jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,101
Yeah, I remember losing Seamoth one or even two times the same way. Reapers also can easily drop you under textures with or without vehicle.
Yeah, happened to me once. Fortunately it was so close to the end of the game that I only needed to reach the final structure. After that I could use the portals there to get about.This game really knows how to fuck you over.
Build my superfancy Prawn with most upgrades and got down to lava land. I make it to one of the last "dungeons" and find portal to the tower island. Deciding to make a trip to get the last upgrades for the Prawn with the blue crystal thingies. I cross the portal with the Prawn and park it close by why I seaglide all the way to the base, make the final upgrades and go back.
The Prawn is gone. Somehow clipped over a hundred meters
And my Cyclops is just at the "River" area entrance with big nasty there just swimming in circles around it.
Ended up just planting brain coral all the way to my target.
It's because the survival-crafting mechanics are incidental to other mechanics and the narrative direction, rather than the whole meal so to speak. Too many games in that genre go nuts on trying to make as complex a simulation as they can manage without giving any meaningful attention to story and tension or general quality of life, and the result is something inaccessible in its spirit and only appealing to a small subset of people.I finished this game yesterday. I usually don't like these kinds of games, but this one was addicting. Great exploration and great atmosphere.
It's more that it has a story driving you forward, rather than the total-sandbox thing a lot of 'survival craft' games do.- the story was relatively short,
I dunno, it doesn't have an abstracted research tree, but it's not as if it doesn't have a similar pattern of unlocks. It just doesn't abstract it into points or time as a resource to spend progressing tech.- The lack of a research tree isn't necessarily bad, but it's also not good...
- The lack of proper weapons is really stupid... while early game it is acceptable, but in mid or late game, proper weapons could add a lot to the game.
Nah, it wasn't an accident; there's a pretty constant criticism of corporate structures, exploitation, and control. Could suggest that it's enough of a trope of sci-fi that they didn't mean much by it (though I doubt that), but it sure wasn't accidental.the devs did this BY ACCIDENT.
Maybe -- at least lore-wise I don't think she can bypass the limitations of the fabricator etc., essentially DRM lol -- though it would have warped the game far more than the excessive amount of time on land already did, so they were always going to find a reason not to include weapons if it was to be a meaningful sequel to Subnautica.Which is why it doesn't work in the second game where the protagonist is prepared and knows she is going to face trouble and a lot of a hostile fauna, you'd think she would be coming in like Rambo.
Nah, it wasn't an accident; there's a pretty constant criticism of corporate structures, exploitation, and control. Could suggest that it's enough of a trope of sci-fi that they didn't mean much by it (though I doubt that), but it sure wasn't accidental.the devs did this BY ACCIDENT.
(The trope thing is feasible much in the sense that Musk loved Cyberpunk despite people like him being a huge point of criticism because it's so standard in that genre at this point that it doesn't stand out.)
Why did they fire him?Also still ain't over how they fired the music dude of the 1st game for the most inane and bs of reasons
While I agree, I also think that for this type of game, any weapon inclusion should come from a very considerate design decision- The lack of proper weapons is really stupid... while early game it is acceptable, but in mid or late game, proper weapons could add a lot to the game.
Why did they fire him?Also still ain't over how they fired the music dude of the 1st game for the most inane and bs of reasons
It was literally free on Epic.cheapest price so far
https://www.humblebundle.com/store/subnautica
It was literally free on Epic.cheapest price so far
https://www.humblebundle.com/store/subnautica
Smaller, shallower (literally and figuratively), fewer features and tools and a huge mandatory dry land section nobody asked for that was an absolute torture for me to endure.So what did Subnautica: Below Zero fuck up to not be better than the first game? It more linear or something?
It's mostly the same, just 'lesser' in ever aspect.So what did Subnautica: Below Zero fuck up to not be better than the first game?
Some good answers have been given already, but for an in-depth answer you'd have to read the whole thread. Best hold off on that until you've beaten the first game, at least.So what did Subnautica: Below Zero fuck up to not be better than the first game? It more linear or something? Playing the original, seemed like the only thing they really need to do for a sequel was make the combat not suck, and add stamina so you can’t just normally swim forever between locations without any real danger.