Rulion
Liturgist
Do you read all the posts before making one yourself? A couple of the things you had issues with were already addressed.truekaiser said:DarkUnderlord said:The only thing that was impressive to me in that video were the graphics. Bethesda need to learn that you need more than good graphics to make a good game.
you also forgot to point out that the monsters basically stayed in the same place till the pc came into their sight.
1.the guy at the ruins was standing still till you saw him at which point he rushed at you.
2.the zombies were placed in the line of sight of the pc so they would go after the player as soon as he turned the corner or entered the room..
3. the first two skeletons did not seem to notice the player till he already jumped down.
4.the second two did not move till the pc was in the line of sight.
5. the lich did not enter the room till you came close to the power crystal(big cliche in rpg's monster guarding a artifact doesn't appear till the player either a. has it already or b. is about to grab it)
6. the goblins did not notice the loud thunks of the arrows hitting the bucket or the sound of the arrow hitting stone which was louder.
7. log trap goblins were put so they would see the player like the zombies were. the noise of the trap going off should of alerted the other goblins.
8. goblin b did not react when goblin a got a arrow in his head when he would seen or at least heard goblin a getting hit.
9. goblin d did not react when he saw goblin c getting hit by the spike trap.
From MSFD:
"Balor, there IS a penalty on magic effectiveness if you're wearing armor and are unskilled at armor.
And Twinfalls, go back and re-read my post. The guy in dwarven armor outside the shrine was placed there for the demo. So was the deer. It was a specific sequence of vignettes, some from the game, some specifically made for E3, and all roughly 5 months old."