who the fuck decided it was a good idea to unban dnf
Closest game to Ultima 7 - is a good slogan for the gaming press.
Hmm I dunno. I kind of feel like the kinds of people who would mistake this for a Diablo clone wouldn't know what Ultima 7 is.
Or maybe you are just being autistic?
Spin-off games. Also, unlike Ultima 7 part 2, both these games doesn't have the number "6" in then.and because there is precedent in the form of martian dreams and savage empire which both used the u6 engine but were standalone games, rather than expansions.
Yet it is that same kind of "media" that sells a lot of units and if you just go nah,nah,nah ... you arent achieving anything.A computer gaming magazine that doesn't know the classics isn't worth to call "computer gaming magazine".Hmm I dunno. I kind of feel like the kinds of people who would mistake this for a Diablo clone wouldn't know what Ultima 7 is.Closest game to Ultima 7 - is a good slogan for the gaming press.
It would be the same as if the Metal Hammer or the Rolling Stone magazine don't had a clue about Jimi Hendrix or Led Zeppelin.
A computer gaming magazine that doesn't know the classics isn't worth to call "computer gaming magazine".
First impression matters. I don't follow this game development, but from what i see, it does scream generic or tryhard at it's theme and the setting is being worked to death already. And i have yet to see a good game from them after Divine Divinity.
This apparently is sufficient to classify the game as just-another-generic-fantasy-rpg-clone not worth spending time on.
Because there are so many games coming out, an hour is pretty much the maximum you can hope for when sending out preview code. And apparently that’s already a lot.
Some1
immersion is subjective. i found dd very immersive and this is just like dd only better in nearly every possible area. if you don't find this or dd immersive, maybe (pseudo-)classical rpgs just aren't your thing...They sure seem to fail at immersion badly. One would think that having all the tools .. so much text/lore/dialogs and scripts over scripts.
Oh crap, it reminds me Angry Joe or Jesse Cox saying similar stupid things like "its Diablo 3 or Torchlight 2 just better".We decided on doing another preview tour this late in development (which really is the most inopportune of times) because it became clear that there are still a lot of journalists out there who think of Divinity:Original Sin as a Diablo clone or a Diablo clone with tactical combat. This despite all the videos, walkthroughs, early access content and previews being out there. Better make that, despite the truckload of videos, walkthroughs, early access content and previews out there.
You mean someone like Joe or Jesse?Larian should get YouTubers involved in a big way. The gaming "press" are fucking useless, if not blatantly corrupt. I think good coverage and word of mouth from YouTubers like TB would do more for the game than any shit IGN will come up with
Yeah, I think it was Angry Joe. /FacepalmOh crap, it reminds me Angry Joe or Jesse Cox saying similar stupid things like "its Diablo 3 or Torchlight 2 just better".We decided on doing another preview tour this late in development (which really is the most inopportune of times) because it became clear that there are still a lot of journalists out there who think of Divinity:Original Sin as a Diablo clone or a Diablo clone with tactical combat. This despite all the videos, walkthroughs, early access content and previews being out there. Better make that, despite the truckload of videos, walkthroughs, early access content and previews out there.
with tb combat the loot wouldn't drop fast enough for it to be interesting.Well, obviously true? Diablo would be better with tactical turn-based combat!
who the fuck decided it was a good idea to unban dnf
First impression matters. I don't follow this game development, but from what i see, it does scream generic or tryhard at it's theme and the setting is being worked to death already. And i have yet to see a good game from them after Divine Divinity.
They sure seem to fail at immersion badly. One would think that having all the tools .. so much text/lore/dialogs and scripts over scripts.
But no, they seem as clueless as ever. Their games always get that light feel, stupid characters, immature, simplistic. underdeveloped . stereotypical
And having this setting .. and adding "a couple" beats more on the same idea.
I was truly disappointed and would be amazed if I'll play this more than 10h (am a backer)
I was fooled by the top down perspective.. but that was lost on them as well.
Some1 needs to tell them that they are bad at this.. "old school rpg"
Just go with "less is more" when you lack talent
IgnoreFirst impression matters. I don't follow this game development, but from what i see, it does scream generic or tryhard at it's theme and the setting is being worked to death already. And i have yet to see a good game from them after Divine Divinity.
They sure seem to fail at immersion badly. One would think that having all the tools .. so much text/lore/dialogs and scripts over scripts.
But no, they seem as clueless as ever. Their games always get that light feel, stupid characters, immature, simplistic. underdeveloped . stereotypical
And having this setting .. and adding "a couple" beats more on the same idea.
I was truly disappointed and would be amazed if I'll play this more than 10h (am a backer)
I was fooled by the top down perspective.. but that was lost on them as well.
