 6-7 on the ship. That's the amount of creatures I had to kill for the entire playthrough. If you call that combat aspect - fine. I think it's not even comparable to primary activities such exploration and crafting/upgrading shit.You know when you say there's no combat aspect, and then after writing it out you remember there is, it's ok to just go back and delete it? Those crawlers are a combat aspect, and they're all over the islands and the ship. I'd also call the Warpers and Mesmer more direct combat aspects too since they're actively more hostile than the other hostile creatures. I'd even kind of file trying to hit fish with the hot knife so you can cook them quick under "combat," at least an aspect of it, even if you aren't in a fight. Like I said, I didn't mind it being bad in the beginning when enemies seemed more designed to avoid, but then the game starts throwing in more standard enemies.
If you could drop stuff inside your base it would mean a huge, huge fucking mess for many players to have. "This is my pile of titanium and this is my hill of quarz" and so on and so forth. It's a good thing that they have restricted it. Crafting a few lockers right away inside your base is simple enough to not complain about it.This is fucking stupid. Yeah, that's what I do. But it's dumb I have to do that, and I didn't know the inventory system was so stupid when I started. It feels like an inventory system made by someone that never played a game with an inventory system before, and is under the impression they're just figuring shit out themselves. What makes this dumber is the game doesn't let you drop things in a structure, but it will let you do it outside of one. So instead of just throwing some shit on the ground right where you are to move some stuff around quick it makes you run around a bit.
Those trees contain huge amount of water and some of food in each fruit/seed (same thing in that case) but only if you eat them right away, yes. Given game's hunger/thirst ratio their fruit are ideal to replenish all while you're near your base/Cyclop. They aren't suited for long travels w/o Cyclop but for that purpose Aurora's food and water was enough for me. Game's map is not as big as it seems, same goes for the game's overall length. But sure you can just build the water machine and power it up just to be safe. Take more water and salt some fish.Those trees give you almost no food or water, and the seeds takes up lots of inventory space which makes them impractical for going out for long periods of time.
Do it once, learn from your mistake and manage it better next time. Idk why it's such a big deal for you.But instead, because the game lets you only drop stuff outside but not inside, you've got to go outside, drop some stuff, go back inside, get what you want, then go back outside to get the stuff you dropped.
If you'd scanned them with manual scanner and read related pad sections you'd learn that they contain specific type of resources (irrc 2 for each 'nondescript rock'). Moreover, they are always tied to specific piece of enviroment so you don't even need scanner room like I mentioned earlier. As far as I remember, scanner room was added very close to release if not after it. Thouse like me who played a bit of EA have barely used it ever.You end up hunting for the nondescript rocks hoping they contain the metals you need to progress.
Well, you just played it the wrong way even 'everyone play as he like' statement aside because you wanted to progress, not to just enjoy the view.No way to locate the resources you need other than going in circles around the initial base in hopes of somehow stumbling upon them.
The game can confuse with radiation, that's for sure. First you might stumble upon it and think it'll always be there but in fact that's just temporal restriction to player from exploring the ship. After the ship explodes, radiations is gone and will be back again only if you won't bother to explore it fast enough and repair the reactor. And only then, you'll need the radiation suit. Questionable design but you're probably didn't pay attention to game's announcements much as well.The final straw was when I was finally able to craft a radiation-resistant suit and go near the crashed ship only to discover there's nothing there and there's a time limit on top of it.
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Let's take a step back and examine the blue whale and animals near its size. What do they all have in common? All of them are either filter feeders or simply swim around with their mouth open. Not a single fang on any of Earth's top 10 biggest animals.
What could it possibly need those fangs for? The planet couldn't sustain more than a handful of those giants or similar creatures at once, the creatures it feeds on would be too small to need them for predation. The biggest leviathan you encounter in the game is about the size of the gargantuan's skull alone.
I can suspend my disbelief during a game but the gargantuan was just too ridiculous and should have been regarded as a joke.
In reality you can go a few days without drinking water and at least a week without eating before you just die.
In reality you can go a few days without drinking water and at least a week without eating before you just die.
Please please tell me you're not over 4 years old. So, you think if you don't eat for a week you will DIE?