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Subnautica: Released (SPOILER WARNING past Post #1)

Joined
Jan 12, 2012
Messages
4,077
For one, Subzero replaced the fast basic sub, and the slower mobile base big sub with a single modular slow garbage truck. Is faster to just use the seaglide.

And some other retarded shit: Apparently they removed the stasis rifle for some retarded no guns woke reason.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,111
Location
Everywhere
There's so much potential for this genre, but the devs are too woke and eco-friendly. Would love to see someone make a version with a brutal atmosphere, where it's the player versus a incredibly hostile ocean of progressively more dangerous monsters. Your goal is to survive while exploiting and ravaging the rich, untapped natural resources of this death sea.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,070
Whenever I see BZ get mentioned I think about giving it another shot. Then I remember that the PDA will ask me to kindly do the needful when I'm low on oxygen. There is nothing more laughable than an Indian accent. Oh and also the story and premise are uninteresting compared to the first. Feels like you're vacationing in some polar resort compared to being stranded in the middle of nowhere like you were in the first.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
991
Would love to see someone make a version with a brutal atmosphere, where it's the player versus a incredibly hostile ocean of progressively more dangerous monsters. Your goal is to survive while exploiting and ravaging the rich, untapped natural resources of this death sea.
ARK: Survival Evolved is exactly like that, both on land and underwater, especially if you don't use tamed dinosaurs for protection...
 
Joined
Dec 12, 2013
Messages
4,336
Extreme heat gave me the itch to swim again so I have been trying Below Zero out.

I must say that the story set up is way, way weaker than the original. Can't understand why so many writers think we may be interested in rescuing a character we have never seen before. Being stranded on the alien planet with virus is heck of a story hook. It explains why you start with a bare minimum of resources and seeing wrecks everywhere is a chilling sight reminding of own mortality. But going there willingly without enough resources and seeing wrecks that has nothing to do with your situation feels empty.

Having a character decide to go to the planet out of their own volition seems to be better suited to be a second act of the story than a story hook. If author made us care about the sister and explained why going to the planet would be a tough decision for the protagonist the story could hold out well. This for obvious reason would not work for this game.

A better story hook would be being a prisoner dumbed on the planet to die if you want a minimalist story or maybe being an agent of a rebelion building a secret base if you want a more robust story.
 
Joined
Dec 12, 2013
Messages
4,336
I dislike heavily oxygen plants and thermo lilies. Very gamey, very arcadey goes against the spirit of exploration game with dread.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,992
Having a character decide to go to the planet out of their own volition seems to be better suited to be a second act of the story than a story hook. If author made us care about the sister and explained why going to the planet would be a tough decision for the protagonist the story could hold out well. This for obvious reason would not work for this game.
It's worse, the dumb cunt goes to the planet on a one way trip without a plan on how to get off of it.
 
Joined
Dec 12, 2013
Messages
4,336
Having a character decide to go to the planet out of their own volition seems to be better suited to be a second act of the story than a story hook. If author made us care about the sister and explained why going to the planet would be a tough decision for the protagonist the story could hold out well. This for obvious reason would not work for this game.
It's worse, the dumb cunt goes to the planet on a one way trip without a plan on how to get off of it.

Not surprised, still disappointed.
 

Ironmonk

Augur
Joined
Sep 29, 2014
Messages
532
Location
Mordor
After completing the game the first time I decided to add mods and its a pretty recent modlist:

Screenshot-at-2023-07-24-21-36-19.png


But, if its your first playthrough, some of these mods are probably not recommended.

Some of these mods aren't found on nexus

https://submodica.xyz/mods/sn1
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,591
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Extreme heat gave me the itch to swim again so I have been trying Below Zero out.

I must say that the story set up is way, way weaker than the original. Can't understand why so many writers think we may be interested in rescuing a character we have never seen before. Being stranded on the alien planet with virus is heck of a story hook. It explains why you start with a bare minimum of resources and seeing wrecks everywhere is a chilling sight reminding of own mortality. But going there willingly without enough resources and seeing wrecks that has nothing to do with your situation feels empty.

Having a character decide to go to the planet out of their own volition seems to be better suited to be a second act of the story than a story hook. If author made us care about the sister and explained why going to the planet would be a tough decision for the protagonist the story could hold out well. This for obvious reason would not work for this game.

A better story hook would be being a prisoner dumbed on the planet to die if you want a minimalist story or maybe being an agent of a rebelion building a secret base if you want a more robust story.
OG Subnautica was lightning in a bottle that the devs have not, and can not, reproduce.

