Well, Fortune's Run would have been great if its jumping mechanics weren't janky as fuck and you didn't need to get through an obligatory, unskippable SS2-like VR tutorial that relies on those janky jumping mechanics
The jumping around part does suck a bit, but the verticality is better than in Supplice, where I missed jumping.
and you didn't need to get through an obligatory, unskippable SS2-like VR tutorial that relies on those janky jumping mechanics and which tutorial bugs out if you fail and "die" in the VR, and you can't restart it and need to reboot the whole game,
Strange, worked fine for me.
Just got done with the demo for Supplice and it feels too much like just another Doom total conversion for my taste. Don't get me wrong, it had a nice music going, very crisp textures and it wasn't ass. Is just that I've played Doom already and this mod isn't giving me new game release vibes. The combat is kind of lame since it's that way beyond Doom 1 combat, where they have to throw a ton of enemies at you and most of them aren't that interesting to fight. Like the shield guard alone in Fortune's Run is much more interesting than anyone in this lot. I can't really enjoy Doom bloat as I used to, it has to be Blood tier for me to really get my juices flowing. With enemies that demand different approaches, weapons and that don't just run at the player.
Didn't like the flying Dune worms or the robot flying enemies, just as annoying as I expected them to be. There are some imps that leap at you and a tankier Blood looking enemy that doesn't do much, as well as the standard dull zombies. Machinegunners suck ass to fight against since it's Doom and you're not given tools like throwable dynamite to deal with them like you had in Blood. The enemies are just as boring as the general character of the game, it reminds me of this free Doom total conversion that I played called
Harmony. It was an okay mod, but it did nothing to stand out. Supplice has a more modern Doom mod feel to it, with faster shooting and enemies, and the bloated levels that somehow never get as satisfying as the first Doom episode, or anything from the original campaign of the first game. Despite the updated basic mechanics it still does very little for me.
Looks bland, nothing special.
Yeah, turns out this is the case. If you've played any Doom total conversion before this will feel like just another one of those. What's weird is that there are some that do work, by changing up the gameplay enough that it doesn't just feel like slightly tweaked and reskinned Doom. Hedon does that, switching things up enough that it becomes its own thing so it doesn't feel like you're stuck in the 1993 and fighting the same old ass imp and shotgun zombie with the same old weapons in the same old levels.