MrSmileyFaceDude
Bethesda Game Studios
- Joined
- Sep 24, 2004
- Messages
- 716
micmu said:And more consistent usage of malloc/free wouldn't hurt either.
What is this, 1990? new and delete, my friend
micmu said:And more consistent usage of malloc/free wouldn't hurt either.
Mkay, C++... Just beat up those Gamebryo folks for leaking code...MrSmileyFaceDude said:What is this, 1990? new and delete, my friend
Kuato said:Wow after seeing that footage of the in game combat, It looks like the characters in the game are LARP fighting rather than fighting for real, Kick ass !!!Oblivion will be the first fantasy LARPing simulator now they just need to say lightning bolt, lightning bolt
MrSmileyFaceDude said:None, all of the character's faces are different. Every single one.
android said:Speaking of piracy, I would be really interested to know how many full-priced games per month you could buy after you pay all the necessities (bills, food, etc) Assuming you are old enough to have a proper job. For me it's one game...
MrSmileyFaceDude said:None, all of the character's faces are different. Every single one.
crpgnut said:Even common sense would tell you it's much simpler to download a few files than it is to take an Xbox apart, take out a chip and solder in a new one.
MrSmileyFaceDude said:micmu said:And more consistent usage of malloc/free wouldn't hurt either.
What is this, 1990? new and delete, my friend
Before seeing the movie I might've considered this a relief, but since there were so many things that looked plain uncool, I guess this just creates doubt for me. Maybe the game won't look like the most boring use of advanced graphics ever. Well, the forest looked nice, but that's about the only thing.MrSmileyFaceDude said:None, all of the character's faces are different. Every single one.
RGE said:And I sure hope that this way of holding a torch and a sword is out. I don't often use the word "retarded", but really... "Look, ma', I have a sword and a torch and..."*glee*
Vidder said:RGE said:And I sure hope that this way of holding a torch and a sword is out. I don't often use the word "retarded", but really... "Look, ma', I have a sword and a torch and..."*glee*
ewww. those monsters look horrible. i hope this is an old screenshot, and they have been worked over.
also i just now noticed the horse in the beginning of the kvatch scene. i gallopp-slides in from the right turns on spot with no animation at all and slides out again. yuk! same with the dog. why are there no turning animations?
the other posobility is that they do not know how to do animations properly.GhanBuriGhan said:Vidder said:RGE said:And I sure hope that this way of holding a torch and a sword is out. I don't often use the word "retarded", but really... "Look, ma', I have a sword and a torch and..."*glee*
ewww. those monsters look horrible. i hope this is an old screenshot, and they have been worked over.
also i just now noticed the horse in the beginning of the kvatch scene. i gallopp-slides in from the right turns on spot with no animation at all and slides out again. yuk! same with the dog. why are there no turning animations?
they don't have time to add those, because VD and the rest of the codex made them work on Gameplay features
VXSS (beth dev) said that animation transitions are being tweaked hopefully the turning issue is part of that.
Tintin said:In the hypocritical word of RPG Codex: "GFX WHORE"
MrSmileyFaceDude said:I think there's some camel in there.
I personally don't usually care too much for either (long live text!), but I think we should distinguish between graphics (as in, the kind of thing that required you to get a new graphics card) and style (which anyone can screw up no matter how powerful the graphics are and how many polygons there are and how bump-mapped light-reflected bloom'n'real-time-shadowed it all is).Tintin said:In the hypocritical word of RPG Codex: "GFX WHORE"