Below Zero went through a "Stop Everything, We're Changing the Plot!"-phase during Early Access. The original plot was that Robyn went to the planet because she was trying to dig up dirt on Alterra, but her sister was safe in orbit and they were constantly chatting with each other. At one point a nameless third party (in orbit) got involved, hinting at a bigger conspiracy before the plug was pulled.

They honestly had no idea what they were doing with Below Zero.
 
Joined
Dec 12, 2013
Messages
4,336
Extreme heat gave me the itch to swim again so I have been trying Below Zero out.

I must say that the story set up is way, way weaker than the original. Can't understand why so many writers think we may be interested in rescuing a character we have never seen before. Being stranded on the alien planet with virus is heck of a story hook. It explains why you start with a bare minimum of resources and seeing wrecks everywhere is a chilling sight reminding of own mortality. But going there willingly without enough resources and seeing wrecks that has nothing to do with your situation feels empty.

Having a character decide to go to the planet out of their own volition seems to be better suited to be a second act of the story than a story hook. If author made us care about the sister and explained why going to the planet would be a tough decision for the protagonist the story could hold out well. This for obvious reason would not work for this game.

A better story hook would be being a prisoner dumbed on the planet to die if you want a minimalist story or maybe being an agent of a rebelion building a secret base if you want a more robust story.
OG Subnautica was lightning in a bottle that the devs have not, and can not, reproduce.

Below Zero went through a "Stop Everything, We're Changing the Plot!"-phase during Early Access. The original plot was that Robyn went to the planet because she was trying to dig up dirt on Alterra, but her sister was safe in orbit and they were constantly chatting with each other. At one point a nameless third party (in orbit) got involved, hinting at a bigger conspiracy before the plug was pulled.

They honestly had no idea what they were doing with Below Zero.

Was the story better or worse then?
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,591
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I honestly can't say. There wasn't enough of it to make a judgement call. I think the story had both Al-An and Alterra discovering a Kharaa-strain in it, just like in the revised story, but those both lacked an ending. Besides the anonymous guy contacting Robyn with ominous words of warning, there was nothing more to the story.

Which, sadly, also applies to the story in the fully-released game.
 
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-M-

Learned
Joined
Jul 2, 2022
Messages
278
any key mods for the original you would recommend?

DeathRun is good at making the early game a lot more interesting. Your lifepod sinks, surface air is unbreathable, you have to worry about the bends, and the aurora explosion and subsequent readiation are a lot more deadly. Some of the stuff can be very annoying (e.g. overly aggressive creatures) but it's highly customizable.
 
Joined
Dec 12, 2013
Messages
4,336
Locations in Sub Zero are worse than in the original. OG locations can be navigated and distinguished easily by eye, SZ map is smaller and still makes me feel lost. So far I liked only the floating lilies (SZ devs seems to be very optimistic about their alien plants ability to photosynthesize). I think I know what the culprit behind the worse design is. I haven't noticed any props popping out from distance, which was very frequent in OG. I think that devs could not fix this issue so they have designed the whole map around it :)
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
991
OG locations can be navigated and distinguished easily by eye, SZ map is smaller and still makes me feel lost.
I frequently fail to find places I've already visited even in OG. But to me that's a good thing, a map would ruin the experience completely. Or do you mean BZ locations look more uniform, lacking individual character?
 
Joined
Dec 12, 2013
Messages
4,336
OG locations can be navigated and distinguished easily by eye, SZ map is smaller and still makes me feel lost.
I frequently fail to find places I've already visited even in OG. But to me that's a good thing, a map would ruin the experience completely. Or do you mean BZ locations look more uniform, lacking individual character?

Uniformity is a big part of the problem. There is a lack of open spaces, there are caves everywhere, everything feels cluttered and smashed together. Each biome seems to be designed similarly. Getting lost when you don't know the environment is good, getting lost because the environment seems unremarkable is bad.

I think the other problem is the lack of Aurora type landmarks that helps with orientation.
 
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BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,806
Did anyone who loved Subnautica play any of the similar-but-different titles like The Forest or Green Hell? What did you think of them?
I really liked the forest and quietly look forward to the sequel but still think subnautica is the better title because the oceanic setting is 100x more effective at making you feel like you are an intruder in a world you don’t belong, yet one that bounces between beautiful and terrorizing.

Not played Green Hell but apparently it is the most realistic/survival sim oriented out of the 3.
 

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