Some1 needs to tell them that they are bad at this.. "old school rpg"
Just go with "less is more" when you lack talent
I think you need to get over the fact that when someone refers to Ultima 7, there is a great chance that he is already mentioning all the addons and the stand alone expansion. 20 years ago was a different perspective, but that doesn't mean it was the correct perspective. As for the development history of Serpent Isle, who gives a shit? What only matters is the result, not the intentions...lots? ok, name three from roughly the same time as u7 or older.Lots of expansions are "a full length game with updates to the engine that would require some rather big asset update which the vanilla game does not..."because it's a full length game with updates to the engine that would require some rather big asset update especially since it uses paperdolls,
'cept u7-2 started development while u7-1 was being developed and was originally supposed to be a spin-off unrelated to the main series as well.Spin-off games. Also, unlike Ultima 7 part 2, both these games doesn't have the number "6" in then.and because there is precedent in the form of martian dreams and savage empire which both used the u6 engine but were standalone games, rather than expansions.
here in a random thread? sure. on rps? not likely. plus there are different standards for quality when it comes to casual forum posts and something that is supposed to be somewhat article-ish.I think you need to get over the fact that when someone refers to Ultima 7, there is a great chance that he is already mentioning all the addons and the stand alone expansion.
One thing you have to keep in mind is that Swen is NEW at this. With Larian's prior games, they had publishers to handle all their PR. Now, they're independent. They're having to market their games directly.
Their first independent game, Dragon Commander, was phenomenal--yet it failed to find critical success due primarily to the fact that reviewers simply didn't know how to categorize it. Virtually every negative review I read, for example, made disparaging comparisons to Starcraft 2--in other words, completely missing the point.
Another thing to consider is that although Larian did use crowdfunding for DOS, Original Sin is NOT a "kickstarter game." This is a AAA CRPG, more akin to The Witcher 2 than even something as impressive as Pillars of Eternity. Larian put up a LOT of their own money on Original Sin--and its success, or failure, will therefore determine the future of Larian Studios.
You can really tell that Swen is getting anxious. He's overworked, doing the press circuit himself, and really needs DOS to be a success in a year packed with big RPG releases, in a market that traditionally disregards games developed outside of North America.
I made a big-ass post on the Lar@Larian blog, but I can't really muster the will to repeat those comments here. This is an... unpleasant situation. I will say this, though: if you want to support Larian and DOS, be vocal. Pop into forum threads about upcoming games and mention DOS as highly-anticipated, tell your friends about it--advertise.
One thing you have to keep in mind is that Swen is NEW at this. With Larian's prior games, they had publishers to handle all their PR. Now, they're independent. They're having to market their games directly.
Their first independent game, Dragon Commander, was phenomenal--yet it failed to find critical success due primarily to the fact that reviewers simply didn't know how to categorize it. Virtually every negative review I read, for example, made disparaging comparisons to Starcraft 2--in other words, completely missing the point.
Another thing to consider is that although Larian did use crowdfunding for DOS, Original Sin is NOT a "kickstarter game." This is a AAA CRPG, more akin to The Witcher 2 than even something as impressive as Pillars of Eternity. Larian put up a LOT of their own money on Original Sin--and its success, or failure, will therefore determine the future of Larian Studios.
You can really tell that Swen is getting anxious. He's overworked, doing the press circuit himself, and really needs DOS to be a success in a year packed with big RPG releases, in a market that traditionally disregards games developed outside of North America.
I made a big-ass post on the Lar@Larian blog, but I can't really muster the will to repeat those comments here. This is an... unpleasant situation. I will say this, though: if you want to support Larian and DOS, be vocal. Pop into forum threads about upcoming games and mention DOS as highly-anticipated, tell your friends about it--advertise.
If you appreciate a game or its creators, their financial success should very much be a concern. As for "a good game sells itself", bullshit spewed by publishers (or emasculated devs).Yeah I hope whatever they decide to do doesn't make me slog through a tutorial. It doesn't really matter to me if it's a financial success. Didn't Swen say in a blog not to long ago that lifetime sales are more important than initial sales? I'd say the best strategy for financial success is make a good game, previews be damned.
If a single website writes negatively about your game, it’s more likely that other websites will be influenced by that: the press often doesn’t have time to come up with opinions of their own and will refer to one another to find out what opinion is popular to have. Most websites will follow the more accepted opinion while some are known to intentionally chose an opposing statement.
In case you didn't know:If you appreciate a game or its creators, their financial success should very much be a concern. As for "a good game sells itself", bullshit spewed by publishers (or emasculated devs).Yeah I hope whatever they decide to do doesn't make me slog through a tutorial. It doesn't really matter to me if it's a financial success. Didn't Swen say in a blog not to long ago that lifetime sales are more important than initial sales? I'd say the best strategy for financial success is make a good game, previews be damned.
Here, this article offers a nice reality check, and some lols:
Five PR tips indies shouldn't read
My favorite part:
If a single website writes negatively about your game, it’s more likely that other websites will be influenced by that: the press often doesn’t have time to come up with opinions of their own and will refer to one another to find out what opinion is popular to have. Most websites will follow the more accepted opinion while some are known to intentionally chose an opposing statement.